I don't really know why did you put these sounds as different in mapping, since they're exactly the same, i'd recommend restructurate this whole section
In this section, use quads in the main beat to emphatize in the intensity (as you did in 250263|4,250263|3,250263|2,250263|1 but suddenly you got back to triples), and don't put handstream because you're already doing chordjacks (instead, from 257567|3,257567|4,257567|1 try to make the chordjacks more dense, turning the doubles into triples). Also the jumptrill starts at 258611|4,258611|3
Same as https://quavergame.com/mapset/map/20541/mods#mod_2301 (i can see that you wanted to give the handstream a twist by making these chordjacks + Lns, but it's not implied in the music, so try to extend the handstream until you reach the LNs instead of stopping it with the previous 1/2 chordjacks)
From this section, try to mark every triple as quad, because it feels weird that afterwards, the same sounds with the same intensity increase in size from nowhere (167307|4,167307|3,167307|2,167307|1); it will look a little bit overmapped, but it will be justified and coherent according to the song
You were following the voice perfectly, but the sudden switch to the piano confuses a lot if you ignored the voice or you just focused on the instrument, i would recommend to keep following the voice, since the change of focus is so abrupt
First off, the whole beginning is out of sync until the first timming point at 00:32.988 (and also the timming point should be changed from 32983 to 32988 (+5ms)
I don't really know why did you put these sounds as different in mapping, since they're exactly the same, i'd recommend restructurate this whole section
In this section, use quads in the main beat to emphatize in the intensity (as you did in 250263|4,250263|3,250263|2,250263|1 but suddenly you got back to triples), and don't put handstream because you're already doing chordjacks (instead, from 257567|3,257567|4,257567|1 try to make the chordjacks more dense, turning the doubles into triples). Also the jumptrill starts at 258611|4,258611|3
Missed a quad here
Same as https://quavergame.com/mapset/map/20541/mods#mod_2301 (i can see that you wanted to give the handstream a twist by making these chordjacks + Lns, but it's not implied in the music, so try to extend the handstream until you reach the LNs instead of stopping it with the previous 1/2 chordjacks)
Missed a double here
Same as https://quavergame.com/mapset/map/20541/mods#mod_2301 (it stops at 229393|3,229393|2,229393|1)
Don't stop the handstream yet (the handstream stops at 221046|4,221046|3,221046|2,221046|1)
Delete this note (there's no apparent reason to be a quad, at least following the music)
This whole section is only 1/2 chordjack, don't put handstream in between
Same as https://quavergame.com/mapset/map/20541/mods#mod_2296
From this section, try to mark every triple as quad, because it feels weird that afterwards, the same sounds with the same intensity increase in size from nowhere (167307|4,167307|3,167307|2,167307|1); it will look a little bit overmapped, but it will be justified and coherent according to the song
Same as https://quavergame.com/mapset/map/20541/mods#mod_2289
You were following the voice perfectly, but the sudden switch to the piano confuses a lot if you ignored the voice or you just focused on the instrument, i would recommend to keep following the voice, since the change of focus is so abrupt
Be careful in this section, the patterns aren't just single notes between doubles, there's a lot of sounds you ignored
That LN should start at 40972 and end at 41396
Missed a note here
Move it 1/4 higher
First off, the whole beginning is out of sync until the first timming point at 00:32.988 (and also the timming point should be changed from 32983 to 32988 (+5ms)