Synthesis.
tn-shi

Back To Mapset Page
Created by: QC Kaede
Submitted: 12 months ago
Ranked: 5 months ago
Source: n/a
Tags:
techcore, future core, jazz, dnb, color bass, hybrid, tech, jack, inverse, dump, lanota, ongeki, o.n.g.e.k.i, オンゲキ, bright MEMORY Act.3, CosmicRadio2024, PeroPeroGames, Muse Dash, Cytus, Deemo II, ADOFAI, A Dance of Fire and Ice, 太鼓の達人, Taiko no Tatsujin, CHUNITHM VERSE, チュウニズム
BPM: 180
Length: 3:53
Passes/Fails: 43 / 388

[4K] 38.60 - Coalescence.

Accepted
Suggestion
netzoid
Ranking Supervisor
6 months ago

i get that you're emphasizing the piano but the percussion is very pronounced here, so i suggest add a note for every instance that there is a snare so like at 113367 114034 etc.


QC Kaede
Creator
6 months ago

I changed a couple thing in the whole section, thanks for the suggestion~

Accepted
Suggestion
netzoid
Ranking Supervisor
6 months ago

i suggest move to col 2 so there's no 4 note anchor and less right hand bias

Accepted
Suggestion
netzoid
Ranking Supervisor
6 months ago

could have an LN or two for melody sound


netzoid
Ranking Supervisor
6 months ago

89033|3,89033|1,89033|4,89033|2 here too

Denied
Suggestion
netzoid
Ranking Supervisor
6 months ago

section here could emphasize the consecutive 1/4 drum (or synth?) buildup by increasing the density here and make incorporate more jacks and less LN


QC Kaede
Creator
6 months ago

I think i'd rather keep this build-up all LN so it's not ''harshly'' broken until the real Jacky/Techy part right after is actually there, i feel like it flows better as transition up to it, ignoring for now~

Accepted
Issue
netzoid
Ranking Supervisor
6 months ago

could make the ln release 1/6 less long for better playability, unnecessarily tight for some reason considering the sounds you're representing here doesn't rlly justify the release here


netzoid
Ranking Supervisor
6 months ago

26200|1,26200|3,26283|4,26283|2,26367|3,26367|1 here too, if aply then do with other similar instances

QC Kaede
Creator
6 months ago

Fixed on all instances i could find

Accepted
Suggestion
netzoid
Ranking Supervisor
6 months ago

i would highly suggest make these rice instead to emphasize the sounds present


QC Kaede
Creator
6 months ago

Makes sense! Fixed

Accepted
Suggestion
netzoid
Ranking Supervisor
6 months ago

should be quad like 169034 no?

Accepted
Issue
netzoid
Ranking Supervisor
6 months ago

feels like way too much of a diff diff spike especially with the tight ln release and the quads.


QC Kaede
Creator
6 months ago

I separated the LN gaps a bit more, you may check again after update please if thats good~

Accepted
Suggestion
netzoid
Ranking Supervisor
6 months ago

i suggest make these rice for more contrast for the break section + the melody sound here isn't present


QC Kaede
Creator
6 months ago

I changed some of the LN for rice to create contrast but i decided to keep most of it to stay on the Mostly LN'y flow of the chorus.

Accepted
Suggestion
netzoid
Ranking Supervisor
6 months ago

why are the LN releases tighter than 161200|2,161367|2 ? there doesn't seem to be much of a change in the sounds here to justify and if there is, i'd say it's too subtle


QC Kaede
Creator
6 months ago

Agreed, fixed

Accepted
Hekireki
Ranking Supervisor
6 months ago

i dont hear anythings that warrants 1/8 streams here instead of the usual ln jack cuz the static is so quiet its barely noticeable if you compare it to for example 183951

you can give me an explanation, otherwise better to map it as jacks

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

move this down to the 1/2 to represent the drum ( everywhere else intentional or not the drum is represented)

the piano on lane 2 is also either on the 1/4 or 1/5 a bit earlier

Accepted
Issue
Hekireki
Ranking Supervisor
6 months ago

should be a shorter ln because the boop boop boop boop only starts at 28867

Accepted
Suggestion
Hekireki
Ranking Supervisor
6 months ago

the 1/4 sound is much more prominent than what this is mapped to so would prioritise that

Accepted
Suggestion
Hekireki
Ranking Supervisor
6 months ago

instead of this random 1/4 stuff would recommend to just map the beep boop stuff in the fln
because the second buildup from 19701 is more intense and you map it to the beep boop to but express the buildup through density change of the existing sounds, instead of mapping on nothing.

borderline suggestion