I feel like the BPM (or the offset) in some section is not correct because there are parts throughout the map where notes don't fall on the sound and it's noticeable. Try slightly changing them.
cool. that wouldn't surprise me since this song is a mess to time. so which of the 458 bpms feels off to you? This song is 16:30 long and i have no idea where you are noticing the mistimed notes, otherwise i would've fixed it already during one of the many times i've already looked over the bpms. If you can tell me where you're noticing mistimed notes i can go through and figure out why, be it an incorrect bpm, or wrong note snap.
I honestly have no idea where the notes are "supposed" to be. whether its on the 1/3 and the drummer is always late, or the 1/4 and the drummer is early. i've checked over the sections and moved the ones i feel are closer to the 1/3 than the 1/4. the rest remain on the 1/4.
if its just 1.0x you want to talk about, there is clearly a 1/8 stream of kicks. The sound might be drowned out by the snare/cymbal or you may be paying too much attention to the guitar to hear the kicks, but i dont hear any pause in the constant stream of kicks on 1.0x
If you want to be so daring as to listen on 0.25x prepare to cry. just know that every kick is accounted for in that stream, and just ignore the snare :)
You're free to have other problems here, but ghost notes are not one of them.
From this point, on to 2:18.690, there are a lot of ghost notes. I listened to it on 0.25x all the way through to 1.0x and there are many notes that do not have any sounds backing them up, such as this note: 130383|3 . For this particular note, I could hear no sound on 1.0x playback that this note follows, but I could on lower playback rates. Please make sure to always follow the mapping to the sounds that can be heard only on 1.0x playback because if it cannot be heard on 1.0x playback rate, then it probably should not be mapped.
That particular note you highlighted, as well as i assume many similar notes in this next section are all following the guitar. every instance of a 1/8 is the guitar play 3 fast palm muted notes. its one of those sounds that is very hard to hear on 0.25x partially because of how low the note is before the pitch shift, and with the distortion it can be hard to tell the notes apart. 0.5x and 0.75x the notes come out much clearer. There are multiple sections 145826|3,145826|4,145970|2 where there is probably a burst, there, but since i couldn't hear a clear attack i left it out. If there is a note, i am confident the sound exists.
This note seems to have some emphasis to it, so why not make it a double? The only reason I am suggesting this is because it has emphasis, but if this chord was omitted for playability reasons, then that also makes sense for me as well, I just cannot tell if that was the case with this. Please let me know if that was the case for this and all other instances of it! Thanks!
I actually have a lot of issues with this note being here. While I understand that it follows the sounds that you have been mapping consistently up until this point, having it in the middle of all of these SVs makes it extremely difficult to properly hit and is a playability issue in my mind. I would suggest removing it for playability reasons.
I am not someone who is very familiar with SVs. It is an area far from my expertise, so i am not entirely sure on what the best course of action is here. To me this doesn't seem like a playability issue, as i can hit it just fine. However this is the biased view of the mapper, and someone who can clearly see the rhythm by just looking at the note color. It is hard to know if my judgement is correct, or just biased.
What this ultimately comes down to is i am unsure of what the best way to solve this is. If it comes down to SVs or note, i would rather just remove the SVs. Other possibilities are i could shorten the SV to start at 98469, or make it a single SV change instead of gradual. I'm just not really sure what to do about this, so i haven't made any changes to this yet. If this is a continuous problem, i have no issue with removing all SVs from the map.
The main focus of this section is on the guitar and not the xylophone. They play very similar rhythms throughout the section, but there are occasions such as this where their rhythms are different. For the most part they do play the same thing, but on this occasion the xylophone plays what the guitar doesn't.
The sounds for these two notes are differently pitched, so if you are following pitch relevancy here, these two notes should be in different lanes. Also, I think that the first LN's ending point should be 48995, and the second note should be turned into an LN that starts where it is and ends at the very next red line. Again, if I am wrong or I am misinterpreting your intentions with the way things are mapped, please let me know!
I do not hear the sound that this note represents. In my opinion, it might just be best to remove this single note as I cannot find any sound that represents it on 1.0x playback, which is the playback that you need to use when identifying what sounds goes with which notes.
There is a guitar note here. It is a similar pitch to 46107|1 so they blend together a little and can be hard to hear, but there is definitely a guitar note there. its the same note as 49218|1.
It makes more sense to have these two notes be LNs (one of them already is) instead of single notes, with the start point of the first one being 46773 and the second one 47218, and the ending points for the first one being 47218 and the second one being 47884.
Read https://quavergame.com/mapset/map/21942/mods#mod_1312
this change would go against the specific structure of this section, and require an entire overhaul of the section to implement without being inconsistent. Furthermore i do not feel 47218|3 is an accented note worthy of the hold accent.
These have no sounds associated with them. I would recommend that these be removed and instead two LNs are placed that follow the vocals, one starting at the 25 measure marker and ending at the red line in the middle, and the second LN starting at the red line in the middle and ending at measure marker 26.
I see this as an issue because these are ghost notes.
After listening to it more, I can hear where the sounds are being followed, but I still think it makes sense to possibly follow the vocals here as well. Please let me know what the intentions are with the way this is mapped, as I cannot find them at this point in time.
This entire section is quite simple. Long holds for the bass/rhythm guitars with notes for the guitar, and shot hold accents for the accented guitar notes.
This specific part appears to be one of the most egregious examples of the xylophone (or similar instrument) and the guitar failing to play the same rhythm at all in sync. the xylophone clearly sounds in sync in this section while the guitar appears to be maybe 1/12 late? its one of those problems that makes syncing this song so stupid. The sounds are 100% there to back up the notes though.
Having LNs following the vocals here really wouldn't make sense and would be inconsistent with the rest of the section. At no point in this section are vocals mapped and there is no big emphasis or transition that would make suddenly charting the vocals make sense. If these were truly ghost notes, it would make more sense to just remove the notes.
If there is an issue with these notes that needs to be fixed i can do it, however on the topic of these being ghost notes, i'll have to deny this for that not being the case.
Given that this is immediately following an LN release within a pretty short period of time, I would suggest moving this to lane 3, unless you put this note here to follow the pitch relevancy of the song. Same goes for all other instances of this in the intro.
To be honest, I don't really see why this is an LN. I understand that this is a slow part of the song, but there are two distinct sounds that are made over the course of this LN, and others in the map that make it seem like it would be better off being two single notes. Please correct me if I am wrong, or am misreading your intentions of the way you mapped this.
I'm not sure what you are hearing but there is only 1 note playing for the duration of this hold. Its the same as all the other holds in this section. Its the note leading into the long hold so it makes sense that it would be a LN. If it wasn't a hold it would blend in with all the notes for the guitar here.
I feel like the BPM (or the offset) in some section is not correct because there are parts throughout the map where notes don't fall on the sound and it's noticeable. Try slightly changing them.
cool. that wouldn't surprise me since this song is a mess to time. so which of the 458 bpms feels off to you? This song is 16:30 long and i have no idea where you are noticing the mistimed notes, otherwise i would've fixed it already during one of the many times i've already looked over the bpms. If you can tell me where you're noticing mistimed notes i can go through and figure out why, be it an incorrect bpm, or wrong note snap.
Noticeably off. The sound goes on 1/6 line (715189)
729810|1,729810|3 same here
1/6 is far too early. even the 1/16 is too early. it looks to be on the 1/20.
Listen to 189970 and 232451 sections again and fix snares in some of the parts (like 202968|3,202968|4 is actually on 1/3 line (202919), etc.)
I honestly have no idea where the notes are "supposed" to be. whether its on the 1/3 and the drummer is always late, or the 1/4 and the drummer is early. i've checked over the sections and moved the ones i feel are closer to the 1/3 than the 1/4. the rest remain on the 1/4.
Should be on 1/3 instead of 1/4
Quad is slightly off. Sound is happening earlier
Again, same as the previous mod, there is no sound that these go to on 1.0x rate that I could hear.
if its just 1.0x you want to talk about, there is clearly a 1/8 stream of kicks. The sound might be drowned out by the snare/cymbal or you may be paying too much attention to the guitar to hear the kicks, but i dont hear any pause in the constant stream of kicks on 1.0x
If you want to be so daring as to listen on 0.25x prepare to cry. just know that every kick is accounted for in that stream, and just ignore the snare :)
You're free to have other problems here, but ghost notes are not one of them.
From this point, on to 2:18.690, there are a lot of ghost notes. I listened to it on 0.25x all the way through to 1.0x and there are many notes that do not have any sounds backing them up, such as this note: 130383|3 . For this particular note, I could hear no sound on 1.0x playback that this note follows, but I could on lower playback rates. Please make sure to always follow the mapping to the sounds that can be heard only on 1.0x playback because if it cannot be heard on 1.0x playback rate, then it probably should not be mapped.
This is implied for the rest of the situations where these occur in the song as well.
That particular note you highlighted, as well as i assume many similar notes in this next section are all following the guitar. every instance of a 1/8 is the guitar play 3 fast palm muted notes. its one of those sounds that is very hard to hear on 0.25x partially because of how low the note is before the pitch shift, and with the distortion it can be hard to tell the notes apart. 0.5x and 0.75x the notes come out much clearer. There are multiple sections 145826|3,145826|4,145970|2 where there is probably a burst, there, but since i couldn't hear a clear attack i left it out. If there is a note, i am confident the sound exists.
Unless you can provide me an example of an actual ghost note, i see no reason to go through and search the section.
This note seems to have some emphasis to it, so why not make it a double? The only reason I am suggesting this is because it has emphasis, but if this chord was omitted for playability reasons, then that also makes sense for me as well, I just cannot tell if that was the case with this. Please let me know if that was the case for this and all other instances of it! Thanks!
I actually have a lot of issues with this note being here. While I understand that it follows the sounds that you have been mapping consistently up until this point, having it in the middle of all of these SVs makes it extremely difficult to properly hit and is a playability issue in my mind. I would suggest removing it for playability reasons.
I am not someone who is very familiar with SVs. It is an area far from my expertise, so i am not entirely sure on what the best course of action is here. To me this doesn't seem like a playability issue, as i can hit it just fine. However this is the biased view of the mapper, and someone who can clearly see the rhythm by just looking at the note color. It is hard to know if my judgement is correct, or just biased.
What this ultimately comes down to is i am unsure of what the best way to solve this is. If it comes down to SVs or note, i would rather just remove the SVs. Other possibilities are i could shorten the SV to start at 98469, or make it a single SV change instead of gradual. I'm just not really sure what to do about this, so i haven't made any changes to this yet. If this is a continuous problem, i have no issue with removing all SVs from the map.
There seems to be the same sound that you are following here, and a note could be mapped here in lane 3 if you so desire.
This suggestion can also apply to all other instances of this in the intro.
The main focus of this section is on the guitar and not the xylophone. They play very similar rhythms throughout the section, but there are occasions such as this where their rhythms are different. For the most part they do play the same thing, but on this occasion the xylophone plays what the guitar doesn't.
The sounds for these two notes are differently pitched, so if you are following pitch relevancy here, these two notes should be in different lanes. Also, I think that the first LN's ending point should be 48995, and the second note should be turned into an LN that starts where it is and ends at the very next red line. Again, if I am wrong or I am misinterpreting your intentions with the way things are mapped, please let me know!
1) https://quavergame.com/mapset/map/21942/mods#mod_1313
2) i'll move the note.
I do not hear the sound that this note represents. In my opinion, it might just be best to remove this single note as I cannot find any sound that represents it on 1.0x playback, which is the playback that you need to use when identifying what sounds goes with which notes.
There is a guitar note here. It is a similar pitch to 46107|1 so they blend together a little and can be hard to hear, but there is definitely a guitar note there. its the same note as 49218|1.
It makes more sense to have these two notes be LNs (one of them already is) instead of single notes, with the start point of the first one being 46773 and the second one 47218, and the ending points for the first one being 47218 and the second one being 47884.
Read https://quavergame.com/mapset/map/21942/mods#mod_1312
this change would go against the specific structure of this section, and require an entire overhaul of the section to implement without being inconsistent. Furthermore i do not feel 47218|3 is an accented note worthy of the hold accent.
These have no sounds associated with them. I would recommend that these be removed and instead two LNs are placed that follow the vocals, one starting at the 25 measure marker and ending at the red line in the middle, and the second LN starting at the red line in the middle and ending at measure marker 26.
I see this as an issue because these are ghost notes.
After listening to it more, I can hear where the sounds are being followed, but I still think it makes sense to possibly follow the vocals here as well. Please let me know what the intentions are with the way this is mapped, as I cannot find them at this point in time.
This entire section is quite simple. Long holds for the bass/rhythm guitars with notes for the guitar, and shot hold accents for the accented guitar notes.
This specific part appears to be one of the most egregious examples of the xylophone (or similar instrument) and the guitar failing to play the same rhythm at all in sync. the xylophone clearly sounds in sync in this section while the guitar appears to be maybe 1/12 late? its one of those problems that makes syncing this song so stupid. The sounds are 100% there to back up the notes though.
Having LNs following the vocals here really wouldn't make sense and would be inconsistent with the rest of the section. At no point in this section are vocals mapped and there is no big emphasis or transition that would make suddenly charting the vocals make sense. If these were truly ghost notes, it would make more sense to just remove the notes.
If there is an issue with these notes that needs to be fixed i can do it, however on the topic of these being ghost notes, i'll have to deny this for that not being the case.
Given that this is immediately following an LN release within a pretty short period of time, I would suggest moving this to lane 3, unless you put this note here to follow the pitch relevancy of the song. Same goes for all other instances of this in the intro.
To be honest, I don't really see why this is an LN. I understand that this is a slow part of the song, but there are two distinct sounds that are made over the course of this LN, and others in the map that make it seem like it would be better off being two single notes. Please correct me if I am wrong, or am misreading your intentions of the way you mapped this.
I'm not sure what you are hearing but there is only 1 note playing for the duration of this hold. Its the same as all the other holds in this section. Its the note leading into the long hold so it makes sense that it would be a LN. If it wasn't a hold it would blend in with all the notes for the guitar here.