Subjective mod, but my prefrence would go out for moving this note to column 3 to avoid to awkard one handedness feel of 252960|2,253110|1,253260|1,253410|1
181260 till 186060 , HOLY this is a MASSIVE diffspike in compare to anything that we have had sofar. The length of the longjacks is crazy, also considering they are all split jumps which requires so much more finger control and consistency on both hands at the same time. This NEEDS a nerf.
I swear on my life the same sound as the synth is present and audible enough from that point. I asked raifu/rhyfx/dawn and after listening they agreed. I can ask other rs if needed
although I don't think this crash should be a hand unlike earlier suggestions. I think a jump is very justified for its intensity and the fact it end 1 section and start another.
Section following 142860 has miss-snapped notes for mostly percussion. the percussion clearly follows the 1/3 snap but is mapped 1/4 at numerous occasions like for example 145447|1 , 146235|4 etc. It would not make much sense for the artist to make it awkardly snapped like that either, it would make much more sense for them to make a consistently snapped drumbeat
Since I noticed this is a repeating issue throughout the chart Ill make a general mod about it aswell, Some sections use a mix of accurate and simplified snapping which do not seem to follow a coherent structure. I am honestly fine with either but Id suggest either sticking to simplified or not. this mostly happens with vocals but not exclusively. ill permalink the posts i have made sofar about it
Most of this creates for unpredictable and akward moments that dont feel intentional or nice to play for the player and instead just result in being a hinderance
as for 254910|4 and 274110|1 its completely up to you if you ant to keep them or not. since this is the lasts and byfar the most intense drop i think a little bit extra on the layering doesnt hurt
It feels a little weird having a 1/4 burst to go to 1/3rd snaps right after. since the music does not really reflect a need for this since it sounds the same to the 1/3rd dump
It is weird in its current state due to you mapping the same sound starting with a 1/4 burst but then continuing with 1/3 snaps. while nothing in the music changes.
I think mapping this vocal accurately might create an awkward odd burst that doesn't really feel part of this section considering its the only 1/4 used for a while. This actually brings me to my second point which is in close correlation to this this entire section till 93060 is just like mentioned earlier mixing both accurate snapping and simplification quite heavily. Both are fine though id personally prefer simplification in this section. just make sure to do it consistently so it doesnt feel awkward
This jack is a little random for this section considering nowhere else in this part a jack is present. for similar repeats of two snares you only map the first snare as jump and the 2nd as just a single like done on 78060|2,78060|4,78210|1 and 78510|3,78510|4,78660|1
Subjective mod. but not really a huge fan of the structure of this in right after 64860|1,64860|4,65010|1,65010|4,65160|3 , Might i suggest doing something like as simple as moving 65310|4 to lane 2 and maybe move around 65460|2,65460|3 if you want it to be more comfortable. The jack this creates is fine due to the intensity of the two things right after each other. I think it fits also considering the jacks right before
59160 and 59760 missing notes? seems like the melody still keeps going just gets drowned out. It also does not make much sense to go less dense in mapping when the intensity of the music goes up so id stick to a note every 1/1 like suggested
The patterning in this section does not make much sense nor is does it have much consistency. you are blending a weird mix of melody and drums but keep changing it , 51960|1,52110|3 vs 52635|1,52860|3 vs 54260|3,54460|1 vs 55035|2,55260|3 vs 56160|4,56460|2 basically all of em do something diffrent. its up to you how you want to make it consistent. but id personally suggest just following melody since that is much more on the forefront here in compare to the drums
This double doesn't make allot of sense to me since there is no drum to emphasise and the piano has not been emphasised at 48060 . Would just make it a single note personally
21060 till 51660 , The vocal notes here are sometimes simplified but other times snapped accurately. I personally think either is fine but make sure to do it consistently while keeping it okay to play in compare to the rest of the section. there is also an ignored vocal for 26310
Subjective mod, but my prefrence would go out for moving this note to column 3 to avoid to awkard one handedness feel of 252960|2,253110|1,253260|1,253410|1
Missing 1/2 Ln for the Bwoap sound like represented all throughout this section on the 1/2?
Might want to avoid this anchor as it creates some awkward hand balance and strain shenanigans that can be averted
VERY akward patterning right here, and also quite a diffspike, would be much better if it where more predictable to play.
nerfed
and by that i mean i killed it hard
181260 till 186060 , HOLY this is a MASSIVE diffspike in compare to anything that we have had sofar. The length of the longjacks is crazy, also considering they are all split jumps which requires so much more finger control and consistency on both hands at the same time. This NEEDS a nerf.
nerfed to one hand jumps
the synth melody at 162360|4,162660|2 etc. already starts here
i do not hear it
I swear on my life the same sound as the synth is present and audible enough from that point. I asked raifu/rhyfx/dawn and after listening they agreed. I can ask other rs if needed
fine
although I don't think this crash should be a hand unlike earlier suggestions. I think a jump is very justified for its intensity and the fact it end 1 section and start another.
I think this is impactful enough for a jump
Section following 142860 has miss-snapped notes for mostly percussion. the percussion clearly follows the 1/3 snap but is mapped 1/4 at numerous occasions like for example 145447|1 , 146235|4 etc. It would not make much sense for the artist to make it awkardly snapped like that either, it would make much more sense for them to make a consistently snapped drumbeat
Since I noticed this is a repeating issue throughout the chart Ill make a general mod about it aswell, Some sections use a mix of accurate and simplified snapping which do not seem to follow a coherent structure. I am honestly fine with either but Id suggest either sticking to simplified or not. this mostly happens with vocals but not exclusively. ill permalink the posts i have made sofar about it
https://quavergame.com/mapset/map/166732/mods#mod_14519
https://quavergame.com/mapset/map/166732/mods#mod_14530
https://quavergame.com/mapset/map/166732/mods#mod_14525
Most of this creates for unpredictable and akward moments that dont feel intentional or nice to play for the player and instead just result in being a hinderance
39360|4 vs 142560|4
Subjective mod, the flow of these might be a little akward. I think it would be a little nicer to play if you made them [23][14] instead
276585|1,276585|3,276660|2,276660|4 repeat
i prefer the current version
Unsure of what the purpose of this note is
same goes for 133710|3
I think i see that it represents the hi hat now. but imo it just creates an akward lay into the clearly more prominent jacks on the kicks right after
other points where this note happens: 253710|3 and 272910|3
rather keep them
The pattern right is is quite akward coming out of the first bit of the drop. Personally would suggest a nerf by removing 113310|4,113610|2
if you do remove those notes make sure to also remove 115710|1 since its a repeat just in a smaller degree
and ofc also 134910|1
as for 254910|4 and 274110|1 its completely up to you if you ant to keep them or not. since this is the lasts and byfar the most intense drop i think a little bit extra on the layering doesnt hurt
deny for subjective reasons
This is the only kick pattern in the drop that has a Ln on it , 106710|1,106710|2 - 111510|1,111510|4 and others do not have it. any reason as to why?
same goes for 260310|1
remove
Synth doesnt end till 103560
for 106860|3 synth doesn't end till 108360 , repeats for the others as well
The last drop at 238860 does have the length correct. the synths here are louder so its easier to hear them till the end.
Unsure of what this note is representing or doing here
removed
I think its alright to make this a jump for the impact and effect
removed
wait wrong one
It feels a little weird having a 1/4 burst to go to 1/3rd snaps right after. since the music does not really reflect a need for this since it sounds the same to the 1/3rd dump
wouldnt feel right to me if i change it
It is weird in its current state due to you mapping the same sound starting with a 1/4 burst but then continuing with 1/3 snaps. while nothing in the music changes.
it would be better to map notes on 93310 and 93410 for consistency sake
did something similar to heki's suggestion
I think mapping this vocal accurately might create an awkward odd burst that doesn't really feel part of this section considering its the only 1/4 used for a while. This actually brings me to my second point which is in close correlation to this this entire section till 93060 is just like mentioned earlier mixing both accurate snapping and simplification quite heavily. Both are fine though id personally prefer simplification in this section. just make sure to do it consistently so it doesnt feel awkward
This jack is a little random for this section considering nowhere else in this part a jack is present. for similar repeats of two snares you only map the first snare as jump and the 2nd as just a single like done on 78060|2,78060|4,78210|1 and 78510|3,78510|4,78660|1
if 74610|2 has a note shouldn't 69810 have one as well for consistency?
same goes for 79410
Subjective mod. but not really a huge fan of the structure of this in right after 64860|1,64860|4,65010|1,65010|4,65160|3 , Might i suggest doing something like as simple as moving 65310|4 to lane 2 and maybe move around 65460|2,65460|3 if you want it to be more comfortable. The jack this creates is fine due to the intensity of the two things right after each other. I think it fits also considering the jacks right before
59160 and 59760 missing notes? seems like the melody still keeps going just gets drowned out. It also does not make much sense to go less dense in mapping when the intensity of the music goes up so id stick to a note every 1/1 like suggested
The patterning in this section does not make much sense nor is does it have much consistency. you are blending a weird mix of melody and drums but keep changing it , 51960|1,52110|3 vs 52635|1,52860|3 vs 54260|3,54460|1 vs 55035|2,55260|3 vs 56160|4,56460|2 basically all of em do something diffrent. its up to you how you want to make it consistent. but id personally suggest just following melody since that is much more on the forefront here in compare to the drums
nah i'd drum
18060|1,18060|2,18060|4 vs 49260|4,49260|3 . Same sound. different chord sizes
142860|3,142860|2 Room for a tripple here aswell
This double doesn't make allot of sense to me since there is no drum to emphasise and the piano has not been emphasised at 48060 . Would just make it a single note personally
Wouldn't it make sense to have a note here since its similar to the notes at 42960|3,43110|2,43260|1 ?
too quiet imo
Missing note for percussion in the back?
Missing note?
nvm ignore this
21060 till 51660 , The vocal notes here are sometimes simplified but other times snapped accurately. I personally think either is fine but make sure to do it consistently while keeping it okay to play in compare to the rest of the section. there is also an ignored vocal for 26310
simplified to 1/4
Would it be an idea to snap this on the 1/8 at 4297 to really make the note progress from 1/4 away to 1/8 away to on the 1/1 with 1935|4 and 6660|4
142860 - 160560 You end up omitting quite a few sounds here as well so comb over this section and map it a bit more accurately
54060 - 55260 You forgo a lot of sounds in this section and I feel like it'd be better if you mapped this portion more accurately
This sounds a bit more accurate to 22672 than on 22660
You can move this note down to 4260, I know the first instance of it is slightly off but this one isn't