there are two banner files (supposedly) in the song folder, delete the one that isn't needed. (Banner size is supposed to be 421x82 or any multiple of it)
I'm also confused on what type of gameplay you're going for here and the representation and chord usage here is pretty inconsistent to say the least (from streams to jumpjacks then to jumpstreams with random jumps) so maybe you can focus on one type of pattern here.
I'm also confused on what type of gameplay you're going for here and the representation and chord usage here is pretty inconsistent to say the least (from streams to jumpjacks then to jumpstreams with random jumps) so maybe you can focus on one type of pattern here.
If you decide to turn on legacy LNs, maybe move these long notes down so that these notes would be visible to read cuz with the current SVs, there's no way that people can hit those notes as they will have no reaction time to do that. Some other parts also have this problem
I don't think the single guitar notes in the intro and outro should be represented by flams, considering it only represents one note and no other sound
legacy ln rendering doesn't work with the effect i'm looking for unfortunately… the displacements with low note spacing arent accounted for properly and the notes just disappear. fixed ln ends tho! some are still broken….
As for the tags, remove "culprate" since it already appears as the artist name and add the song genre tags.
there are two banner files (supposedly) in the song folder, delete the one that isn't needed. (Banner size is supposed to be 421x82 or any multiple of it)
missing note on 118172 except if you intend to leave it blank which I don't recommend cuz it has the same sounds as the ones you put splittrills on
I'm also confused on what type of gameplay you're going for here and the representation and chord usage here is pretty inconsistent to say the least (from streams to jumpjacks then to jumpstreams with random jumps) so maybe you can focus on one type of pattern here.
from 62142 to 81907 btw
I'm also confused on what type of gameplay you're going for here and the representation and chord usage here is pretty inconsistent to say the least (from streams to jumpjacks then to jumpstreams with random jumps) so maybe you can focus on one type of pattern here.
If you decide to turn on legacy LNs, maybe move these long notes down so that these notes would be visible to read cuz with the current SVs, there's no way that people can hit those notes as they will have no reaction time to do that. Some other parts also have this problem
(and no this isn't considered memory lol)
Apply +25 offset to map too
Hi there! There are some things I wanna suggest for this map:
legacy ln rendering doesn't work with the effect i'm looking for unfortunately… the displacements with low note spacing arent accounted for properly and the notes just disappear. fixed ln ends tho! some are still broken….