I don't feel this jumpstream fits the song too well. I'd keep this a traditional "jump on every 1/2 beat" type of stream. I understand what you were going for but the things you seem to be mapping to here are background rather than foreground.
So this is where I want to talk about making faster patterns more readable and straightforward. We can keep this speed but make it much simpler to play considering the map's overall difficulty. There doesn't need to be a jump in here as well (as there is no sound that calls for one, and it needlessly amps up the difficulty a little bit)
Try to keep consistency with your difficulty as well. Random increase in difficulty throughout can be annoying to a lot of players. If you need to add random bursts or dense patterns, make sure to make those patterns very coherent and straight forward.
General statement but the MP3 for your map feels a bit lackluster in quality. I'm not entirely sure if that's me though but if possible it might be wise to try and find a better MP3.
I think the MP3 volume is quite low? please change mp3 file with increased volume
Patterns like this feel very awkward to play. I'd recommend something like
1 -> 34 -> 1
might flow better.
I don't feel this jumpstream fits the song too well. I'd keep this a traditional "jump on every 1/2 beat" type of stream. I understand what you were going for but the things you seem to be mapping to here are background rather than foreground.
So this is where I want to talk about making faster patterns more readable and straightforward. We can keep this speed but make it much simpler to play considering the map's overall difficulty. There doesn't need to be a jump in here as well (as there is no sound that calls for one, and it needlessly amps up the difficulty a little bit)
https://i.imgur.com/KgmfAFd.png
Something like this is an example of a much easier pattern that keeps the idea you want to give.
There are other instances of this as well.
36185|2,36185|3,36271|4
I'd make the jump in columns 1 and 2, and then next note either 3 or 4. It just flows better imo.
There are more instances of this it seems. I feel keeping sections like this hand independent feels better to play.
Try to keep consistency with your difficulty as well. Random increase in difficulty throughout can be annoying to a lot of players. If you need to add random bursts or dense patterns, make sure to make those patterns very coherent and straight forward.
General statement but the MP3 for your map feels a bit lackluster in quality. I'm not entirely sure if that's me though but if possible it might be wise to try and find a better MP3.