Please re-evaluate the structure of the first 10 seconds, there's no clear reason why most patterns end differently with a double/triple, there's only a pitch difference and that isn't enough reason to map it as if there was some kind of extra instrument or a change in intensity (or at least explain if there's something i'm not seeing :<)
This section was perfect until this part, because you started to follow the piano at the background with the same density as the main synth. Kinda gets you off-guard while playing, because after following the synth that is the loudest instrument to follow the piano (that in comparation is barely hearable), it doesn't fit, i'll suggest either keeping the flow with the mini lns or make it less dense to match the hierarchy in terms of intensity of sounds.
Overall this section it's just fine as it is, but after looking it several times, notes like 30301|1,30301|4,30301|2 shouldn't be just a double? (since you're following the drums and the main synth). The only difference it's the 2nd synth that bounces in the background at a lower volume, but because of reasons like https://quavergame.com/mapset/map/25550/mods#mod_2725 it's weird because it feels that you're forgetting the drums, so i would like to know your opinion
Move the first timming point to 133 (+10ms)
Fixed.
I think you'd be better off charting the quiet piano here more consistently in this calm section
I think it's ok how it is actually o.o
Move this timming point to 126463 (+17ms)
Fixed.
Move this timming point to 129125 (+12ms)
Fixed.
Move this timming point to 131657 (+19ms)
Fixed.
Move this timming point to 133452 (+15ms)
Fixed.
Move the last timming point to 136102 (+15ms)
Fixed.
Please re-evaluate the structure of the first 10 seconds, there's no clear reason why most patterns end differently with a double/triple, there's only a pitch difference and that isn't enough reason to map it as if there was some kind of extra instrument or a change in intensity (or at least explain if there's something i'm not seeing :<)
Yeah, idk what I was thinking at that moment, fixed. owo)b
This section was perfect until this part, because you started to follow the piano at the background with the same density as the main synth. Kinda gets you off-guard while playing, because after following the synth that is the loudest instrument to follow the piano (that in comparation is barely hearable), it doesn't fit, i'll suggest either keeping the flow with the mini lns or make it less dense to match the hierarchy in terms of intensity of sounds.
Got it, fixed. uwu
Missed a note here
Note added.
Don't lose the focus of the quads here; the denser the pattern/note is, the weirder it feels after you drop it while switching to another instrument
Yeah, got it. u.u
Move this timming point to 123689.63 (+17ms)
Fixed.
Uhh what happened here? i thought it was a break but you followed the sounds 1 second and a half later
I added some notes to make it more comfortable.
Missed a note here, should change a little bit the structure to not making a minijack
Missed a note here
Note added.
Missed a note here
Note added.
Missed a note at the start and at the final of this LN (also there's no sound at 83783|3 so you should delete this note)
Fixed.
Missed a note at the start and at the final of this LN too
Note added.
Missing a note here
Unsnapped white notes here at the ending.
Fixed. o.o
Unsnapped white note here.
Fixed. u.u
Swapping these notes to 43 and 12 respectively would make for a better transition
Hey, now it feels better. thanks!
Overall this section it's just fine as it is, but after looking it several times, notes like 30301|1,30301|4,30301|2 shouldn't be just a double? (since you're following the drums and the main synth). The only difference it's the 2nd synth that bounces in the background at a lower volume, but because of reasons like https://quavergame.com/mapset/map/25550/mods#mod_2725 it's weird because it feels that you're forgetting the drums, so i would like to know your opinion
Fixed, now it looks and plays better. u.u