If you were to listen carefully to the sound and look closer at the sections you are mentioning, you will notice a pattern, the pattern that for each one of those sections I specifically ignore any long notes to focus on the changing beat, creating a transition between sections and as a checkpoint for players to know how far in the map they are in.
The End section long notes were actual mistakes so corrected those
Still missing LNs in the same section.
122593
123236
129450
130093
136307
136950
143164
143807
170593 definitely one here as well
Possibly one at 171236
End section:
171521
177236
Just a lot of missing Lns for representation in gameplay
Accepted Lns: 171521, 177236
If you were to listen carefully to the sound and look closer at the sections you are mentioning, you will notice a pattern, the pattern that for each one of those sections I specifically ignore any long notes to focus on the changing beat, creating a transition between sections and as a checkpoint for players to know how far in the map they are in.
The End section long notes were actual mistakes so corrected those