Doof Doof Untz Untz
S3RL

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Created by: Jole
Submitted: over 4 years ago
Ranked: almost 4 years ago
Source: n/a
Tags:
Happy Hardcore 4 key jacks jumpjacks jumpgluts gluts speedjacks stamina quads quadstream
BPM: 175
Length: 4:39
Passes/Fails: 608 / 3124

[4K] 33.27 - HARD RAVE

Denied
Arkener
User
almost 4 years ago

Overall the map is very good (pretty rare to see a quadstream map well executed), the main issue was only emphatizing the quads because S3RL is very loud, and also the previous mod applies to the final part too (i know that you start to focus in other instruments, but try to not lose the quads of the main beat too abuptly). Well done ^^


Jole
Creator
almost 4 years ago

Gotta disagree with the density being cut down too abruptly. If I kept going with the quads the loss of density would be more abrupt going into the split trills for percussion right at the end. Turning the quads into hands after the last climax of the section ( 264423|1,264423|2,264423|3,264423|4 ) seems like a good solution to me. Not only is the song calming down at this point but the density cut down also sends a signal to the player that the map is ending soon. Had I turned the quads into jumps, it would be a different story

Either way I appreciate the detailed feedback, it's great to see good effort being put in to supervisor checks

Denied
Issue
Arkener
User
almost 4 years ago

Because this section has the main beat t o o l o u d, keep mapping the quadstream without breaks because it feels so off when you don't hit another quad and after some other missing quads you return to it


Jole
Creator
almost 4 years ago

I really don't want a quad on every beat if that's what you mean. What I've done in this section is cut down on density so..

1) it doesn't spike higher in difficulty than the synth heavy sections(starting here 44994|4,44994|3,44994|1,44994|2 and here 187623|4,187623|3,187623|1,187623|2 )

2) there's a high contrast between the main section and the higher pitched kicks (examples here 130023|1,130023|2,130023|4,130023|3 and 130366|1,130366|2,130366|3,130366|4 and 130708|1,130708|2,130708|4,130708|3 and 131051|3,131051|4,131051|2,131051|1 131394|1,131394|2,131394|4,131394|3 131737|4,131737|3,131737|2,131737|1 )

Denied
Suggestion
Arkener
User
almost 4 years ago

I think because of this section being too long, it shouldn't be only stairs, i think if you break them making a split stream it would be more enjoyable c:


Jole
Creator
almost 4 years ago

"Split stream" is kinda vague. I'd prefer not introducing stream difficulty into this so I'll assume you mean changing the roll direction. At 118708|2 I've changed the roll direction since it matches with the change in vocals so it makes for some nice sectioning imo. Any more variance than this is a no from me

Jole
Creator
almost 4 years ago

I looked over this again and the direction change doesn't really fit that well. Reverted to original state

Denied
Arkener
User
almost 4 years ago

Also, this is neither a suggestion or issue, just a reminder that this particular section is way easier to perform than the others (like the previous one) because of the fact that this time the jack has only one column that is being repeated instead of two (before the quad). Take this as a tip while balancing the quadstream from the previous mod


Jole
Creator
almost 4 years ago

I'm not really sure how to interpret this. Are you saying I should nerf the denser quadstream parts? I made some parts less dense to keep difficulty reasonable by giving the player small pockets for stamina recovery.

As for "this time the jack has only one column that is being repeated instead of two", I honestly don't see this as an issue since the bulk of the difficulty, at least with my skillset, comes from the longer jacks (like here 53737|1 ) and not the quadstream outside of the few density bursts to the "pewpew" synth

Denied
Issue
Arkener
User
almost 4 years ago

Be careful about the balance of these kind of quadstreams, because the previous section was already like this and the next one it's almost the same; so, for the sake of balance (vey important in hard maps like this) you should mirror it to distribute the effort to perform these sections into both hands equally (this can be ignored if the other full section is gonna be to the othe hand, but this is not the case). Just gonna point out this as an example, because i think with this explanation you will find the other sections that has the same issue.


Jole
Creator
almost 4 years ago

I get what you're saying but the section does get mirrored starting roughly here 51337|4,51337|3 . However the timestamp I pointed out has a different pattern for some reason so I've changed that from [34][124][1234] to [34][234][1234] so it matches the others

Jole
Creator
almost 4 years ago

Correction, the mirrored part starts here 56823|4,56823|3. Though this part doesn't have the pattern issue I mentioned

Accepted
Suggestion
Arkener
User
almost 4 years ago

This section of quads i think they should be turned into triples, what do you think?


Jole
Creator
almost 4 years ago

I changed them to jumps so the hands starting here 14823|1,14823|2,14823|4 make more sense. Also moved 14394|4 to 3 so it matches with the next one for the same sound ( 16794|2 )