I think I understand the documentation about SVs you sent me to read, and I tried to even the spacing between the notes in the mentioned section, without losing the stuttering effect.
Move the first timing point to 813.7188 or make a new timing point with the same bpm at that time so that timing lines show up during the first 20 seconds of the map
While it's the not exactly the same sound as 225812, I think changing the notes and making the SV effect like at 225812 would feel more natural in the context of this map
While the player shouldn't be surpised by unnormalized svs at this point in the map, the difference in visual spacing between notes is annoying to play with. Please normalize them
Before 03:04:294 i just spammed red lines because the sound isn't well defined, but after 03:04:294 i tried to match the remaining sounds. This suggestion is telling to reduce the number of red lines before 03:04:294 ?
Great Ideia! Following this suggestion i could make the red lines more accurate. The very beggining is still hard for me to map it precisely, but i dont think its worth the trouble for such a small period of time, from 03:02:631 to 03:02:887
Consider making the SVs after this point similar to those of the beginning, and/or normalize them
resnap to 1/3 starting at 280509
Change mapped rhythm to something like this:
1
Sound starts at 138086, so note and sv effect should start there as well
In this section, some LNs like this should be split into two 1/2 LNs
sound should be mapped
Consider normalizing the SV effects in this section
Consider normalizing the SVs here as well 168086
207943 should be normalized
211115 should be made normalized
226267 should be made normalized
Consider normalizing the SVs here as well 277176
LN is underextended?
same here 94904|2,94904|1
I would map the rhythm after this as 282933|4,283236|2,283388|3,283539|4,283842|2,284145|4
resnap to 1/6
Before:
After:
same here 254335|1,254335|2,254392|4,254392|3,254448|1,254448|2,254562|3,254562|4,254732|1,254732|2,254903|3,254903|2,254903|1,254903|4
colors are incorrect
current incorrect colors:
what it would look like with correct colors:
The way I fixed it was to:
186267.03
186267.05
to 186267Place timing point exactly at time 182631
snap to 1/2
LN end overextended?
sounds to me that the vocal starts at 51268
LN and SV effect should start at 25814
should be 3 notes with 1/8 snap, starting at 21609 and ending at 21723
same here 50737|4,50775|3,50813|1,50851|2,50851|4
and here 79790|4,79828|3,79866|1,79904|2,79904|4
normalize to 1x
same at 298398
also 207972
Previous mod about this part was marked as accepted but not applied
Stutters are still very unnormalized and annoying to look at
And still same at 255358
hide the line during the reverse scrolling
(it's easier to do this with BPM affects SV turned off)
extend the stutter to (around?) the time given above
consider adding a stutter normalized to 1x from 215206 to 215358
a similar sound previously had svs while this one doesn't
sound that is previously represented with svs is not at this time
stutter is normalized to 0.75x when it should instead be normalized to about 0.945x
There isn't a .75x SV here, this one is a 0x SV, do you mean the .95x just up ahead ?
I think I understand the documentation about SVs you sent me to read, and I tried to even the spacing between the notes in the mentioned section, without losing the stuttering effect.
Move the first timing point to
813.7188
or make a new timing point with the same bpm at that time so that timing lines show up during the first 20 seconds of the mapWhile it's the not exactly the same sound as 225812, I think changing the notes and making the SV effect like at 225812 would feel more natural in the context of this map
While the player shouldn't be surpised by unnormalized svs at this point in the map, the difference in visual spacing between notes is annoying to play with. Please normalize them
This problem is present to a lesser extent at 255358
make lines more accurately represent the sounds
Before 03:04:294 i just spammed red lines because the sound isn't well defined, but after 03:04:294 i tried to match the remaining sounds. This suggestion is telling to reduce the number of red lines before 03:04:294 ?
Overall reduce, I think the sound is defined well enough when listening at 25% with audio rate pitching enabled
Also consider adding a 1 ms teleport to make the lines appear when the LN starts being held
Great Ideia! Following this suggestion i could make the red lines more accurate. The very beggining is still hard for me to map it precisely, but i dont think its worth the trouble for such a small period of time, from 03:02:631 to 03:02:887
probably unsnapped notes
chords with notes separated by 1 ms
sound that is previously mapped to a slow stutter isn't represented by an sv effect here
remove these notes to make this sv feel less messy. the other instances of this sound do not have a pattern like this