Specifically from 97058 onward, I did not want to include very long jumpstreams, so jumps are used very sparsely. They're mainly representing either stronger sequence starting/ending sounds, like crashes or snares at the end of long streams OR more general percussion, assuming the streams are short and not too difficult to execute.
I do like the way the ending is currently mapped but am open to suggestions if there are any
you can leave these lines unhidden in hard
Sometimes your 1/4 streams include jumps to represent percussion(?) and sometimes they don't.
specifically from 97058 onward
Specifically from 97058 onward, I did not want to include very long jumpstreams, so jumps are used very sparsely. They're mainly representing either stronger sequence starting/ending sounds, like crashes or snares at the end of long streams OR more general percussion, assuming the streams are short and not too difficult to execute.
I do like the way the ending is currently mapped but am open to suggestions if there are any