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ARForest

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Denied For Rank 0/2 Supervisor Votes
Created by: ByeForNow
Submitted: almost 4 years ago
Last updated: over 3 years ago
Source: MUSYNX
Tags:
PABAT! 2017 k-bms inukoro artcore bms musync electronic instrumental
Difficulties
Unranked
Comments
Eclipse
User
over 3 years ago

The mapset is badly timed - the timing point is off by about 30ms. In addition, layering errors and inconsistencies withing the map are commonplace, including anchors without justification in the song. The patterning is odd, emphasising some columns and leaving out others for no apparent reason, and in the top diff there is one SV change which the player has no way of expecting from a non-SV map and it looks as if designed to make the player miss.

Eclipse
User
over 3 years ago

I have just denied this mapset from being ranked. Please fix the listed errors and resubmit in 3 days.

ByeForNow
Creator
over 3 years ago

>The mapset is badly timed - the timing point is off by about 30ms. I checked the timing point with 25% playback rate with "Pitch Audio with Playback Rate" enabled, I think the offset is off by 28ms (early) and fixed accordingly. Please double check as I don't trust my audio equipment. >In addition, layering errors and inconsistencies withing the map are commonplace, including anchors without justification in the song. I'm not sure which parts you are talking about with the information you're giving me. Regardless, in general, I made this map with an inspiration of Beatmania IIDX / BMS style of charting - charted to pitch strictly if possible. Column |1|2|3|4| with 1 the lowest pitch and 4 the highest pitch. The same instruments are placed in the same column if possible: Kicks and Cymbals are placed on 1|4 while snares and others are placed on 2|3, hence the 'odd' patterning which is majorly noticeable in 'Normal'. It might bring the problem of hand bias but, it shouldn't be an issue because mirror mod is available and is a rankable mod. Also, when mirror mod is applied, the pitch is just flipped, from 1 being the highest pitch vice versa. >The patterning is odd, emphasising some columns and leaving out others for no apparent reason Refer to the point above, if it's not applicable, please tell me which patterns specifically are you referring to so I may address it. >and in the top diff there is one SV change which the player has no way of expecting from a non-SV map and it looks as if designed to make the player miss. This SV was meant as a tribute to the original BMS chart; A similar SV was present in the original chart. That being said, I really hope it can be kept, otherwise I am more than willing to remove it. (Keeping it for now)

ByeForNow
Creator
over 3 years ago

tldr: - Fixed timing point. - No change to patterning and SV. - The 'odd' patterns are strictly charted to pitch if possible. - SV is a tribute to the original BMS chart, willing to remove if too problematic. - Waiting for further clarification with problems pointed out before making a change. Thanks.

ByeForNow
Creator
over 3 years ago

I have just re-submitted my mapset for rank!

aya
Administrator
over 3 years ago

Remove all x1.0 SVs in all difficulties except for the one at 74211 (in Hyper and Another difficulties)

aya
Administrator
over 3 years ago

I have just put this mapset on hold, which means that minor issues have been found in the mapset and we are waiting for a fix with a map update. Please fix the listed errors and update the mapset.

aya
Administrator
over 3 years ago

Denied due to mapset being abandoned by the mapper

aya
Administrator
over 3 years ago

I have just denied this mapset from being ranked. Please fix the listed errors and resubmit in 3 days.