Actually I like all minijacks and I like the kind of vibro skill at high bpm.
However, this map is INSANE diff, and I wasn't sure how much spikes to account for.
Thank you for your efforts at Crz Arkener and IceDynamix, and if you have any additional changes to the current structure, please feel free to post it on dm or here on the modding page.
(Slightly changed the overall structure)
I'm aware that this minijack is to focus in the drums, but following already the synth + piano, it just makes the player struggle to see what other instrument is following too, so delete it
This pattern is out of sync and you missed a note between the thrill, it should look exactly like this: https://i.imgur.com/k8WjLHk.jpg (the last 5 notes are way too fast to be ln, so i'd recommend to make it just normal notes)
Yes i admit it, this cursed chordjack belongs to the song, BUT you should rearrange it to make it playable (something like this https://i.imgur.com/XBeYGjS.jpg makes it easier to play, also it's optional but you can just make single notes the three LN chords), or you just can nerf it into double -> triple, up to your choice
The reason why I made the first triple and the second the same is that the sound itself is the same and it is easy to hit. but it is okay. I will refer
This pattern is completely unplayable at that bpm (not to mention that they're 180BPM jacks + LNs, only a god can time it perfectly, and it's just a 23.57 diff), try to restructuring it without adding jacks
This section right there, d e l e t, 180bpm mini trills + LNs + jacks = must nerf, just make a handstream where the last note can end perfectly at the 4th row in 105440 to connect it with the LNs
This section doesn't represent the music correctly, (and also the note at 55468|1,55468|2 must be at 1/4 measure) it should look more like this, for example: https://i.imgur.com/Ss8gp0G.jpg
p.s. take the screenshots as a grain of salt, it's just a reference
LNs that are way too short, should be mapped as a single note (also it works better like that because it's so fast that the player wouldn't feel that it could sound like a LN)
I tried to put in a 1/8 rolling pattern for consistency, but it was too light for me because there was no drum sound, so I changed the pattern shape a little. https://i.imgur.com/oyWpzN3.jpg
Pretty massive diff spike, my suggestion would be to either nerf to doubles (12,23,34,12,23,34 chord pattern would be appropiate) or make all LNs the same length to reduce complexity
Pretty massive diff spike, my suggestion would be to either nerf to doubles (12,23,34,12,23,34 chord pattern would be appropiate) or make all LNs the same length to reduce complexity
Actually I like all minijacks and I like the kind of vibro skill at high bpm.
However, this map is INSANE diff, and I wasn't sure how much spikes to account for.
Thank you for your efforts at Crz Arkener and IceDynamix, and if you have any additional changes to the current structure, please feel free to post it on dm or here on the modding page.
(Slightly changed the overall structure)
I'm aware that this minijack is to focus in the drums, but following already the synth + piano, it just makes the player struggle to see what other instrument is following too, so delete it
This pattern is out of sync and you missed a note between the thrill, it should look exactly like this: https://i.imgur.com/k8WjLHk.jpg (the last 5 notes are way too fast to be ln, so i'd recommend to make it just normal notes)
All of the sound snaps for that part are different, but I'm going to follow your opinion.
Back to deleting jacks >:(
Yes i admit it, this cursed chordjack belongs to the song, BUT you should rearrange it to make it playable (something like this https://i.imgur.com/XBeYGjS.jpg makes it easier to play, also it's optional but you can just make single notes the three LN chords), or you just can nerf it into double -> triple, up to your choice
The reason why I made the first triple and the second the same is that the sound itself is the same and it is easy to hit. but it is okay. I will refer
Missed a note here, you should put it in the 4th row as a single note or as a LN to connect the rest of the section
Be gone, jack
Also delete this note, jacks doesn't belong between those patterns
D e l e t this note
Move the first note to the 4th row (in that way the jack is more doable)
This pattern is completely unplayable at that bpm (not to mention that they're 180BPM jacks + LNs, only a god can time it perfectly, and it's just a 23.57 diff), try to restructuring it without adding jacks
Move it to the 2nd row because minijacks
Replace this notes to map the start of the piano that you missed in 111774, something like this: https://i.imgur.com/denfzP0.jpg
This part was shortened because the piano sound was shorter and more concise than 1:51.690 (4).
Ok if you don't like it
Move it to the 3rd row to avoid the minijack
Mirror these notes to avoid the jack~
Move this LN to the 2nd row to avoid the unnecessary jack
Delete this note to avoid the unnecessary minijack
This section right there, d e l e t, 180bpm mini trills + LNs + jacks = must nerf, just make a handstream where the last note can end perfectly at the 4th row in 105440 to connect it with the LNs
Move this note to the 2nd row to avoid de unnecessary minijack
Same as in https://quavergame.com/mapset/map/23909/mods#mod_1665 you should map those sounds, here's an idea: https://i.imgur.com/KzAkppx.jpg
This sounds more like a single note rather than a LN (but well it's up to you, way too arbitrary to decide)
As a hard map, you should map this sound to be performed more like this: https://i.imgur.com/ryaIicF.jpg
Delete 73190|2 to avoid an unnecessary jack and mirror the other 2 LNs for more pitch relevancy
Shorten this LN to 64024
Avoid the minijack that was mapped before by mirroring these two notes (and also it makes the noodle more smoother)
Shorten this LN to match the double note in 58690, also move the next double LN in 58801 to the 1/4 measure in 00:58.773
Same as mentioned before in https://quavergame.com/mapset/map/23909/mods#mod_1645
This section doesn't represent the music correctly, (and also the note at 55468|1,55468|2 must be at 1/4 measure) it should look more like this, for example: https://i.imgur.com/Ss8gp0G.jpg
p.s. take the screenshots as a grain of salt, it's just a reference
Same thing as mentioned before in https://quavergame.com/mapset/map/23909/mods#mod_1639
Turn these LNs into single notes (same reason as mentioned before)
Turn these LNs into single notes (same reason as mentioned before)
Turn these LNs into single notes (same reason as mentioned before)
LNs that are way too short, should be mapped as a single note (also it works better like that because it's so fast that the player wouldn't feel that it could sound like a LN)
This pattern is a huge spike in difficulty, you have to rearrange it (here's some idea: https://i.imgur.com/ee8uiF8.jpg )
i would suggest to turn this into single notes because the pattern itself feels too weird to be played correctly
Probably replace this with a 1/6 rice pattern for the sake of consistency, similar to what you did here 48774
I tried to put in a 1/8 rolling pattern for consistency, but it was too light for me because there was no drum sound, so I changed the pattern shape a little.
https://i.imgur.com/oyWpzN3.jpg
Pretty massive diff spike, my suggestion would be to either nerf to doubles (12,23,34,12,23,34 chord pattern would be appropiate) or make all LNs the same length to reduce complexity
Pretty massive diff spike, my suggestion would be to either nerf to doubles (12,23,34,12,23,34 chord pattern would be appropiate) or make all LNs the same length to reduce complexity