Tags:
BOF2011, THE BMS OF FIGHTERS, THE BMS OF FIGHTERS 2011, THE BMS OF FIGHTER 2011 -Intersection of conflict-, Feline Groove Label, CHUNI, chuni, Chuni, CHUNITHM, chunithm, Chunithm, SDVX, Sound Voltex, Arcaea, SOUND VOLTEX III, SOUND VOLTEX III GRAVITY WARS, GRAVITY WARS, HARMONIC SCHRANZ, BEMANI, SOUND VOLTEX FLOOR, CHRONO CIRCLE, Cytus, Dance Rail, DJMAX RESPECT, EZ2ON REBOOT', GROOVE COASTER, Lyrica, maimai. Muse Dash, Orzmic, TAPSONIC TOP, Tone Sphere, TsuMamia!, VOEZ, WACCA, Taiko no Tatsujin, ONGEKI, O.N.G.E.K.I
These notes make little sense being here. The drum beat has not changed and these chords have no reason to be added here. Instead you should just continue with the jumpstream that the whole section is made out of, and make sure to keep the patterning in each section consistent with the song. Just to reiterate, replace the highlighted notes with the patterns being used in the rest of the section.
20250|3,20250|1,20625|3,20625|4,20812|3,20812|2 This part has similar issues.
22875|4,22875|1,23250|2,23625|4,23625|3,23812|2,23812|3 Here too
thanks for this, it definitely fits better
Same this as listed below, you should really be mapping the drums here as well. You can leave the long notes where they are while still mapping the drums.
Same thing here: 19875|2,19875|4
22875|4,22875|1
At this part I recommend filling out that empty space. I understand that you were trying to highlight the long notes but the drum beat still happens and it feels weird that it was not mapped.
Should be a double like all other kicks in the section.