Annabelle's Tea Party
NIVIRO

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Created by: zipitt
Submitted: 19 days ago
Last updated: 19 days ago
Source: Single
Tags:
stream, minijack, handstream, electronic, EDM, psytrance, english, femal vocals
BPM: 145
Length: 3:08
Passes/Fails: 8 / 1

[4K] 21.07 - Tea Time

Pending
SyncdeathWyvern
User
15 days ago

Overall, pretty good attempt :) - gosh this took so long to mod

Pending
SyncdeathWyvern
User
15 days ago

2:09.103 - 2:20.689

  • The way this part is represented doesn't really feel right for me, mainly because of the way you represented the synths are pretty much all over the place. The kicks and bass are mostly good though. Also some notes are unsnapped like the ones in 131724 and 138344 that should be placed 131689 and 138310 respectively.

2:48.827 - 3:02.068

  • Why remove the jumps during the 2nd half of this part? I see no point on doing so since the vocals are still audible. I can only see the intensity changing on the kicks.
  • There's an extra syllable on 171517|4 and 174827|1 so you can make these a jump.
Pending
SyncdeathWyvern
User
15 days ago

1:49.241 - 1:55.862

  • Representation is still pretty inconsistent here, try to assign chord densities to certain aspects of the song (for example, jumps for claps, singles for vocal syllables, hands for snares, and leave everything else empty)

1:55.862 - 1:58.551

  • Mirror the second half of this part (measure no.72 in game) for less right hand bias.
Pending
SyncdeathWyvern
User
15 days ago

1:35.999 - 1:42.620

  • Remove all the non LNs in this part because they make the pattern denser than it should be. You can put extra LNs for every chord change in that part of the song.

1:42.620 - 1:49.241

  • I don't think streams are the way to go here, they make the part very messy. I think you can make the LNs represent the melody just like the previous part, with adding jumps for claps.
Pending
SyncdeathWyvern
User
15 days ago

Timestamps: 1:19.448 - 1:35.999

(First part) - You can either follow the vocal -> jump representation just like the 1st part of the song (3.313 - 16.552) or you can represent the piano with the chords (every 2nd and 4th beat: e.g. 79862, 80690) being a jump.
(Second part) - Same as the first time in 9931.

(92483 - 95999) - Remove the notes representing the voice lines because you didn't represent them in other parts.

Pending
Suggestion
SyncdeathWyvern
User
15 days ago

after placing the note in 66000 you can make this a hand instead

Pending
SyncdeathWyvern
User
15 days ago

Timestamps: 39.621 - 1:06.207

Same problem with the previous stream part; check for anchors and trills and rearrange them. (Reminder that 4-5 note trills are still okay though)
45.207 - Missing note, maybe due to the next melody but I'd rather put a note there
45931|3 - Jacks in random spots are kinda iffy for me but this isn't really an issue.
46137|1,46137|4 - Is this really supposed to be a jump? (Just to confirm because the hi-hats aren't usually represented by jumps)
52551|2 - Make this a jump because there's a snare here
66000 - Missing note

Also is 46.344 - 52.965 supposed to be denser than 39.724 - 45.103? I don't think that there's a noticable difference in intensity between both parts of the song.

Pending
Issue
SyncdeathWyvern
User
15 days ago

Same sound, different representation

Pending
SyncdeathWyvern
User
15 days ago

Timestamps: 26.483 - 39.724

Well done with the chord placements, I think they're good enuff :thumbsup:
For this part and other stream parts you can rearrange the singles so that they don't always connect all the time and make random unnecessary trills. Trills make anchors which a lot of players would find uncomfortable to play, so it's better to minimize (not completely refrain) its usage. For example, there's a 12 note anchor on column 2 at 30413 so you might as well rearrange the streams on that part. It's not just that part, so watch out for them in other parts too! (To find anchors, you can use the Yalter's misc plugin)

Pending
SyncdeathWyvern
User
15 days ago

Timestamps: 3.313 - 16.552

For the first half of this part, the jump placements are a bit random, so it's better to put jumps on the vocals instead.
For the second half of this part, I think the bass and vocals can be represented with long notes and the audible music box sounds can be represented with singles instead. Make the 1st two LNs a jump and continue from there.

Pending
Issue
SyncdeathWyvern
User
15 days ago

Leave source blank, that itself could indicate that the source is a single.