The sounds they correspond with go at 49368, 49441, and 49515. Two additional notes can be added at 49221 and 49294 as there are sounds that happen at those points.
This double and this one: 170953|1,170953|4 both share the same emphasis, which is greater than the note here: 170484|2,170484|4 , so I think both of these can be made triples.
I'm having a lot of trouble hearing the sounds that these notes go to, but I'm assuming it's the same sounds that this segment follows: 147141|2,147204|3,147267|1,147330|2,147393|3,147456|4 , it's just the other instruments are masking the sounds, making them really hard to distinguish. Not sure what to do about this segment, but maybe since most of the sounds are muffled and hard to hear, maybe cut back on some of them until they become a lot more distinguishable a couple of measures later?
I marked this as None because I cannot decide if this would help the map or make it worse if you were to change it and because I'm conflicted about what to do with it.
yup, all the 1/6 bursts in this section are for the snare roll. because its a roll the notes will never be distinguishable as its supposed to be one constant sound. The notes however are very clearly there, and i dont think ignoring them would be a good idea.
This seems to have all the same instruments as 133099|1,133099|3,133099|4 , so make it a triple as well? I'm pretty sure I discerned the same instruments in both of these chords. This makes for some slight chord inconsistencies.
There's also many other notes after this one that also follow the same path. Again, I listened to this on multiple playback speeds, and the sounds for all of these instances and the example instance seem to have all of the same instruments in them.
it might seem inconsistent, but its consistently inconsistent. the layering here is for the guitar. while the guitar does play on that note, its a soft note and acts more like a mute for the hold. having that note be a hand i feel takes away from the impact that the next note is supposed to have. its technically wrong, but i feel the chart works better this way.
These two notes are incorrectly snapped. They should be snapped to the 1/6th snap. Furthermore, a fourth note can be added at 107432 for the same reason as some of the previous mods.
if you listen at 25% you can clearly hear that those notes are accurately placed. changing the snap would move the notes further away from being correctly timed.
This is for pliability reasons. there is simply no where for the hold to go, and moving the notes would create a 1/4 minijack, or a 1/8 434, and that is something that doesn't not fit in this file. Either the hold has to be short or the notes have to be removed. i feel the best option is the one i have gone with.
I can also hear a fourth drum beat here, at both 50 and 100% playback, and I would suggest adding a note here as well as all other instances of this in the rest of the map.
I can hear a fourth drum beat here (at both 50% and 100% playback) and I am 100% positive that I'm not mistaking it for the guitar that also sounds at this time period. I would suggest adding a note in the lane marked above.
This note happens at the same time as the guitar does, so its represented with the same note. Adding an extra note here would created a fast OHT that i feel is too difficulty, as well as, in order to stay consistent, an additional note for the snare at 98630 which would create even more problems.
98630|1 could be moved to lane 3 and 98817|4 could be moved to column 2 to follow the pitch relevancy of the four sounds these LNs go to. This would also mean that you would have to move these two notes to other lanes: 98629|3,98817|3 .
I think it would be worth changing this and any other instances of it in the map with regards to PR because it helps get the players more involved when they play the map. The question is does it harm the playability of the chart because the first note would more than likely have to be moved to lane 1, which would be a somewhat more difficult pattern to play.
i could add PR, but i dont feel its needed here. I think its more important to preserve the playability of this section and adding PR could mess with that.
These three notes are placed wrong.
The sounds they correspond with go at 49368, 49441, and 49515. Two additional notes can be added at 49221 and 49294 as there are sounds that happen at those points.
i wouldn't say misplaced, but more mistimed. the section has been resynced and the notes moved.
Notes missing. Suggested placement is lane 2 and 1 for each note respectively.
Note missing. Suggested to add to lane 2.
i dont hear any guitar here. so there is no sound to add a note for.
No sound goes with this note.
I can clearly hear a guitar note on this beat. the note should be there.
Note missing. Suggested to add to lane 2.
Note missing. Suggested to add to lane 2.
Note missing. Suggested to add to lane 3.
Seems like this was missed when you were making the map. Same sound as 200936|1,200936|3,200936|4.
Same sound as this chord: 186515|2,186515|3,186515|4 so why not make it a triple?
This double and this one: 170953|1,170953|4 both share the same emphasis, which is greater than the note here: 170484|2,170484|4 , so I think both of these can be made triples.
Same goes for all other instances of this in the map.
That fit that instance.
Making this a hand would create a minijack and i dont want those in this map. it is better to keep them both as jumps.
I would suggest that this note be made a single because I cannot hear the emphasis required for this to be a double.
Ok, never mind, you can ignore this mod.
I'm having a lot of trouble hearing the sounds that these notes go to, but I'm assuming it's the same sounds that this segment follows: 147141|2,147204|3,147267|1,147330|2,147393|3,147456|4 , it's just the other instruments are masking the sounds, making them really hard to distinguish. Not sure what to do about this segment, but maybe since most of the sounds are muffled and hard to hear, maybe cut back on some of them until they become a lot more distinguishable a couple of measures later?
I marked this as None because I cannot decide if this would help the map or make it worse if you were to change it and because I'm conflicted about what to do with it.
yup, all the 1/6 bursts in this section are for the snare roll. because its a roll the notes will never be distinguishable as its supposed to be one constant sound. The notes however are very clearly there, and i dont think ignoring them would be a good idea.
This seems to have all the same instruments as 133099|1,133099|3,133099|4 , so make it a triple as well? I'm pretty sure I discerned the same instruments in both of these chords. This makes for some slight chord inconsistencies.
There's also many other notes after this one that also follow the same path. Again, I listened to this on multiple playback speeds, and the sounds for all of these instances and the example instance seem to have all of the same instruments in them.
it might seem inconsistent, but its consistently inconsistent. the layering here is for the guitar. while the guitar does play on that note, its a soft note and acts more like a mute for the hold. having that note be a hand i feel takes away from the impact that the next note is supposed to have. its technically wrong, but i feel the chart works better this way.
I listened to this on 25%, 50%, 75%, 100%, 125%, 150%, and 175% playback and I cannot hear any sounds that these two notes go to.
you're right, notes have been removed.
These two notes are incorrectly snapped. They should be snapped to the 1/6th snap. Furthermore, a fourth note can be added at 107432 for the same reason as some of the previous mods.
if you listen at 25% you can clearly hear that those notes are accurately placed. changing the snap would move the notes further away from being correctly timed.
This LN is shorter than the other two LNs that preceded this one. This is inconsistent with the way that they have been mapped up to this point.
This is for pliability reasons. there is simply no where for the hold to go, and moving the notes would create a 1/4 minijack, or a 1/8 434, and that is something that doesn't not fit in this file. Either the hold has to be short or the notes have to be removed. i feel the best option is the one i have gone with.
I can also hear a fourth drum beat here, at both 50 and 100% playback, and I would suggest adding a note here as well as all other instances of this in the rest of the map.
01:44.432|4 as well as 01:44.620|2 (all three of these notes the number after the pipe indicates where I think the note should be placed.
https://quavergame.com/mapset/map/18181/mods#mod_1370
I can hear a fourth drum beat here (at both 50% and 100% playback) and I am 100% positive that I'm not mistaking it for the guitar that also sounds at this time period. I would suggest adding a note in the lane marked above.
This note happens at the same time as the guitar does, so its represented with the same note. Adding an extra note here would created a fast OHT that i feel is too difficulty, as well as, in order to stay consistent, an additional note for the snare at 98630 which would create even more problems.
98630|1 could be moved to lane 3 and 98817|4 could be moved to column 2 to follow the pitch relevancy of the four sounds these LNs go to. This would also mean that you would have to move these two notes to other lanes: 98629|3,98817|3 .
I think it would be worth changing this and any other instances of it in the map with regards to PR because it helps get the players more involved when they play the map. The question is does it harm the playability of the chart because the first note would more than likely have to be moved to lane 1, which would be a somewhat more difficult pattern to play.
i could add PR, but i dont feel its needed here. I think its more important to preserve the playability of this section and adding PR could mess with that.
Move to column 3 to prevent awkward transition from this note to the double after it. (Playability)
i've moved the other notes so it should play better now