I recommend removing the SVs from this map as they don't apply stutter normalization theory, their positions are a mess and they don't contribute too much to the map
These notes should be expressed differently from the one-handed trill notes below.
The note's syllable is not a repeating syllable, so how about expressing it as a note that goes down in a cascade?
0:34.055~0:34.213
There is a sound that is heard between those sections.
I'm not sure, but I think it's a good idea to arrange it appropriately as the relevant part may be a problem.
Snap 1/6 instead of 1/8
What happened here? is not the rhythm something like 162603?
Snap 1/6 instead of 1/8
Snap 1/6 instead of 1/8
This points sounds much stronger than 162840|3, consider erasing 162840|3 and adding one on 162603|4 and 162682|3
Snap 1/6 instead of 1/8
Same wrong snap, this should go on 156656 at 1/3 snap
This is wrong snapped, it should be on 148129 at 1/3 snap
Not justified snap, you can do doubles on that section (like 14/23/14) for feel the force of the drums
You missed a note here, add one at the first column
This feels akward to follow on gameplay because the snap error is notoriously high, 1/6 instead of 1/8
This should be 1/6 instead of 1/8, also for keep the pattern, you can do an 1/3/4 stair or an 1/2/4
Snap 1/6 instead of 1/8 too
Same as https://quavergame.com/mapset/map/24024/mods#mod_1756, also i put this as a suggestion because yea, 1/8 is not correct but also is not "critical" on my perspective, but again, is not correct.
Same as https://quavergame.com/mapset/map/24024/mods#mod_1756, Snap 1/6
This snap should be 1/6 instead of 1/8, check at 50% playback for more details
Same as https://quavergame.com/mapset/map/24024/mods#mod_1754
There's not sound that can justify this snap, consider reorder it at 1/4 and adding a note at 92103
move to 107735
You got some unsnapped notes, use the editor resnap function to get rid of those.
I recommend removing the SVs from this map as they don't apply stutter normalization theory, their positions are a mess and they don't contribute too much to the map
I don't think the LNs are necessary for this part and removing them would improve gameplay (also 223077 and 225603)
You got an anchor on column 1, probably release that
This is overmapped, this could just as well be represented by a 1/4 stream as 12341234 or even by a single LN.
228129
What's the reason you switched from Quad-Single to Quad-Double here? I'd say stay consistent and use only one of those
https://i.imgur.com/lwTgmpe.png
Probably start with singles in a 1414 or 2323 pattern, and then transition into doubles at 106866
I have fun playing the map and at the same time leave my personal opinion because it is my favorite song.
Please check and consider a change.
Thanks for the mods! I've implemented them in some form into the chart
These notes should be expressed differently from the one-handed trill notes below.
The note's syllable is not a repeating syllable, so how about expressing it as a note that goes down in a cascade?
0:34.055~0:34.213
There is a sound that is heard between those sections.
I'm not sure, but I think it's a good idea to arrange it appropriately as the relevant part may be a problem.
Since the section is 1/3 beat snap, it is thought that the note arrangement is wrong. Please check.