Skins

Gameplay Interface

Skinning the Gameplay Interface

The following are the list of elements to customize the gameplay interface. This includes: sharedk, 1k-10k folder names referenced as "{keymode}", along with judgements, grades, numbers, healthbar, scoreboards, combo alerts, and multiplayer.

Column

Column Lighting

/{keymode}/Lighting/column-lighting.png

Column Lighting

Animatable Alignment Suggested Size
No BotLeft -

Notes:

  • The sprite that is displayed that lights up the column when holding down the respective input key.
  • When there is no assigned value for the ColumnLightingOffsetY, the default position will be at the top of receptor.

Lane Cover

Top Lane Cover

/{keymode}/LaneCover/cover-top.png

Top Lane Cover

Animatable Alignment Suggested Size
No BotLeft -

Notes:

  • The sprite that is displayed moves up and down depending on corresponding setting's value.

Bottom Lane Cover

/{keymode}/LaneCover/cover-bottom.png

Bottom Lane Cover

Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The sprite that is displayed moves up and down depending on corresponding setting's value.

Lighting

Hit Lighting

/{keymode}/Lighting/hitlighting.png

Hit Lighting

Animatable Alignment Suggested Size
Yes MidCenter -

Notes:

  • Spritesheet animation name: /{keymode}/Lighting/hitlighting@{rows}x{columns}.png
  • When hitting an object, an animation will play to give feedback to the user.
  • If animation frames are given, it is played at 180 FPS.
  • If no animation frames are given, a default animation is played.

Hold Lighting

/{keymode}/Lighting/holdlighting.png

Hold Lighting

Animatable Alignment Suggested Size
Yes MidCenter -

Notes:

  • Spritesheet animation name: /{keymode}/Lighting/holdlighting@{rows}x{columns}.png
  • When holding a long note, a looping animation will play to give feedback to the user.
  • If animation frames are given, it is played at 180 FPS.
  • If no animation frames are given, a default animation is played.

Notes

HitObjects

/{keymode}/HitObjects/note-hitobject-{1-11}.png

HitObjects
Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The note that falls down the screen for non-hold objects.
  • There's an extra texture for the scratch lane, for example: note-hitobject-8.png for 7k.

HoldHitObjects

/{keymode}/HitObjects/note-holdhitobject-{1-11}.png

HoldHitObjects
Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The note that falls down the screen for hold objects.
  • There's an extra texture for the scratch lane, for example: note-holdhitobject-8.png for 7k.

HoldBodies

/{keymode}/HitObjects/note-holdbody-{1-11}.png

HoldBodies
Animatable Alignment Suggested Size
Yes TopLeft -

Notes:

  • Spritesheet animation file name: /{keymode}/HitObjects/note-holdbody-{1-11}@{rows}x{columns}.png
  • The body of a hold (long) note.
  • If animation spritesheet is specified, frames animate at a speed of 30 FPS.
  • There's an extra texture for the scratch lane, for example: note-holdbody-8.png for 7k.

HoldEnds

/{keymode}/HitObjects/note-holdend-{1-11}.png

HoldEnds
Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The image displayed at the end of a hold (long) note.
  • There's an extra texture for the scratch lane, for example: note-holdend-8.png for 7k.

Hit-Object Sheets

/{keymode}/HitObjects/note-hitobject-sheet@{rows}x{columns}.png

HitObject-Sheets
Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The note that falls down the screen for both non-hold and hold objects.
  • This can be used by toggling the skin.ini values: UseHitObjectSheet and ColorObjectsBySnapDistance to True.
  • If UseHitObjectSheetand UsePerLaneSpriteSheets are set to True, then you define lane by note-hitobject-sheet-{lane}@{rows}x{columns}.png.
  • The expected size for a sheet is 9x1.

Hold-Object Sheets

/{keymode}/HitObjects/note-holdobject-sheet@{rows}x{columns}.png

HoldObject-Sheets
Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The note that falls down the screen for hold objects.
  • This can be used by toggling the skin.ini values: UseHitObjectSheet and ColorObjectsBySnapDistance to True.
  • If UseHitObjectSheetand UsePerLaneSpriteSheets are set to True, then you define lane by note-holdobject-sheet-{lane}@{rows}x{columns}.png.
  • If a sheet is not supplied, the HitObject sheet will be used in its place.
  • The expected size for a sheet is 9x1.

Mines

Mines

/{keymode}/HitObjects/note-mine-{1-11}.png

Mines
Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The mine that falls down the screen for non-hold objects.
  • There's an extra texture for the scratch lane, for example: note-mine-8.png for 7k.

Mine Starts

/{keymode}/HitObjects/note-minestart-{1-11}.png

MineStarts
Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The mine that falls down the screen for hold (long) objects.
  • There's an extra texture for the scratch lane, for example: note-minestart-8.png for 7k.

Mine Bodies

/{keymode}/HitObjects/note-minebody-{1-11}.png

MineBodies
Animatable Alignment Suggested Size
Yes TopLeft -

Notes:

  • Spritesheet animation file name: /{keymode}/HitObjects/note-minebody-{1-11}@{rows}x{columns}.png
  • The body of a hold (long) mine.
  • There's an extra texture for the scratch lane, for example: note-minebody-8.png for 7k.

Mine Ends

/{keymode}/HitObjects/note-mineend-{1-11}.png

MineEnds
Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The image displayed at the end of a hold (long) mine.
  • There's an extra texture for the scratch lane, for example: note-mineend-8.png for 7k.

Mine Sheets

/{keymode}/HitObjects/note-mine-sheet@{rows}x{columns}.png

Mine-Sheets
Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The mine that falls down the screen for mines.
  • This can be used by toggling the skin.ini value: UseHitObjectSheet and ColorObjectsBySnapDistance to True.
  • If UseHitObjectSheetand UsePerLaneSpriteSheets are set to True, then you define lane by note-mine-sheet-{lane}@{rows}x{columns}.png.
  • The expected size for a sheet is 9x1.

Minestart Sheets

/{keymode}/HitObjects/note-minestart-sheet@{rows}x{columns}.png

MineStart-Sheets
Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The mine that falls down the screen for mine-start.
  • This can be used by toggling the skin.ini value: UseHitObjectSheet and ColorObjectsBySnapDistance to True.
  • If UseHitObjectSheetand UsePerLaneSpriteSheets are set to True, then you define lane by note-minestart-sheet-{lane}@{rows}x{columns}.png.
  • The expected size for a sheet is 9x1.

Receptors

Receptors (Up)

/{keymode}/Receptors/receptor-up-{1-11}.png

Receptors (Up)

Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The image displayed when the input key is not pressed.
  • There's an extra texture for the scratch lane, for example: receptor-up-8.png for 7k.

Receptors (Down)

/{keymode}/Receptors/receptor-down-{1-11}.png

Receptors (Down)

Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • The image displayed when the input key is pressed.
  • There's an extra texture for the scratch lane, for example: receptor-down-8.png for 7k.

Stage

Stage BG Mask

/{keymode}/Stage/stage-bgmask.png

Stage BG Mask

Animatable Alignment Suggested Size
No MidCenter -

Notes:

  • The stage's background. Notes fall in front of this area.

Stage Distant Overlay

/{keymode}/Stage/stage-distant-overlay.png

Stage Distant Overlay

Animatable Alignment Suggested Size
No TopCenter -

Notes:

  • Displayed at the top center of the stage. Commonly used for covering notes at the top of the screen.

Stage Hit Position Overlay

/{keymode}/Stage/stage-hitposition-overlay.png

Stage Hit Position Overlay

Animatable Alignment Suggested Size
No MidCenter -

Notes:

  • An image that is directly over the hitposition, used to indicate where the player should hit.

Stage Left Border

/{keymode}/Stage/stage-left-border.png

Stage Left Border

Animatable Alignment Suggested Size
No TopLeft -

Notes:

  • Displayed at the left of the stage. Used purely for aesthetics.

Stage Right Border

/{keymode}/Stage/stage-right-border.png

Stage Right Border

Animatable Alignment Suggested Size
No TopRight -

Notes:

  • Displayed at the right of the stage. Used purely for aesthetics.


Grades

Grade Small A

/Grades/grade-small-a.png

Grade Small A

Animatable Alignment Suggested Size
No - 60x60

Notes:

  • The sprite that is displayed next to the accuracy when having 90-94%.
  • Displayed in the song select screen leaderboards.

Grade Small B

/Grades/grade-small-b.png

Grade Small B

Animatable Alignment Suggested Size
No - 60x60

Notes:

  • The sprite that is displayed next to the accuracy when having 80-89%.
  • Displayed in the song select screen leaderboards.

Grade Small C

/Grades/grade-small-c.png

Grade Small C

Animatable Alignment Suggested Size
No - 60x60

Notes:

  • The sprite that is displayed next to the accuracy when having 70-79%.
  • Displayed in the song select screen leaderboards.

Grade Small D

/Grades/grade-small-d.png

Grade Small D

Animatable Alignment Suggested Size
No - 60x60

Notes:

  • The sprite that is displayed next to the accuracy when having less than 70%.
  • Displayed in the song select screen leaderboards.

Grade Small F

/Grades/grade-small-f.png

Grade Small F

Animatable Alignment Suggested Size
No - 60x60

Notes:

  • The sprite that is displayed next to the accuracy when failing a map.
  • Displayed in the song select screen leaderboards.

Grade Small S

/Grades/grade-small-s.png

Grade Small S

Animatable Alignment Suggested Size
No - 60x60

Notes:

  • The sprite that is displayed next to the accuracy when having 95-98%.
  • Displayed in the song select screen leaderboards.

Grade Small SS

/Grades/grade-small-ss.png

Grade Small SS

Animatable Alignment Suggested Size
No - 60x60

Notes:

  • The sprite that is displayed next to the accuracy when having 99%.
  • Displayed in the song select screen leaderboards.

Grade Small X

/Grades/grade-small-x.png

Grade Small X

Animatable Alignment Suggested Size
No - 60x60

Notes:

  • The sprite that is displayed next to the accuracy when having 100% accuracy (all marvelous).
  • Displayed in the song select screen leaderboards.

Health Bar

Health Bar Background

/Health/health-background.png

Health Bar Background

Animatable Alignment Suggested Size
Yes Depends 600x40 if horizontal. 40x600 if vertical

Notes:

  • Spritesheet animation file name: /Health/health-background@{rows}x{columns}.png
  • Displayed as the background health bar. This one does not change and only serves as the background of the health gauge.

Health Bar Foreground

/Health/health-foreground.png

Health Bar Foreground

Animatable Alignment Suggested Size
Yes Depends 600x40 if horizontal. 40x600 if vertical

Notes:

  • Spritesheet animation file name: /Health/health-foreground@{rows}x{columns}.png
  • Displayed in the foreground. This is the healthbar that crops according to the current health.

Hit Bubbles

Hit Bubbles Background

/HitBubbles/bubbles-background.png

Hit BubblesBackground

Animatable Alignment Suggested Size
Yes Depends 271x22 if horizontal. 22x271 if vertical

Notes:

  • Spritesheet animation file name: /HitBubbles/bubbles-background@{rows}x{columns}.png
  • Displayed as the background hit bubbles.

Hit Bubble

/HitBubbles/bubble.png

Hit Bubble

Animatable Alignment Suggested Size
No Depends 10x10

Judgements

Judgement Overlay

/Judgements/judgement-overlay.png

Judgement Overlay

Animatable Alignment Suggested Size
No MidRight 100x100

Notes:

  • Container image that displays the current judgements the player has.
  • Can be skinned per judgement: /Judgements/judgement-overlay-{marv, perf, great, good, okay, miss}.png
  • Colored according to the JudgeColors skin.ini value when not using per judgement images.
  • Setting JudgementCounterFadeToAlpha value to True changes the element's animation to fade with alpha instead of fading with color.

Judgement Overlay Background

/Judgements/judgement-overlay-background-{marv, perf, great, good, okay, miss}.png

Animatable Alignment Suggested Size
No MidRight 100x100

Notes:

  • The elements are blank by default.
  • Used as a background per judgement overlay.

Judgement (Marv)

/Judgements/judge-marv.png

Judgement (Marv)

Animatable Alignment Suggested Size
Yes MidCenter 357x357 maximum per frame

Notes:

  • Spritesheet animation name: /Judgements/judge-marv@{rows}x{columns}.png
  • Displayed when a judgement is received after hitting an object.
  • If no spritesheet is specified, it will perform a default animation.

Judgement (Perf)

/Judgements/judge-perf.png

Judgement (Perf)

Animatable Alignment Suggested Size
Yes MidCenter 357x357 maximum per frame

Notes:

  • Spritesheet animation name: /Judgements/judge-perf@{rows}x{columns}.png
  • Displayed when a judgement is received after hitting an object.
  • If no spritesheet is specified, it will perform a default animation.

Judgement (Great)

/Judgements/judge-great.png

Judgement (Great)

Animatable Alignment Suggested Size
Yes MidCenter 357x357 maximum per frame

Notes:

  • Spritesheet animation name: /Judgements/judge-great@{rows}x{columns}.png
  • Displayed when a judgement is received after hitting an object.
  • If no spritesheet is specified, it will perform a default animation.

Judgement (Good)

/Judgements/judge-good.png

Judgement (Good)

Animatable Alignment Suggested Size
Yes MidCenter 357x357 maximum per frame

Notes:

  • Spritesheet animation name: /Judgements/judge-good@{rows}x{columns}.png}
  • Displayed when a judgement is received after hitting an object.
  • If no spritesheet is specified, it will perform a default animation.

Judgement (Okay)

/Judgements/judge-okay.png

Judgement (Okay)

Animatable Alignment Suggested Size
Yes MidCenter 357x357 maximum per frame

Notes:

  • Spritesheet animation name: /Judgements/judge-okay@{rows}x{columns}.png
  • Displayed when a judgement is received after hitting an object.
  • If no spritesheet is specified, it will perform a default animation.

Judgement (Miss)

/Judgements/judge-miss.png

Judgement (Miss)

Animatable Alignment Suggested Size
Yes MidCenter 357x357 maximum per frame

Notes:

  • Spritesheet animation name: /Judgements/judge-miss@{rows}x{columns}.png
  • Displayed when a judgement is received after missing a hitobject.
  • If no spritesheet is specified, it will perform a default animation.

Numbers

Combo Display Numbers

/Numbers/combo-{0-9}.png

Combo Display Numbers

Animatable Alignment Suggested Size
No MidCenter -

Notes:

  • Represents the number {0-9} that displays the player's current combo.

Score/Accuracy/KPS/Rating Numbers

/Numbers/score-{0-9}.png

Score/Accuracy/KPS/Rating Numbers

Animatable Alignment Suggested Size
No TopLeft if score and rating. TopRight if accuracy and keys per second. -

Notes:

  • Represents the number {0-9} that displays the player's current score, accuracy, rating and keys per second.

Score Display Percent

/Numbers/score-percent.png

Score Display Percent

Animatable Alignment Suggested Size
No TopRight -

Notes:

  • Represents the % symbol in the user's accuracy.

Score Display Decimal

/Numbers/score-decimal.png

Score Display Decimal

Animatable Alignment Suggested Size
No TopRight -

Notes:

  • Represents the . symbol in the user's accuracy.

Song Time Display Numbers

/Numbers/song-time-{0-9}.png

Song Time Display Numbers

Animatable Alignment Suggested Size
No BottomLeft / BottomRight -

Notes:

  • Numbers that display the current song time and time left.

Song Time Display Colon

/Numbers/song-time-colon.png

Song Time Display Colon

Animatable Alignment Suggested Size
No BottomLeft / BottomRight -

Notes:

  • Displays the : character in the song time display.

Song Time Display Minus

/Numbers/song-time-minus.png

Song Time Display Minus

Animatable Alignment Suggested Size
No BottomLeft / BottomRight -

Notes:

  • Displays the - character in the song time display.

Scoreboard

Scoreboard User

/Scoreboard/scoreboard.png

Scoreboard User

Animatable Alignment Suggested Size
No MidLeft -

Notes:

  • Background image is displayed for the current player on the scoreboard.

Scoreboard Other

/Scoreboard/scoreboard-other.png

Scoreboard Other

Animatable Alignment Suggested Size
No MidLeft -

Notes:

  • Background image is displayed for the all other players in the scoreboard (not including the player themself)

Scoreboard Avatar Mask

/Scoreboard/scoreboard-avatar-mask.png

Scoreboard Avatar Mask

Animatable Alignment Suggested Size
No - 50x50

Notes:

  • The alpha mask for user avatars on the scoreboard.

Skip Display

Skip

/Skip/skip.png

Skip

Animatable Alignment Suggested Size
Yes MidCenter 230x56 per frame

Notes:

  • Animatable spritesheet file name: /Skip/skip@{rows}x{columns}.png
  • Displayed when the player is on a break and is eligible to skip to the next object.

Combo Alerts

Combo Alert

/Combo/combo-alert-1.png

Animatable Alignment Suggested Size
No MidRight 300x300 or smaller

Notes:

  • Displayed every 100x combo
  • You can add multiple combo alerts by adding another file /Combo/combo-alert-1,2,3.....etc and they will be played in the order of the file name.

Pause Screen

Pause Continue Button

/Pause/pause-continue.png

Pause Continue Button

Animatable Alignment Suggested Size
No MidCenter -

Notes:

  • The button to continue the map in the pause screen.

Pause Retry Button

/Pause/pause-retry.png

Pause Retry Button

Animatable Alignment Suggested Size
No MidCenter -

Notes:

  • The button to retry the map in the pause screen.

Pause Back Button

/Pause/pause-back.png

Pause Back Button

Animatable Alignment Suggested Size
No MidCenter -

Notes:

  • The button to quit the map in the pause screen.

Pause Background

/Pause/pause-background.png

Pause Background

Animatable Alignment Suggested Size
No MidCenter -

Notes:

  • Background image that displayed during the pause screen. If none is specified, it will dim to black.

Background

Backgrounds

/Backgrounds/*.{png, jpg, jpeg}

Animatable Alignment Suggested Size
No - -

Notes:

  • Any image in the Backgrounds folder will be loaded.
  • Backgrounds are selected based on map hash.
  • Images larger than 2560x1440 will be ignored.

Warnings

Epilepsy Warning

/Warnings/epilepsy-warning.png

Epilepsy Warning Background

Animatable Alignment Suggested Size
No - 1920x180

Notes:

  • Displayed at the beginning of a map if is tagged with "sv".