Flamewall
Camellia

Back To Mapset Page
Created by: KingScrub
Submitted: almost 2 years ago
Last updated: almost 2 years ago
Source: Tera I/O
Tags:
Symphonic Speed Metal, Intrumental, SV, Splitscroll, Reverse Scroll, Flickers
BPM: 300
Length: 6:45
Passes/Fails: 107 / 1608

[4K] 23.12 - Scrub, Jindax & Avery's Finale

Pending
Issue
Emik
Ranking Supervisor
10 months ago

having no SV whatsoever for the LN releases feels anti-climatic, especially for a 6 minute track

Pending
Issue
Emik
Ranking Supervisor
10 months ago

feels weird that this is represented the same as the first burst 395600|4. if anything 397200|3 should be the same as the first and the third should have descending staircases

Pending
Issue
Emik
Ranking Supervisor
10 months ago

the hands and its following notes are too hard to react to if you use 30+ scroll speed

Pending
Issue
Emik
Ranking Supervisor
10 months ago

why is the exponential here so harsh that the SV stops. the song has a lot of forward momentum so it feels jarring that to see the playfield not accommodate that energy

Pending
Issue
Emik
Ranking Supervisor
10 months ago

copy-paste of 28896|1,28896|2

Pending
Issue
Emik
Ranking Supervisor
10 months ago

the lead is being ignored after every 3 notes. there should be constant 1/2 notes, but instead it uses 1/2 in groups of 3

Pending
Issue
Emik
Ranking Supervisor
10 months ago

spacing is larger to this note than the rest in a way that feels unintentional given how normalized everything is

Pending
Issue
Emik
Ranking Supervisor
10 months ago

pretty sure this is copy-pasted from 104096|2,104096|1 but mirrored with CTRL+H

Pending
Issue
Emik
Ranking Supervisor
10 months ago

really awkward use of vibrato that doesn't appear anywhere else in the song. the vibrato is weirdly low-resolution (flickers slowly) and is a sudden conceptual difficulty spike since this is 5 minutes in, and you aren't expecting new gimmicks to be used at this point

Pending
Issue
Emik
Ranking Supervisor
10 months ago

copy-paste of 60896 but it's CTRL+H'ed for a really long time. please be more deliberate in patterning and vary the SV more since it's a 6 minute track

Pending
Issue
Emik
Ranking Supervisor
10 months ago

these notes are approximated too late, which feels really awkward when playing when so much attention is drawn to the electric guitar going early

Pending
Issue
Emik
Ranking Supervisor
10 months ago

wrong snap (green -> purple)

Pending
Issue
Emik
Ranking Supervisor
10 months ago

unjustified difficulty spike, lane 1 & 3 reverse is something that isn't ever used again in this chart and is far and away the hardest thing at the moment. most people i've seen who play this map (including myself) fail at this part but can play everything else fine

Pending
Issue
Emik
Ranking Supervisor
10 months ago

because of the blinking effect, not enough feedback is given to show that you are meant to hit these notes displaced high above the receptors

Pending
Suggestion
Emik
Ranking Supervisor
10 months ago

i would not use slow flickers here because it's quite painful to look at for the duration of the segment

Pending
Issue
Emik
Ranking Supervisor
10 months ago

notes cannot be hit on time for anyone using 30+ scroll speed since it tweens to beyond 2x. be careful when using high values for a long period of time

Pending
Issue
Emik
Ranking Supervisor
10 months ago

the SV does emphasize the right notes but it doesn't make sense why this exact SV curve was chosen. it feels like the SV is lagging behind at 150096|2,150096|1 or struggling to keep up

Pending
Issue
Emik
Ranking Supervisor
10 months ago

why is this splitscroll anyway, i do understand the breaks because the bass stops playing and it makes for easier splitscroll transitions but it feels incredibly awkward as it stands

Pending
Issue
Emik
Ranking Supervisor
10 months ago

patterns are very much copy-pasted in a way that feels rushed

Pending
Issue
Emik
Ranking Supervisor
10 months ago

weirdly undercharted with no justifiable reason to drop the difficulty so much, and the SV feels like it can't decide what part of the song it wants to represent

Pending
Issue
Emik
Ranking Supervisor
10 months ago

this isn't normalized in a way that feels more like a mistake

Pending
Issue
Emik
Ranking Supervisor
10 months ago

this SV does not represent the music at all: it only emphasizes 40896|4 and 41296|3, but no instrument is only hitting those notes (the closest is the lead hitting every 4th note). even then, you should be deliberate about when to use ease-in and ease-out. all of these notes have very fast attack so it doesn't make sense to have something ease in.