Differently from the other section, this one represent the intensity of the sound becoming quiet, red snap stay the same all this instant as there is no change in intensity, while yellow snap represent the transition by making the LN shorter over time.
Red snap is drum, blue snap is the sound inbetween, don't know the name, as for yellow snap it represent the electronic sound throught it, so does the pink and green snap after, all added as a wall to represent the intensity of that overall music part.
This mod applies from 1:01.946 onward.
I don't like the decision to map the first note of each beat as a 1/6th long note.
The precedent was set for this motif in the music to be mapped by leaving the first note as a rice note, and the following three as long notes. I think this was the correct decision because it is most accurate to the music.
This contrast in release timing seems especially confusing because of how unjustified it is.
This gets even more confusing when long notes with different release timings start to come in at 1:08.040.
I would suggest replacing the 1/6th long notes entirely.
Transition is represented in the slowdown of the music, allowing LN to be elongate. As for 1:15 this is to represent the intensity of the instrumental change through LN length.
Another instance of https://quavergame.com/mapset/map/16820/mods#mod_1181 that I missed.
Differently from the other section, this one represent the intensity of the sound becoming quiet, red snap stay the same all this instant as there is no change in intensity, while yellow snap represent the transition by making the LN shorter over time.
This section completely fails to represent the music. Please adjust it.
Red snap is drum, blue snap is the sound inbetween, don't know the name, as for yellow snap it represent the electronic sound throught it, so does the pink and green snap after, all added as a wall to represent the intensity of that overall music part.
This mod applies from 1:01.946 onward.
I don't like the decision to map the first note of each beat as a 1/6th long note.
I would suggest replacing the 1/6th long notes entirely.
"I don't like" already explain this mod, that's your own preference, so do i prefer it the way i did.
Fails to represent the shift in the music to indicate the transition, thus hinders flow. This occurs later at 1:15.071. Please adjust both instances.
Transition is represented in the slowdown of the music, allowing LN to be elongate. As for 1:15 this is to represent the intensity of the instrumental change through LN length.