Skins

SFX

Skinning Sound Effects

The following are a list of sound effects that are customizable in Quaver.

Important Notes:

  • ALL sound effects must be located in the /SFX/ directory in the root folder of your skin

/SFX/sound-click.wav

  • Plays when advancing through the menus.
    • Example: When clicking a button to travel to the song select screen.

/SFX/sound-back.wav

  • Plays when going back through the menus.
    • Example: When going back from the song select screen to the main menu

/SFX/sound-hover.wav

  • Plays when hovering over a button.

/SFX/sound-applause.wav

  • Plays when completing a map with over 80% accuracy in the results screen.

/SFX/sound-menu-keyclick-1.wav

  • Plays when pressing a key in any textbox that has keyclick samples enabled.
  • You can add multiple samples by adding another file /SFX/sound-menu-keyclick-2,3,4....etc. They are played in a randomized order.

/SFX/sound-select.wav

  • Plays when selecting a map to play from song select.

Gameplay

/SFX/sound-hit.wav

  • In the Keys game mode, this will play when pressing an input key if the next object in the lane doesn't have hitsounds.

/SFX/sound-hitclap.wav

  • In the Keys game mode, this will play when pressing an input key if the next object in the lane has the Clap hitsound.

/SFX/sound-hitwhistle.wav

  • In the Keys game mode, this will play when pressing an input key if the next object in the lane has the Whistle hitsound.

/SFX/sound-hitfinish.wav

  • In the Keys game mode, this will play when pressing an input key if the next object in the lane has the Finish hitsound.

/SFX/sound-combobreak.wav

  • Plays when breaking your combo when previously having 20 or more.

/SFX/sound-mineexplode.wav

  • Plays when hitting a mine.

/SFX/sound-failure.wav

  • Plays abruptly when failing a map.

/SFX/sound-retry.wav

  • Plays when retrying the map.

/SFX/sound-combo-alert-1.wav

  • Plays every 100 combo.
  • You can add multiple alerts by adding another file/SFX/sound-combo-alert-2,3,4....etc. They are played in the order of the file names.