75691|2,76091|1,76291|2,76491|3,76891|4,77091|3 here again it creates some awkward situation with hand balance and shield which you might wanna resolve in a similar way to whats suggested above
4 Ln's at the same time is to much for an easy difficulty even if the hits are further appart. what you could do is begin with a single 1/1 ln. then another single 1/1 and then when the next part of the buildup hits do the add on ln's with each 1/1 like https://i.imgur.com/KACWbaC.jpg
Jumps during continues 1/2 patterning can be a little much. would nerf it down to 1 note
same applies to 154091|4,154091|1 , 160491|4,160491|1 , 163691|2,163691|4
The following section might be a little much for players at this level. with 2 ln hits just 1/2 after each other and also some jumps during consecutive 1/2 patterning. following is a suggestion for how to revamp it to fit the easy difficulty https://medal.tv/games/quaver/clips/1wRMGDSCFXIzzd/d1337GZwPIHQ?invite=cr-MSxHNnUsMjI2OTI3NjAs
Buildup following here has eventually 4 ln's holding at the same time. which is a little much. how about doing something similar to https://quavergame.com/mapset/map/122672/mods#mod_11778
77291 following break is a bit long might want to map it
you could map this note. a suggestion on how you could pattern it is https://i.imgur.com/AzVWwdQ.jpg this will also ease the shield that 63691|2,64291|2 creates
also to avoid the shield at 62891|3,63491|3 move 63291|4 to column 1 and 63491|3 to column 4
75691|2,76091|1,76291|2,76491|3,76891|4,77091|3 here again it creates some awkward situation with hand balance and shield which you might wanna resolve in a similar way to whats suggested above
This is a bit to focussed on one hand id suggest moving 56591|1 to column 4
also move 69391|4 to column 1
These should not be anchored with eachother i would suggest moving 55191|2 to the outer column
also applies at 61291|2,61591|2 , 67691|3,67991|3 and 74091|3,74391|3
4 Ln's at the same time is to much for an easy difficulty even if the hits are further appart. what you could do is begin with a single 1/1 ln. then another single 1/1 and then when the next part of the buildup hits do the add on ln's with each 1/1 like https://i.imgur.com/KACWbaC.jpg