Fatality(Radio Mix)
Harmonic Rush

Back To Mapset Page
Created by: SneakySN
Submitted: over 4 years ago
Ranked: over 4 years ago
Source: Subculture, The Residents: Volume 2
Tags:
Trance, Uplifting Trance
BPM: 140
Length: 4:47
Passes/Fails: 233 / 308

[7K] 26.61 - K.O.

Accepted
lilxleb
User
over 4 years ago

Overall a good map, I give praise for the triple and the quad swapping in the beginning - I didnt notice that until listening to it at 25% speed!

Good luck on getting this ranked!

Ignored
Suggestion
lilxleb
User
over 4 years ago

Consider adding one more note there since the roll continues until then. I suggest the spacebar lane.


PinguS
Creator
over 4 years ago

I actually can't feel any difference here, can you specify the "roll continues until then" part?

lilxleb
User
over 4 years ago

Since you have a double where i suggested you put the note ill consider this…

//closed

Ignored
Suggestion
lilxleb
User
over 4 years ago

Consider making the 2 sounds at the start and end of the slider more accentuated since the synth gets louder there.


lilxleb
User
over 4 years ago

By this i am thinking that with the sliders you are mapping the bass sound, not the synth (obv)

PinguS
Creator
over 4 years ago

I was actually referring to the synth, and it's really hard to explain - but I've made this genre before actually, and used the same synths as this before
from my experience, even when the volume is the same - because it's in the higher frequency, it "gets detected" as louder sounds - as it's not crashing with any other lower frequencies, which is covered by Kick and Bass mostly
So in contrast, it isn't actually louder - and as the same reason I replied right down there on this mod, I'd not make a change on this probably.

lilxleb
User
over 4 years ago

//closed

Ignored
Suggestion
lilxleb
User
over 4 years ago

Consider adding more sliders to represent the music better here. (obj for reference)


PinguS
Creator
over 4 years ago

again as I said down below :
understandable, but in that case I would have to map the other LNs(the double LNs on every each 2/4) into repeating LNs, as the sound repeats there as well, and I purposely ignored the repeating sounds in each white bar - to not overmap in a way where I'd have to express in a way where it could be taken as overmapping. Maybe this can be an reason to why I ignored the sound there.

lilxleb
User
over 4 years ago

//closed

Accepted
Suggestion
lilxleb
User
over 4 years ago

Why repeat this pattern? Consider moving them to different lanes.


PinguS
Creator
over 4 years ago

agreed, will make a change on it.

Ignored
Suggestion
lilxleb
User
over 4 years ago

Maybe add an another note on every white line in that part (further too, just put those 3 points as reference)


PinguS
Creator
over 4 years ago

As you can see from bar 133 - 140, I made the kick sound have double notes - so making the part that you've pointed out to double won't make sense I believe, as there are no kicks on the part, is what I'm thinking of.

lilxleb
User
over 4 years ago

//closed

Ignored
Suggestion
lilxleb
User
over 4 years ago

Consider making 2 sliders there as the sound there is repeating (object for referece to what i am talking about)


PinguS
Creator
over 4 years ago

understandable, but in that case I would have to map the other LNs(the double LNs on every each 2/4) into repeating LNs, as the sound repeats there as well, and I purposely ignored the repeating sounds in each white bar - to not overmap in a way where I'd have to express in a way where it could be taken as overmapping. Maybe this can be an reason to why I ignored the sound there.

lilxleb
User
over 4 years ago

//closed

Ignored
Issue
lilxleb
User
over 4 years ago

The drums you are trying to map dont become audible until around bar 106. Consider removing that part of the roll or remapping it.


PinguS
Creator
over 4 years ago

this is the kind of sound that can differ by upping the volume a little bit more, if you up the volume so that you can hear the sounds more clearly & slowing it down to 50% playback speed, you can hear the snares(as you pronounced it as drums) rolling(at 1/4) in the background, and that's the reason why I noted it.

lilxleb
User
over 4 years ago

Ill have to agree, they are hard to notice because of the reversed riser.

//closed

Ignored
Suggestion
lilxleb
User
over 4 years ago

Consider making these sliders longer - to the note above them. Makes more sense.


PinguS
Creator
over 4 years ago

this is the thing where it makes sense on itself - but not on the whole part of the song
I was trying to progress it in a way where it would connect to the highlight part starting from bar 121, so I did it on short LNs
Hopefully this will explain the reason why it was only in 1/4 and not in 1/2

lilxleb
User
over 4 years ago

//closed

Accepted
Issue
lilxleb
User
over 4 years ago

The sound this slider makes doesnt appear until the next red line.


PinguS
Creator
over 4 years ago

fixed, was another mistake

Accepted
Suggestion
lilxleb
User
over 4 years ago

From bar 93, whats the thing with switching to sliders all of a sudden? The sound doesnt seem to change so id suggest keeping them as notes.


PinguS
Creator
over 4 years ago

I was actually thinking about the timing when I should change it to long notes - as you can see on from bar 121, I was actually going to put an 2/4 on every notes as long notes, so I was trying to progress the short notes into long notes - but didn't work that well.
I do see it being a problem. when do you think is the right timing when I should start morphing those notes into long notes?

PinguS
Creator
over 4 years ago

I'll change it to where until bar 97 there would be no LNs, but the LNs would start at bar 97

lilxleb
User
over 4 years ago

If it were up for me, i would change them into ln's from bar 89

Accepted
Suggestion
lilxleb
User
over 4 years ago

Could you explain why there is such a long double roll?


lilxleb
User
over 4 years ago

98250|7,98250|4,98357|6,98357|3,98464|2,98464|5,98571|1,98571|4,98571|7,98678|6,98678|3,98785|5,98785|2,98892|1,98892|4,99000|5,99000|7,99000|3
and here too

PinguS
Creator
over 4 years ago

I don't have any explanations, was just mapping the same note amounts actually
but I see the point to where it can be looked as a weird pattern to put there on the part of the song
will change it to normal stream patterns, thanks for pointing it out!

Accepted
Suggestion
lilxleb
User
over 4 years ago

I'd suggest changing it to a triple, making all the patterns more unified, since listening to it multiple times i cant find anything that would indicate the need for a quad.


lilxleb
User
over 4 years ago

I expected a sound something like in 90428|1,90428|3,90428|6,90428|7 , but there wasnt a sound like that. Could you explain the quad mentioned above?

PinguS
Creator
over 4 years ago

That one is actually a mistake, thank you for notifying me. will fix it.

Ignored
Suggestion
lilxleb
User
over 4 years ago

From bar 45, i'd suggest adding a spacebar slider on every red tick for the long sound that happens there


PinguS
Creator
over 4 years ago

long sound - I think you mean the bass, but the bass has always been there since throughout the song
don't think focusing on it would be an ideal change - so I didn't focus on it in the first place

lilxleb
User
over 4 years ago

//closed

Ignored
Suggestion
lilxleb
User
over 4 years ago

From bar 41 I cant notice the same thing that you mentioned because the clap sound that was from bar 33 is now gone, i'd suggest now making all the kick sounds same.


PinguS
Creator
over 4 years ago

the clap is still there actually, try listening it without the hitsounds on

lilxleb
User
over 4 years ago

The hitsounds? I dont understand, please paraphrase this.

PinguS
Creator
over 4 years ago

hitsounds - as in where, turning off the effects on the volume options will affect it to be turned down as well

lilxleb
User
over 4 years ago

//closed

Ignored
Suggestion
lilxleb
User
over 4 years ago

From bar 33 i would suggest that you make all the kick notes the same, since you change from quads to chords


PinguS
Creator
over 4 years ago

by this, I'm guessing that you mean change the "4 notes" parts to "3 notes"
my idea here was to use the extra note to add the "clap" - making the whole Kick + Percussion sound louder, can this maybe be an reason to keep it like this?

lilxleb
User
over 4 years ago

Ah, i get it, but only when listening to the song at 25% since it is a very small detail.

//closed

Accepted
Suggestion
lilxleb
User
over 4 years ago

Maybe make this a slider?

Ignored
Suggestion
lilxleb
User
over 4 years ago

Try to make the patterns more according to the music - start stronger (with a quad using the spacebar) and then gradually diminish to a weaker note like a double or just one note.


PinguS
Creator
over 4 years ago

I actually thought about this, but as it's the same sound - thought I would keep the same pattern
About the quad though, probably no - as the kick sound is smaller than the sound I tried to use in the "highlight" parts, where it sounds deep - but the kick sound in the parts you picked, are lighter as it's being filtered by HighPass on the music
and as it's the same bass hit, I thought using 1 notes to express it(as it's to me, not important than the kick) would have been a good idea

PinguS
Creator
over 4 years ago

next time when I map songs like this(there will be a lot) I'll try to fit it in, as I can see it being an issue to some people - but for this map, as the concept on this part(00:00 ~ 00:54) was to keep the notes as similar as possible so that it would express the repeating bass well - I think it's fine for this song.
definitely will keep it in mind - for a future map that I'll probably make on this same genre, if this kind of mapping could be used

lilxleb
User
over 4 years ago

Well then maybe move the starting patterns where you interpret it the strongest using the spacebar, since it is an accent key for the most part

PinguS
Creator
over 4 years ago

I think double notes on the kick is already an accent enough though, based on the bass being 1 notes each on the early parts

lilxleb
User
over 4 years ago

fair enough

//closed

Ignored
Suggestion
lilxleb
User
over 4 years ago

I would change this note to a slider, just because the sound is so long.


PinguS
Creator
over 4 years ago

Good idea, except I'll have to do that on every single FX if I do that - such as the cymbals, downlifters, etc - which is through out the music on a whole
not because I'm lazy, but it's because it will break the pattern that I intended to keep too much - hopefully this can be a fair reason to keep it this way

lilxleb
User
over 4 years ago

//closed