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since its the same sound 3 times you should use the same snap thing at 720369 too like for 720119|4,720147|3,720230|1,720258|2
except the siren sfx comes in halfway through the third instance, so i went up a snap to match the intensity.
since you are mapping the 1/4 to the synth why didn't you map 716369
and 717203. currently they are missing notes
would map this as two jumps cuz the whoosh sound is pretty prominent
should be 1/6 since the precussion is pretty prominent and sounds similar to 657953|4,658019|1,658085|3.
i understand you use 1/8 for dumping mostly the lazorbeam sounding stuff but here to me the precussion is more prominent
well, its not dump, theres hi hats on the 1/8th for that section (ive attempted to embed a screenshot of the project file for reference).
<script></script>well shoot that didnt work, maybe this will
https://imgur.com/a/S0boC5T
sounds more similar to 650453|3,650502|2,650552|4,650601|3 compared to the 1/6 afterwards so would change it accordingly. or do sth else
changed to represent the open hat and hi hats now
precussion is 1/6, and is the exact same as 639006|3,639071|2,639137|1 so this time its an issue
same at 649663|4,649713|3,649762|1,649811|2
for the 10:48.874 (4) 10:48.923 (3) 10:48.973 (2) 10:49.22 (1) notes, it is actually 1/6 but you might notice a kick roll on the 1/8th thats a lot louder and more prominent, which makes more sense to represent than the percussion element.
for the 649663|4,649713|3,649762|1,649811|2, thats on the 1/8th, i recommend listening to it on a slower speed to fully see what i mean.
the ambient sound is so quiet one 1/4 is sufficient. should also be different to the 1/6 precussion in other parts of the map which is much more prominent
compared to 639006|3,639071|2,639137|1 you can barely hear anything here so making it lighter would be better (most of the time you are not 100% following the precussion anyways so it wouldn't make sense to map this really quiet part 100% accurate. )
i represent the hi hat + laser sfx combo like this everywhere else in this drop, it wouldnt make sense to nerf it. (see 648874|4,648923|3,648973|2,649022|1, and 650453|3,650502|2,650552|4,650601|3 for reference)
slightly off from vocal
are off timing wise, readjust the timing point
timing point was adjusted properly, its the first note that was off.
there are 5 sounds
i left out the 5th one to give more of a clear gap between the two sounds, but i guess i'll put it back
sounds pretty much the same to me as 550536|3,550536|2,550536|1,550725|4,550914|4,550914|3,550914|1,550914|2,551103|2,551291|3,551291|1,551291|4,551480|2,551669|1,551669|2,551669|3,551669|4,551858|3,552047|4,552047|2,552047|1
any reason why its mapped differently?
if you give a valid explanation this can be ignored, otherwise would map it similarly dense
i put heavy delay on the vocals previous to that, so that the echoes would keep falling on the 1/2 for a measure before they fade away. (its more easily heard in the previous instance of this at 553558|4,553558|2,553558|1,553747|3,553747|4,553935|4,553935|2,553935|1,553935|3,554124|1,554124|2,554313|4,554313|2,554313|3,554502|4,554502|1,554691|1,554691|4,554691|2,554691|3,554880|2,554880|3,555069|2,555069|4,555069|1)
highly recommend to map these to the pyu pyu sound too since it feels weird suddenly transitioning to the synth after the pyu pyu section before
seems like a sharper transition to map those pyu pyu making the player tap a note as infrequent as every 2/3rds, then suddenly go back to 1/2, than to just transition to 1/2 to match the synth, once the frequency of the lasers has dropped down to 1/2 as well.
would remove this and prioritise the pyu pyu sound otherwise you would need to map the precussion at 484330 too wouldn't really fit for the upcoming chordjack priorization
you make a fair point, but i think in this case it would be better to just map the percussion anyways.
are technically ghost notes but you can leave them in if you want for artistic dump purposes
removed the ghost notes
ghost note
'c' in clock
should be 1/16 later if you are precise
ghost note
nah, the snares are fully audible at that point, i made sure of it in making the song the way i did.
https://imgur.com/a/3TjoHvs
here you map the delayed vocal with a delayed ln which i find good. so why not for 366838|3 too
because i quantized it in the song to 1/2
https://imgur.com/a/C1Cnc5z
should be 1/6
you seem to round a lot of 1/6 to 1/8, but since the the song uses both and you sometimes map the 1/6 accurately and sometimes not i think you should stick to being accurate
would change it for 475167|1,475207|2,475248|3,475289|4,475329|1,475370|2,475410|4,475451|3 and 477761|2,477802|1,477843|4,477883|3,477924|2,477964|1,478005|3,478045|4,478086|1,478086|2 and 482951|2,482991|1,483032|4,483072|3,483113|2,483153|1,483194|3,483234|4 too
for 05:48.734 (4) 05:48.777 (3) 05:48.821 (1) 05:48.864 (2), the melody is clearly on the 1/8th, i dont round any 1/6th to 1/8th.
ghost note
unsnapped, round the timing point to an even number and resnap all notes that are influenced by this timing point
if you are mapping this to the kaboom sound it should be 1/16 earlier
representing the vocal chops, just like 286495|1,286583|4,286671|1, and 286936|2,286980|1,287024|4,287068|3,287112|2,287112|1 respectively.
these are technically ghost notes since there is no percussion
check the section from here to 264524 again , the trills dont seem to be in line with the weird electric lyric thing.
uh… i think you linked the wrong objects, i cant tell what you're trying to get me to mod?
would also follow the piano for doubles in this trill section cuz the jumps dont seem to make any sense, and play better when played to the piano. 229230|3,229230|4,229318|2,229406|4,229495|2,229583|4,229671|2,229759|4,229847|3,229936|1,229936|2,230024|4,230112|1,230200|4,230289|1,230377|4,230465|1,230553|3
after that the precussion becomes more prominent so it makes sense again
as the previous section was following both the vocals and piano, i'll just put in a double for both of them instead.
should be single note
the vocals for that are all on the 1/1 which is what i was representing that whole section
works
prominent piano, should be a jump like for 222700|4,222700|1
added in a jump now
better as single note
think you should continue to follow the piano cuz rn it feels a bit weird
"most" of the time you map the precussion accurately when you map it.
so 145498|1,145539|2,145579|4,145620|3 and 150715|4,150756|3,150797|2,150837|1 and 155933|4,155973|3,156014|2,156055|1 should be 1/6 too