If you're talking about the making the long jack position different from the previous then PR is in that the anchors are more than 1 note apart
Or if you're talking about changing lanes then pitch relevancy in the whole section from 34327 to 50879 and later repeating is the beep booping sounds.
example 34327|5,34456|5,34586|6,34715|6,34844|7,34974|7,35103|6,35232|6,35361|5,35491|5
This part focuses more on the foreground melody synth, while the sustained synth section was at 150190 and passed. I wanted to make this section more rhythmic oriented than keeping the long jacks. Same idea in the previous part at 183293.
I know I already sent a mod for this, but the synth being unmapped here really sticks out to me. the synth roll is significantly louder than the drum roll that comes right after and is mapped. I don't think that mapping it would "clash" with the drum roll either. having a gap here really just gives the whole section an 'unfinished' feel, at least to me.
same thing here: 190987
you seem to break the ln2jack patterning you've used up to this point here (using jacks to represent sustained sounds)
I think you've done this so that you can have the same chord for the piano without creating a monster longjack, but I think you can keep that while maintaining the ln2jack by offsetting the first chord by 1 column. this would keep the same chord for the big piano sounds and keep the patterning more consistent with the rest of the map.
repeats at:
29155
31095
33293
39500
(there are more of them, but you get the idea)
you seem to have just forgotten about using the same chord for the loud piano here
add more longjacks here for the synth :P
Its a quiet part in the song and i chose to drop the long jacks here to make more accent on slowly amplifying the density to go into next drop
These sections could use PR with the chords
37948 (another instance for clarity)
If you're talking about the making the long jack position different from the previous then PR is in that the anchors are more than 1 note apart
Or if you're talking about changing lanes then pitch relevancy in the whole section from 34327 to 50879 and later repeating is the beep booping sounds.
example 34327|5,34456|5,34586|6,34715|6,34844|7,34974|7,35103|6,35232|6,35361|5,35491|5
I didnt really get which one you meant so i didnt touch it
I think this part is missing longjacks for the sustained synths
This part focuses more on the foreground melody synth, while the sustained synth section was at 150190 and passed. I wanted to make this section more rhythmic oriented than keeping the long jacks. Same idea in the previous part at 183293.
Feel like it gives the map closure this way
I know I already sent a mod for this, but the synth being unmapped here really sticks out to me. the synth roll is significantly louder than the drum roll that comes right after and is mapped. I don't think that mapping it would "clash" with the drum roll either. having a gap here really just gives the whole section an 'unfinished' feel, at least to me.
same thing here: 190987
this section should go outwards rather than inwards, second instance can go inwards.
both sections are the same, i dont really see the point in making it much different, besides its less than 10 seconds for the entire thing
snare hit has 3 notes at the start of this measure but only 2 here & this chord is stacked with the synth so I don't see why you made it smaller
you seem to break the ln2jack patterning you've used up to this point here (using jacks to represent sustained sounds)
I think you've done this so that you can have the same chord for the piano without creating a monster longjack, but I think you can keep that while maintaining the ln2jack by offsetting the first chord by 1 column. this would keep the same chord for the big piano sounds and keep the patterning more consistent with the rest of the map.
repeats at:
29155
31095
33293
39500
(there are more of them, but you get the idea)
I've done it this way to accent the piano chords and give players a little break from long jacks, theres still a maintained 1/4 rhythm.
101568|2,101568|4,105706|4,105706|6,101956|3,101956|1,106094|5,106094|7
removing these notes works better in my opinion
I removed 101568|2,101568|4,105706|4,105706|6 since theres really no sound they represent but just imply that the previous sound isnt over
the synth is unmapped here, but it is at 193121 and 197258
It would clash with the coming drum roll and it the time stamps it is more prominent