Skinning Sound Effects
The following are a list of sound effects that are customizable in Quaver.
Important Notes:
- ALL sound effects must be located in the /SFX/ directory in the root folder of your skin
Menu
/SFX/sound-click.wav
- Plays when advancing through the menus.
- Example: When clicking a button to travel to the song select screen.
/SFX/sound-back.wav
- Plays when going back through the menus.
- Example: When going back from the song select screen to the main menu
/SFX/sound-hover.wav
- Plays when hovering over a button.
/SFX/sound-applause.wav
- Plays when completing a map with over 80% accuracy in the results screen.
/SFX/sound-menu-keyclick-1.wav
- Plays when pressing a key in any textbox that has keyclick samples enabled.
- You can add multiple samples by adding another file
/SFX/sound-menu-keyclick-2,3,4....etc. They are played in a randomized order.
/SFX/sound-select.wav
- Plays when selecting a map to play from song select.
Gameplay
/SFX/sound-hit.wav
- In the Keys game mode, this will play when pressing an input key if the next object in the lane doesn't have hitsounds.
/SFX/sound-hitclap.wav
- In the Keys game mode, this will play when pressing an input key if the next object in the lane has the
Claphitsound.
/SFX/sound-hitwhistle.wav
- In the Keys game mode, this will play when pressing an input key if the next object in the lane has the
Whistlehitsound.
/SFX/sound-hitfinish.wav
- In the Keys game mode, this will play when pressing an input key if the next object in the lane has the
Finishhitsound.
/SFX/sound-combobreak.wav
- Plays when breaking your combo when previously having 20 or more.
/SFX/sound-mineexplode.wav
- Plays when hitting a mine.
/SFX/sound-failure.wav
- Plays abruptly when failing a map.
/SFX/sound-retry.wav
- Plays when retrying the map.
/SFX/sound-combo-alert-1.wav
- Plays every 100 combo.
- You can add multiple alerts by adding another file
/SFX/sound-combo-alert-2,3,4....etc. They are played in the order of the file names.