Acid Rain
Culprate

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Created by: kallisto
Submitted: 3 months ago
Last updated: 3 months ago
Source: n/a
Tags:
ooq, sv, ln, handstream
BPM: 170
Length: 3:46
Passes/Fails: 1 / 28

[4K] 18.66 - dance

Accepted
Issue
Gold Osmanthus
User
3 months ago

As for the tags, remove "culprate" since it already appears as the artist name and add the song genre tags.

Accepted
Issue
Gold Osmanthus
User
3 months ago

there are two banner files (supposedly) in the song folder, delete the one that isn't needed. (Banner size is supposed to be 421x82 or any multiple of it)

Accepted
Suggestion
Gold Osmanthus
User
3 months ago

missing note on 118172 except if you intend to leave it blank which I don't recommend cuz it has the same sounds as the ones you put splittrills on

Accepted
Suggestion
Gold Osmanthus
User
3 months ago

I'm also confused on what type of gameplay you're going for here and the representation and chord usage here is pretty inconsistent to say the least (from streams to jumpjacks then to jumpstreams with random jumps) so maybe you can focus on one type of pattern here.


Gold Osmanthus
User
3 months ago

from 62142 to 81907 btw

Ignored
Suggestion
Gold Osmanthus
User
3 months ago

I'm also confused on what type of gameplay you're going for here and the representation and chord usage here is pretty inconsistent to say the least (from streams to jumpjacks then to jumpstreams with random jumps) so maybe you can focus on one type of pattern here.

Denied
Suggestion
Gold Osmanthus
User
3 months ago

If you decide to turn on legacy LNs, maybe move these long notes down so that these notes would be visible to read cuz with the current SVs, there's no way that people can hit those notes as they will have no reaction time to do that. Some other parts also have this problem

(and no this isn't considered memory lol)

Accepted
Issue
Gold Osmanthus
User
3 months ago

Apply +25 offset to map too

Accepted
Gold Osmanthus
User
3 months ago
  1. I don't think the single guitar notes in the intro and outro should be represented by flams, considering it only represents one note and no other sound
Denied
Suggestion
Gold Osmanthus
User
3 months ago

Hi there! There are some things I wanna suggest for this map:

  1. Turn on legacy LN rendering in the metadata editor and fix your LN ends with AmoguSV for the LNs to not be as distracting

kallisto
Creator
3 months ago

legacy ln rendering doesn't work with the effect i'm looking for unfortunately… the displacements with low note spacing arent accounted for properly and the notes just disappear. fixed ln ends tho! some are still broken….