Missing a double here
p.s. I'm gonna mark it as a suggestion since i'm not pretty sure what's the order of instruments you're mapping (you're shifting too many times from drums/synths/vocals)
After checking all the song, this is the only kind of pattern that breaks the balance, because at this speed, the longjacks that were created are more difficult than everything in the song xD at least it's the only detail + one more thing about doubles, so it shouldn't take too long c: nice map
Yeah I should've nerfed these while nerfing the whole thing. There used to be difficult 32nd bursts instead of these jumps 19153|3,19153|2,19858|2,19858|1,20563|2,20563|1,21269|2,21269|3,21974|2,21974|1,22679|2,22679|1
I'll keep the runningman pattern but make it easier
Same as https://quavergame.com/mapset/map/28834/mods#mod_2233
Same as https://quavergame.com/mapset/map/28834/mods#mod_2233
Compare this section to 72109|2,72109|4,72638|3,72638|1, you're missing some doubles
Changed to 66467|3,66467|4,66526|1,66584|4,66643|2,66702|3,66761|2,66819|1,66878|3,66937|2,66996|4,66996|3
Same as https://quavergame.com/mapset/map/28834/mods#mod_2233
Same as https://quavergame.com/mapset/map/28834/mods#mod_2233
Missing a double here
p.s. I'm gonna mark it as a suggestion since i'm not pretty sure what's the order of instruments you're mapping (you're shifting too many times from drums/synths/vocals)
Ignore this, i played that section 53249873 times more until i realized the actual order
Same as https://quavergame.com/mapset/map/28834/mods#mod_2233 (is kinda forgivable in low bpm, but this is a dump of 170bpm with 1/6, it's too fast)
Please reallocate this pattern (the density and weight for the right hand is abysmal compared to the other patterns, and it came from nowhere XD)
After checking all the song, this is the only kind of pattern that breaks the balance, because at this speed, the longjacks that were created are more difficult than everything in the song xD at least it's the only detail + one more thing about doubles, so it shouldn't take too long c: nice map
Yeah I should've nerfed these while nerfing the whole thing. There used to be difficult 32nd bursts instead of these jumps 19153|3,19153|2,19858|2,19858|1,20563|2,20563|1,21269|2,21269|3,21974|2,21974|1,22679|2,22679|1
I'll keep the runningman pattern but make it easier
Following this I also moved 154365|2 to 3 so there isn't a nasty 3note 16th jack inside the ending burst