ok i tried to rework that section to be triples on the kicks, etc
its not super different, still just a variation of the section before it like it is musically, but i think it worked out to be just as fun to play
233316 to 236745 i think you need to rework for the sake of music representation, currently it gave confusion feeling to players due major sounds are ignored and background sound has same amount of major sound.
i'm saying, you should map everything as 1/4 with only single note, then double for really loud sound
155602 to 173602 i acknowledged your focus, but currently it makes no sense when you actually mapped 137316 parts as single without stack, then 146459 doubles with stack, then it goes very easy on 155602 further. the transition is so bad, i think you should follow the first one with reducing those doubles
Snap this back to 1/2
same issue with rhythm as the jumps in the other issue
jumps on right and left should be snapped to 1/4 with distances 3/4, 3/4, 2/4
tbh not sure what these notes 94031|2,94031|1,94602|3 are supposed to represent
I think 94459|2 should be a jump
so in essence im thinking something like this
ignored the kicks on sounds like there, put a triple on that sucker rather than at moments like 229174 which should be a double instead
ok i tried to rework that section to be triples on the kicks, etc
its not super different, still just a variation of the section before it like it is musically, but i think it worked out to be just as fun to play
ignored the synths?
unignored the synths
rather than putting a triple for each violin note, you should put a double for each violin note and a triple for every kick you missed
ok i changed the section to be just violin and kick
233316 to 236745 i think you need to rework for the sake of music representation, currently it gave confusion feeling to players due major sounds are ignored and background sound has same amount of major sound.
i'm saying, you should map everything as 1/4 with only single note, then double for really loud sound
would be really better representation if you made this as single stairs (4321), then the transition at 217888 will get perfectly makes sense
209745 missed a note?
199102 to 200102 would be better to be fully mapped with 1/4 (you can create either stairs or smth), then use 1/2 on 200316 to 201173
these aren't as loud as previous double imo, would better to reduce
no sound?
from 178602 to 180602 are actually 5x 1/4 sound, followed by 6x 1/4, lastly a 1/8 burst
currently is hardly follows the music, consider reworking
you will know what i meant when you listen to it carefully
155602 to 173602 i acknowledged your focus, but currently it makes no sense when you actually mapped 137316 parts as single without stack, then 146459 doubles with stack, then it goes very easy on 155602 further. the transition is so bad, i think you should follow the first one with reducing those doubles
137316 add more note due how major the sound is
128173 to 129245 would propose full single note of 1/4 to make better transition
put it on col 3 to reduce stress on 4th
did you just litter? nah, i mean dump? i hear nothing there
consistency issue? check 118102
i see no particular reason to make it 4 stack, since the sound is actually just 3 stack
85888 i think it would be very clear intention if you mapped full 1/4 until 86673 instead of broken or a pair of note
full 1/4 from 93888 until 95816 too
would like to change that into discord pic that i sent on #mapping for better music representation
same with 84316 but different arrangement
check https://media.discordapp.net/attachments/526869603515760659/824320978091900969/unknown.png?width=868&height=488
nvm, here
also 88888|3,88888|4,88960|2,88960|1,89103|3,89103|4,89174|2,89174|1 & 93460|1,93460|2,93531|3,93674|3,93674|4,93745|2
wait for my instruction to update it (max day is 4 day to update) (otherwise, not my responsibility)
update after finish all the mod, then resolve this
no sound?
unique part of music didnt realize, now fixed
would need to delete this due overmap or doesn't represent music very well
yes was mistake to map heavy on buildup now fixed