I'm gonna stop here because after the sections pointed out, the same sections are repeated afterwards and in the final part, it's just the same + more notes and a twist in the pattern mentioned in the previous mod.
I'd recommend restructurate the map and thinking about more accurate patterns that could fit better the music (without leaving behind the comfortability in terms of gameplay)
After playing and hearing it several times, in the left hand you mapped the piano sound and somehow mixed it with the synth, omitting a double of the synth that should be here 58889|4
I don't know, i think this can be way better structured (also it's offsync so it doesn't fit to the music neither)
Missed another double here (i'll stop pointing the missed doubles because i think you already got my idea, unless you had another intention when you mapped it)
Missed another double here too (because it's a expert diff, you should keep mapping the sounds as usual without losing density because otherwise it can feel pretty off to play)
I'm gonna stop here because after the sections pointed out, the same sections are repeated afterwards and in the final part, it's just the same + more notes and a twist in the pattern mentioned in the previous mod.
I'd recommend restructurate the map and thinking about more accurate patterns that could fit better the music (without leaving behind the comfortability in terms of gameplay)
After playing and hearing it several times, in the left hand you mapped the piano sound and somehow mixed it with the synth, omitting a double of the synth that should be here 58889|4
I don't know, i think this can be way better structured (also it's offsync so it doesn't fit to the music neither)
Not the best pattern to map here to be honest
Missed another double here (i'll stop pointing the missed doubles because i think you already got my idea, unless you had another intention when you mapped it)
Missed another double here
Missed another double here too (because it's a expert diff, you should keep mapping the sounds as usual without losing density because otherwise it can feel pretty off to play)
Missed a double here (if you mapped 4095|3,4095|1 as a double, it should be one here too)
Move the offset to 580 (+14ms)