the roll here feels pretty unnatural. it would work nicer if it started at 17846
starting with a triple and having doubles every red and white tick as well as switching direction at 18532 made for a nice pattern in my opinion.
the roll represents that one scratch sound. I didnt want to start the section with a roll, since the whole idea was to make it simple double stairs to represent the dragging synth
patterning is inconsistent here
first beat has doubles for the piano and a single for the kick
second beat has doubles for all of them
third beat has a double for the kick and singles for the piano
Yes, i have restructured the part is a way where every 1/1 is 3 notes (exceptions are made on non hard hitting sounds), every 1/2 is at least 2. Whenever the piano is present in a 1/4th note stream it will also be a 2.
making these stairs run in parallel would make more sense, because the slide doesn't end when the piano starts.
this would increase the difficulty, but it should fall in line with the rest of the map
the roll here feels pretty unnatural. it would work nicer if it started at 17846
starting with a triple and having doubles every red and white tick as well as switching direction at 18532 made for a nice pattern in my opinion.
the roll represents that one scratch sound. I didnt want to start the section with a roll, since the whole idea was to make it simple double stairs to represent the dragging synth
patterning is inconsistent here
first beat has doubles for the piano and a single for the kick
second beat has doubles for all of them
third beat has a double for the kick and singles for the piano
could be intentional
Yes, i have restructured the part is a way where every 1/1 is 3 notes (exceptions are made on non hard hitting sounds), every 1/2 is at least 2. Whenever the piano is present in a 1/4th note stream it will also be a 2.
removing these notes would give more impact to the chords
I put them as leading notes, and they help keep wonky stream type im going for
could add a roll here to match the previous instance of this sound
you even do this at 225260 and 232117
I dont really want to over complicate that part with many snaps since its just jack hell as is. If its REALLY a consistency problem i can change
making these stairs run in parallel would make more sense, because the slide doesn't end when the piano starts.
this would increase the difficulty, but it should fall in line with the rest of the map
i keep them since the entire stream after kinda has a 2 sided nature. And i feel its more comfortable that way