Hey, I apologize for being late, most of the problems should be resolved now. Please let me know if there's still any issue I should fix.
Also, I might be having difficulty understanding things like trying to get rid of all the 1x SV points in the Scroll Velocity menu and fixing jump trill density. I'm semi-new to Mania mapping.
There is a long anchor on lane 1 here which should be moved around periodically to other lanes. Every 2 measures can be a good opportunity to switch the anchor to another lane
This note shouldn't exist. This section also has a jump trill that changes density with no change in the sound which does not represent the music clearly
There has been a lot of instances in this map where sounds that be represented via a hand are chose to be represented with a jump. This sound gets chosen but nothing else? either add a lot more hands throughout the map or reduce this to a jump.
Hey, I apologize for being late, most of the problems should be resolved now. Please let me know if there's still any issue I should fix.
Also, I might be having difficulty understanding things like trying to get rid of all the 1x SV points in the Scroll Velocity menu and fixing jump trill density. I'm semi-new to Mania mapping.
Source should be "A Christmas Carol"
Put a comma in between "metal" and "English" in tags
Get rid of the 1x SV points in the Scroll Velocity menu
Bpm markings should be half timed to better represent the song as it's not that fast.
There is a long anchor on lane 1 here which should be moved around periodically to other lanes. Every 2 measures can be a good opportunity to switch the anchor to another lane
These two notes should be jumps as they are toms
Nothing in the song justifies this being a jump
This note shouldn't exist. This part can be mapped with a jump trill
This note shouldn't exist. This section also has a jump trill that changes density with no change in the sound which does not represent the music clearly
This section has a lot of (2,4) split jumps that are repeated with no variation on its placement. Do change some of these jumps around
Jump for tom
There has been a lot of instances in this map where sounds that be represented via a hand are chose to be represented with a jump. This sound gets chosen but nothing else? either add a lot more hands throughout the map or reduce this to a jump.
This section has a lot of jumps on the same hand which can be moved around to spice up gameplay.
Would argue this crash deserves to be a Jump for representation
Would argue this crash deserves to be a Jump for representation
Jump for snare
Jump for snare
Jump for snare