mailcore vol. 1
the postman

Created by: KGB Official
Submitted: 12 months ago
Ranked: 5 months ago
Source: mailcore vol. 1
Tags:
dariacore, hyperflip, mailcore, plunderphonics, edm, electronic, the legend of zelda: phantom hourglass, companycorp06, marathon, left to rot, windbreak, roll with it, enter your name, target practice, return trip, staying frosty, pain, pinkpantheress, colin munroe, not love, cassie, skinz, 8485, powerdoll, mesmerizer, hatsune miku, kasane teto, satsuki, 32ki, boa, duvet, uninhabited island, kenta nagata, toru minegishi, fostered alcoholism, asteria, grayskies, nelward, never wanna fall in love with u, mercay island, necrofantasia, touhou, zun, jedwill, garden, sabrina carpenter, espresso, lialuv, patch me up, file select, krasota, mariya chaykovskaya, prologue, zedd, stay, alessia cara, a reason why, tropes, jane remover, dltzk, duran duran, invisible, rockefeller street, Getter Jaani, dance till you're dead, heads will roll, yeah yeah yeahs, im not drunk, i'm not drunk, i must apologize, closer, wayfarer, movies for guys, my jeans, jenna rose, beautiful now, jon bellion
BPM: 184
Length: 12:00
Passes/Fails: 615 / 1562

[4K] 21.27 - i started the dariacore to zelda ph...

Denied
Suggestion
Hekireki
Ranking Supervisor
6 months ago

since its the same sound 3 times you should use the same snap thing at 720369 too like for 720119|4,720147|3,720230|1,720258|2


KGB Official
Creator
6 months ago

except the siren sfx comes in halfway through the third instance, so i went up a snap to match the intensity.

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

since you are mapping the 1/4 to the synth why didn't you map 716369
and 717203. currently they are missing notes

Accepted
Suggestion
Hekireki
Ranking Supervisor
6 months ago

would map this as two jumps cuz the whoosh sound is pretty prominent

Denied
Issue
Hekireki
Ranking Supervisor
6 months ago

should be 1/6 since the precussion is pretty prominent and sounds similar to 657953|4,658019|1,658085|3.

i understand you use 1/8 for dumping mostly the lazorbeam sounding stuff but here to me the precussion is more prominent


KGB Official
Creator
6 months ago

well, its not dump, theres hi hats on the 1/8th for that section (ive attempted to embed a screenshot of the project file for reference).

<script></script>
KGB Official
Creator
6 months ago

well shoot that didnt work, maybe this will
https://imgur.com/a/S0boC5T

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

sounds more similar to 650453|3,650502|2,650552|4,650601|3 compared to the 1/6 afterwards so would change it accordingly. or do sth else


KGB Official
Creator
6 months ago

changed to represent the open hat and hi hats now

Denied
Issue
Hekireki
Ranking Supervisor
6 months ago

precussion is 1/6, and is the exact same as 639006|3,639071|2,639137|1 so this time its an issue


Hekireki
Ranking Supervisor
6 months ago

same at 649663|4,649713|3,649762|1,649811|2

KGB Official
Creator
6 months ago

for the 10:48.874 (4) 10:48.923 (3) 10:48.973 (2) 10:49.22 (1) notes, it is actually 1/6 but you might notice a kick roll on the 1/8th thats a lot louder and more prominent, which makes more sense to represent than the percussion element.

for the 649663|4,649713|3,649762|1,649811|2, thats on the 1/8th, i recommend listening to it on a slower speed to fully see what i mean.

Accepted
Suggestion
Hekireki
Ranking Supervisor
6 months ago

the ambient sound is so quiet one 1/4 is sufficient. should also be different to the 1/6 precussion in other parts of the map which is much more prominent

Denied
Issue
Hekireki
Ranking Supervisor
6 months ago

compared to 639006|3,639071|2,639137|1 you can barely hear anything here so making it lighter would be better (most of the time you are not 100% following the precussion anyways so it wouldn't make sense to map this really quiet part 100% accurate. )


KGB Official
Creator
6 months ago

i represent the hi hat + laser sfx combo like this everywhere else in this drop, it wouldnt make sense to nerf it. (see 648874|4,648923|3,648973|2,649022|1, and 650453|3,650502|2,650552|4,650601|3 for reference)

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

slightly off from vocal

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

are off timing wise, readjust the timing point


KGB Official
Creator
6 months ago

timing point was adjusted properly, its the first note that was off.

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

there are 5 sounds


KGB Official
Creator
6 months ago

i left out the 5th one to give more of a clear gap between the two sounds, but i guess i'll put it back

Ignored
Issue
Hekireki
Ranking Supervisor
6 months ago

sounds pretty much the same to me as 550536|3,550536|2,550536|1,550725|4,550914|4,550914|3,550914|1,550914|2,551103|2,551291|3,551291|1,551291|4,551480|2,551669|1,551669|2,551669|3,551669|4,551858|3,552047|4,552047|2,552047|1
any reason why its mapped differently?

if you give a valid explanation this can be ignored, otherwise would map it similarly dense


KGB Official
Creator
6 months ago

i put heavy delay on the vocals previous to that, so that the echoes would keep falling on the 1/2 for a measure before they fade away. (its more easily heard in the previous instance of this at 553558|4,553558|2,553558|1,553747|3,553747|4,553935|4,553935|2,553935|1,553935|3,554124|1,554124|2,554313|4,554313|2,554313|3,554502|4,554502|1,554691|1,554691|4,554691|2,554691|3,554880|2,554880|3,555069|2,555069|4,555069|1)

Ignored
Suggestion
Hekireki
Ranking Supervisor
6 months ago

highly recommend to map these to the pyu pyu sound too since it feels weird suddenly transitioning to the synth after the pyu pyu section before


KGB Official
Creator
6 months ago

seems like a sharper transition to map those pyu pyu making the player tap a note as infrequent as every 2/3rds, then suddenly go back to 1/2, than to just transition to 1/2 to match the synth, once the frequency of the lasers has dropped down to 1/2 as well.

Denied
Issue
Hekireki
Ranking Supervisor
6 months ago

would remove this and prioritise the pyu pyu sound otherwise you would need to map the precussion at 484330 too wouldn't really fit for the upcoming chordjack priorization


KGB Official
Creator
6 months ago

you make a fair point, but i think in this case it would be better to just map the percussion anyways.

Accepted
Hekireki
Ranking Supervisor
6 months ago

are technically ghost notes but you can leave them in if you want for artistic dump purposes


KGB Official
Creator
6 months ago

removed the ghost notes

Denied
Issue
Hekireki
Ranking Supervisor
6 months ago

ghost note


KGB Official
Creator
6 months ago

'c' in clock

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

should be 1/16 later if you are precise

Denied
Issue
Hekireki
Ranking Supervisor
6 months ago

ghost note


KGB Official
Creator
6 months ago

nah, the snares are fully audible at that point, i made sure of it in making the song the way i did.

https://imgur.com/a/3TjoHvs

Ignored
Suggestion
Hekireki
Ranking Supervisor
6 months ago

here you map the delayed vocal with a delayed ln which i find good. so why not for 366838|3 too


KGB Official
Creator
6 months ago

because i quantized it in the song to 1/2

https://imgur.com/a/C1Cnc5z

Denied
Issue
Hekireki
Ranking Supervisor
6 months ago

should be 1/6
you seem to round a lot of 1/6 to 1/8, but since the the song uses both and you sometimes map the 1/6 accurately and sometimes not i think you should stick to being accurate


Hekireki
Ranking Supervisor
6 months ago

would change it for 475167|1,475207|2,475248|3,475289|4,475329|1,475370|2,475410|4,475451|3 and 477761|2,477802|1,477843|4,477883|3,477924|2,477964|1,478005|3,478045|4,478086|1,478086|2 and 482951|2,482991|1,483032|4,483072|3,483113|2,483153|1,483194|3,483234|4 too

KGB Official
Creator
6 months ago

for 05:48.734 (4) 05:48.777 (3) 05:48.821 (1) 05:48.864 (2), the melody is clearly on the 1/8th, i dont round any 1/6th to 1/8th.

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

ghost note

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

unsnapped, round the timing point to an even number and resnap all notes that are influenced by this timing point

Ignored
Issue
Hekireki
Ranking Supervisor
6 months ago

if you are mapping this to the kaboom sound it should be 1/16 earlier


KGB Official
Creator
6 months ago

representing the vocal chops, just like 286495|1,286583|4,286671|1, and 286936|2,286980|1,287024|4,287068|3,287112|2,287112|1 respectively.

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

these are technically ghost notes since there is no percussion

Pending
Suggestion
Hekireki
Ranking Supervisor
6 months ago

check the section from here to 264524 again , the trills dont seem to be in line with the weird electric lyric thing.


KGB Official
Creator
6 months ago

uh… i think you linked the wrong objects, i cant tell what you're trying to get me to mod?

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

would also follow the piano for doubles in this trill section cuz the jumps dont seem to make any sense, and play better when played to the piano. 229230|3,229230|4,229318|2,229406|4,229495|2,229583|4,229671|2,229759|4,229847|3,229936|1,229936|2,230024|4,230112|1,230200|4,230289|1,230377|4,230465|1,230553|3


Hekireki
Ranking Supervisor
6 months ago

after that the precussion becomes more prominent so it makes sense again

KGB Official
Creator
6 months ago

as the previous section was following both the vocals and piano, i'll just put in a double for both of them instead.

Denied
Issue
Hekireki
Ranking Supervisor
6 months ago

should be single note


KGB Official
Creator
6 months ago

the vocals for that are all on the 1/1 which is what i was representing that whole section

Hekireki
Ranking Supervisor
6 months ago

works

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

prominent piano, should be a jump like for 222700|4,222700|1


KGB Official
Creator
6 months ago

added in a jump now

Ignored
Issue
Hekireki
Ranking Supervisor
6 months ago

better as single note
think you should continue to follow the piano cuz rn it feels a bit weird

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

"most" of the time you map the precussion accurately when you map it.
so 145498|1,145539|2,145579|4,145620|3 and 150715|4,150756|3,150797|2,150837|1 and 155933|4,155973|3,156014|2,156055|1 should be 1/6 too