i know this is kind of a trope in doppelganger SV but you should greatly speed up the acceleration leading up to this chord. it's still sightreadable for those who know the song
LNs extend past the beginning making it unreadable for bar skin players, this isn't necessarily unrankable but it's done inconsistently throughout the second half of the map. consider enabling Legacy LN via the F1 menu and double-check the LN displacements
this is intentional since this part and 212279 sounds glitchy to me, and also fixing it would be a pain since id have to redo the whole thing (legacy lns wouldnt work i dont think because the last part flickers using the lns)
if you insist, i still think it's a bit of an odd representation but i suppose it isn't that farfetched since there is some funky non-normalization in some parts (which i can reason about)
LNs are longer than what the noise implies, use the waveform to line up the LN end with the end of the static
i know this is kind of a trope in doppelganger SV but you should greatly speed up the acceleration leading up to this chord. it's still sightreadable for those who know the song
LNs extend past the beginning making it unreadable for bar skin players, this isn't necessarily unrankable but it's done inconsistently throughout the second half of the map. consider enabling Legacy LN via the F1 menu and double-check the LN displacements
this is intentional since this part and 212279 sounds glitchy to me, and also fixing it would be a pain since id have to redo the whole thing (legacy lns wouldnt work i dont think because the last part flickers using the lns)
if you insist, i still think it's a bit of an odd representation but i suppose it isn't that farfetched since there is some funky non-normalization in some parts (which i can reason about)
displace view so that you don't see anything during the held part of the LN