For skins that make use of beat snap coloring, consider correcting the colors of the notes to what they would be if the line spam wasn't there, or deliberating making the colors super chaotic (similiar to the ending of Storn's Prophet of the Last Eclipse map).
Denied; the main reason for the negative SV gimmick here is to "fake out" the player like in the osu! storyboard map/Clone Hero modchart of the short version, I believe the SV provides representation for this sound in that manner
Add a line here to be consistent with the surrounding context, or hide certain lines so that there's one line every 4 beats to reflect the time signature.
Notes added, timing points utilized to delete a line that would be out of place. Imprecise SV also found and edited to fully overlap notes, and the flickers should be close enough to -x1.00 to create the effect fully
On second thought, I feel adding an LN is a bit excessive. The other idea of simply adding another note to make it a triple would create a minijack, which I personally don't want. Denied
I used hands to signify the melody, not necessarily a pair of 1/1 LNs
The pattern suggested (the right-hand only section) is a very big difference from the other patterns in the LN section without much reasoning, so I'll decline this
I believe that leaving this sound uncharted helps add to the mysterious atmosphere by avoiding any real physical tension, i'll leave this pending incase another RS disagrees tho
mentioned timestamp above, could move into col 1 & add another note on previous snap (blue line) since the song is available and same as mentioned ones
For skins that make use of beat snap coloring, consider correcting the colors of the notes to what they would be if the line spam wasn't there, or deliberating making the colors super chaotic (similiar to the ending of Storn's Prophet of the Last Eclipse map).
Beat snap colors edited to be what they were without the line spam
The SV effects here feel inconsistent, and clunky(?)
I found that putting notes on 222731 and then using a linear -1 => 1 for the sounds worked okay and felt cleaner
Changed to IceSV linears
Place notes here and every other place like this
Denied; the main reason for the negative SV gimmick here is to "fake out" the player like in the osu! storyboard map/Clone Hero modchart of the short version, I believe the SV provides representation for this sound in that manner
There are sounds that could be represented with funny line spam that aren't
Funny line spam added
interesting sound in this line spam isn't represented and would be cool to be represented
Added flicker SV and linear SV to represent this sound
Start the 1.00x scrolling here
Added
Unhide this line, start hiding lines a beat after instead
Done
Add a line here to be consistent with the surrounding context, or hide certain lines so that there's one line every 4 beats to reflect the time signature.
Didn't notice that line wasn't there, added line
Place notes here for sound, numbers will need to be fiddled with a little to normalize the flickers to exactly -1.00x
Notes added, timing points utilized to delete a line that would be out of place. Imprecise SV also found and edited to fully overlap notes, and the flickers should be close enough to -x1.00 to create the effect fully
Sounds like these could be mapped with a bit more "impact"
Changed a rice note into an LN in each of the two jumps
On second thought, I feel adding an LN is a bit excessive. The other idea of simply adding another note to make it a triple would create a minijack, which I personally don't want. Denied
Hide timing line here, start showing timing lines a beat later. (This is purely for aesthetics.)
Done
the chord could move somewhere so it won't create unintentional stack due how fast the bpm & sound is
365813|3,365873|4,365933|3,366053|3,366173|2,366293|2,366413|2 ^
368813|2,368933|2,369053|2 move one of them somewhere that isn't creating jack
Pattern edited around these areas to avoid anchors
if i'm not mistaken, every melody you represent as a pair of 1/1 LN (example: 345713|3,345833|1,346193|2,346313|3)
would you remake the highlighted notes (main post) into simple one? (example: )
whoops i forgot to triple that first note
I used hands to signify the melody, not necessarily a pair of 1/1 LNs
The pattern suggested (the right-hand only section) is a very big difference from the other patterns in the LN section without much reasoning, so I'll decline this
i think there should be another note between these notes, the sound is continuous (5x 1/4)
sorry, i mean 5x 1/2
102621|4,102842|4,102842|2 same
106068|4,106278|4 same
109330|1,109528|1 same
and so on, please check and add them
if you argued, see 139584|3,139674|4,139765|3,139855|4,139946|3 as reference
142166|3,142355|3 need another note between them too
145259|3,145458|2 ^
148523|3,148733|3 ^
149367|3,149580|3 ^
Applied for consistency (I tried removing the 4th note in each stream, but that resulted in the peak BPMs being anti-climactic)
21365 adding note wouldn't hurt gameplay, especially no sv there
29045 ^
I believe that leaving this sound uncharted helps add to the mysterious atmosphere by avoiding any real physical tension, i'll leave this pending incase another RS disagrees tho
If that was rude sorry bout that, also I changed my mind, i think it's fine, added the notes and applied a small pattern change shortly after it
mentioned timestamp above, could move into col 1 & add another note on previous snap (blue line) since the song is available and same as mentioned ones
17346 doesn't have a sound on it
Misclicked on reply; i'm not 100% sure what you're talking about, but declining because there isn't a sound at 17346 for a note to be placed on
Update: Looking later into the song, I noticed I used a pattern like this in 204731. Copied the pattern to the beginning for consistency