These are split into 2 but when you look at the other synths that are the same like 132999|2,132999|1 , 135742|1,135742|2 and 141227|1,141227|2 they are all 1 full piece. please make these also just 1 full piece
Overall the map has some general issues. a big part of the map features awkward and unnecessary anchors. a good example being 41970|3,42142|3,42313|3,42484|3,42656|3,42827|3 and also something like 44884|2,45056|2,45227|2,45399|2. It is alright to move and mirror a few notes around so that it still fits the music and consistently represents in your style but also makes the anchors allot less awkward. try to go trough the entire map and clean these up
I see no reason for this to be a jump. since there is no synth or percussion here to support it. it also creates an even longer anchor for column 1 so just making it a single note would be best. if you want to keep the jump move the note in column 1 to column 3
for the sections 2713 to 6828 and 8199 to 10942 why is it that sometimes there is jack on the 1/2 and other times its not like: 3056|2,3227|2 , 5113|2,5284|2 , 5456|3,5627|3,5799|1,5970|1 and 6484|2,6656|2 are jacks but the others in the same section are not. and it does not seem to be following any pattern or anything in the music
No reason for this to be a hand since its the only hand present in the area and has nothing special going on for it. nerf down to a jump
no reason for this to be a jump. also breaks consistency since notes like 224027|2 are not a jump
Missing note for drum
These are split into 2 but when you look at the other synths that are the same like 132999|2,132999|1 , 135742|1,135742|2 and 141227|1,141227|2 they are all 1 full piece. please make these also just 1 full piece
132656 to 142599 this sections bursts are actually snapped 1/3rd and not 1/4th please correct that
Missed note. What I recommend doing is moving 88942|1 down 1/4th
Missed jump. I get that the Ln's end here but how about like you've done in other instances you move the ln's [34] back to the 1/4th and add a jump
Overall the map has some general issues. a big part of the map features awkward and unnecessary anchors. a good example being 41970|3,42142|3,42313|3,42484|3,42656|3,42827|3 and also something like 44884|2,45056|2,45227|2,45399|2. It is alright to move and mirror a few notes around so that it still fits the music and consistently represents in your style but also makes the anchors allot less awkward. try to go trough the entire map and clean these up
another example of a unnecessary anchor 58599|1,58770|1,58942|1 fix here would just be to mirror the jumptrill or mirror the part before this
I see no reason for this to be a jump. since there is no synth or percussion here to support it. it also creates an even longer anchor for column 1 so just making it a single note would be best. if you want to keep the jump move the note in column 1 to column 3
this is a jack while 14713|3,14884|4 is not a jack. would make them both not jacks
Ghost note. no actual percussion plays here
Issue
9571 , 9913 and 10256 can be jumps since all kicks before this were also jumps.
for the sections 2713 to 6828 and 8199 to 10942 why is it that sometimes there is jack on the 1/2 and other times its not like:
3056|2,3227|2 , 5113|2,5284|2 , 5456|3,5627|3,5799|1,5970|1 and 6484|2,6656|2 are jacks but the others in the same section are not. and it does not seem to be following any pattern or anything in the music