Glossary
This page will go over a lot of frequently used terms in Mapping including concepts, patterns, and colloquial terms.
It is recommended you view this page before viewing the Ranking Criteria.
General Terminology
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Mapper/Charter: The person who makes maps.
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Playtesting: A feature in the editor, allowing you to test your map at any given time.
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Pitch Relevancy: Notes corresponding to the melody of the song, typically higher pitch notes will end up on the rightmost columns, with lower on the left, mimicking a piano-like structure.
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Reverse Pitch Relevancy: Same concept as above, but inverted columns where higher pitch will be on the leftmost columns and visa versa.
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Layering: The concept of using specific patterns or chords assigned to different elements or instruments in a song.
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SV: Short for Scroll Velocity, is a change in the player's scroll speed during gameplay.
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Technical/Technically Accurate: Notes that will use 1 note or chord to represent 1 individual sound or instrument in a song.
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Dump: Dump is the concept of using more than one note to layer a sound in a song. instead of strictly placing 1 note to 1 sound, 1 vocal syllable, or 1 instrument, and the main focus being more on the flow and how the patterns feel to play over everything else.
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Anything that you place down in a song that uses multiple notes or a pattern of multiple notes to represent 1 sound should be referred to as dumped. This is a common misconception that jumpstream and other straightforward patterns cannot be "Dump" because it is it's own category of mapping, which is not true.
Chord Terminology
These terms originate from games such as Dance Dance Revolution, because of the physical motions required.
- Jump: Two Notes at once.
- Hand: Three notes at once.
- Quad: Four notes at once.
Timing/Rhythm Terminology
These terms relate to the timing of notes and the timing of a song in the context of mapping.
- BPM: Short for Beats Per Minute, indicating the tempo of the song.
- Measure: A section of a map that is noted in the Editor with an assigned measure number, typically refers to everything between the 1/1 snap at the start and end of said Measure.
- Time Signature: Indicates the amount of beats in a measure.
- Timing Point: Timing points are objects you can place at any time in your map to change the BPM or time signature of the song.
- Grace Notes/Flam Notes: Notes that accent another note usually closely placed before or after a common snap, typically used for slightly accented or delayed sounds like an acoustic guitar or piano.
Text Notation
Typically in discussion of patterns, numbers are used to assign notes to columns. Square brackets ([]) are used to indicate that the notes are placed at the same time, making a chord.
- How this would look:
1,2,3,4are used for individual, singular notes at different times. So1234would form a roll for example.[1234]would be 4 notes at the same time in all 4 columns, making a quad.
Pattern Terminology
There is text notation usage in this section, please read above if you're confused about any of the contents below.
- Stream: A continuous flow of notes at a constant speed, usually lacking in a lot of density in terms of chord usage.
- Jumpstream: Same concept as streams but with added jumps within the stream.
- Handsteam: Denser than jumpstreams, more frequently placed hands within the stream.
- Trill: Notes alternating between 2 columns repeatedly. For example:
13131313or24242424- One-Handed Trill: Notes alternating between 2 columns on the same hand repeatedly. Either
12121212or34343434 - Jumptrill: One handed alternating jumps repeatedly. Written as
[12][34][12][34]
- One-Handed Trill: Notes alternating between 2 columns on the same hand repeatedly. Either
- Jack: Notes repeating on a single column, creating a Jackhammer motion while playing them. eg:
333333- Minijack: Shorter than a regular jack. Typically 3 notes or less in length.
- Chordjack: A group of chords that form jacks within them.
- Jumpjack: Repeated jumps that form a jack on both columns of the jump. eg:
[12][12][34][34]
- Roll: Repeated sequence over multiple columns (e.g.,
1234123412341234). - Anchor: An anchor is normally a long string of notes at the same speed in a singular column, typically surrounded with other notes or patterns. That's what separates an anchor from a jack.
SV Terminology
Tools and terms used for SV Mapping.
- Linear: SV increases or decreases at a constant rate.
- Exponential: SV increases or decreases at a rate that is proportional to the current value.
- Teleport: A jump forward or backwards in the timeline of notes, usually requires a very large positive or negative SV value to achieve.
- Slowjam: A constant SV lower than 1.0x.
- Fastjam: A constant SV higher than 1.0x.
- Flicker: Changes the visibility of on-screen notes frequently, creating a flickering effect.
- Vibrato: A tool to make the notes appear as if they are essentially vibrating.