there is a big stutter here in the music which is just not represented in the sv. would it be possible to add a stutter sv overlaying with the current sv effects to represent the stutter in the music without messing up the reading to much?
this ln looks much longer then it actually is which is kind of weird in the reading definitely considering the same issue does not arise at the next repeat of this pattern at 70716|2,70716|1 and the other repeats of this pattern
through the entire map you consistently use 1/16 snaps which in some cases does represent a sound more accurately, however at many points such as 94886|3 the synth the note should be following is clearly a 1/4 snap, and even the cowbell sounds that the 1/16 snap most often represents are sometimes much closer to 1/4 to for example 97886|4 .
after this timing point most if not all the notes seem to have a few milliseconds of unsnap. im not sure if they are all equally unsapped but if so its quite an easy fix
This is intentional. TimingPoints are used to fix the TimingLines from being displaced due to the teleport stutters. If I resnap every note, redo the SV, it will cause the same issue again
any reason this note is snapped so much higher then where the vocal hits?
same goes for 115886|3
and 118614|3
etc.
was pretty sure this was 1/16th but listening to it a few more times, i get the 1/4
there is a big stutter here in the music which is just not represented in the sv. would it be possible to add a stutter sv overlaying with the current sv effects to represent the stutter in the music without messing up the reading to much?
love this idea! added vibro here
this ln looks much longer then it actually is which is kind of weird in the reading definitely considering the same issue does not arise at the next repeat of this pattern at 70716|2,70716|1 and the other repeats of this pattern
through the entire map you consistently use 1/16 snaps which in some cases does represent a sound more accurately, however at many points such as 94886|3 the synth the note should be following is clearly a 1/4 snap, and even the cowbell sounds that the 1/16 snap most often represents are sometimes much closer to 1/4 to for example 97886|4 .
Would love to hear more opinions on this as I feel like it's better to keep some sections at 1/16th for consistency
after this timing point most if not all the notes seem to have a few milliseconds of unsnap. im not sure if they are all equally unsapped but if so its quite an easy fix
This is intentional. TimingPoints are used to fix the TimingLines from being displaced due to the teleport stutters. If I resnap every note, redo the SV, it will cause the same issue again
For reference: Use VanillaChinchilla or CTRL+C the time of the note, reference it to the SV time and you can see they both overlap
They don't love you like I do
They don't love you like I do
vocaloid is misspelt in tags, gonna fix when submitting to rank