I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.
sv needs time to learn, you can't make good sv on the first few times.
but the thing about svs in some novice maps is that the mapper either learn sv slower or later than themselves learning how 2 map, or that their mapping is naturally better than their sv'ing work. additionally, sv is a niche skill, and even the sv players don't like random unreadable svs (yea there's a thing called "retry", but the annoyance is inevitable).
this causes the svs to significantly worsen playing experience, especially if it's placed very sparsely and is not very readable (even worse if it's placed on odd places, which fortunately this map avoided i think).
can't blame anyone tho, very few beginners would be lucky to take the "learn mapping and sv'ing at the same time" route to avoid making a decent-map-but-meh-sv.
but all and all, have to agree with kusa, most of the svs in the map turned out to be quite odd and the fact it's not the main focus makes it worse imo.
The sv's are for one not removed and two not standardized. Standardization means that the sv points are on line with the notes, essentially. The biggest issue I can point with the non-standardization is that the sv points are not on line with the lns. This makes reading and playing the long notes incredibly hard. The chart also has some inconsistencies and weird density, but the main issue with it is the sv points. Alongside, some of the sv effects in this chart are rather janky, but the beginning sv was quite nice.
I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.
map gives a 500 server error. I dont know how you did this but something went wrong. Try updating the map again, and maybe that will fix it.
map has been on hold for over 1 month.
I have just denied this mapset from being ranked. Please fix the listed errors and resubmit in 2 weeks.
I have just re-submitted my mapset for rank!
map would be better without the svs
sv needs time to learn, you can't make good sv on the first few times. but the thing about svs in some novice maps is that the mapper either learn sv slower or later than themselves learning how 2 map, or that their mapping is naturally better than their sv'ing work. additionally, sv is a niche skill, and even the sv players don't like random unreadable svs (yea there's a thing called "retry", but the annoyance is inevitable). this causes the svs to significantly worsen playing experience, especially if it's placed very sparsely and is not very readable (even worse if it's placed on odd places, which fortunately this map avoided i think). can't blame anyone tho, very few beginners would be lucky to take the "learn mapping and sv'ing at the same time" route to avoid making a decent-map-but-meh-sv. but all and all, have to agree with kusa, most of the svs in the map turned out to be quite odd and the fact it's not the main focus makes it worse imo.
I only just realized I'm able to comment :/, anyways I removed the scroll velocities.
The sv's are for one not removed and two not standardized. Standardization means that the sv points are on line with the notes, essentially. The biggest issue I can point with the non-standardization is that the sv points are not on line with the lns. This makes reading and playing the long notes incredibly hard. The chart also has some inconsistencies and weird density, but the main issue with it is the sv points. Alongside, some of the sv effects in this chart are rather janky, but the beginning sv was quite nice.
I have just denied this mapset from being ranked. Please fix the listed errors and resubmit in 2 weeks.