TatsumiyaTEK #02
Hayakore Tatsumi

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Created by: Ceciliya
Submitted: about 3 years ago
Ranked: about 3 years ago
Source: TatsumiyaTEK UltimateMegas
Tags:
Jumpstream, Stamina, Handstream, Nerdcore, Hardtek, Frenchcore, 200Core
BPM: 200
Length: 4:58
Passes/Fails: 304 / 675

[4K] 28.85 - #02

Accepted
Issue
Skalim
User
about 3 years ago

Apply all the suggerences made on https://quavergame.com/mapset/map/36504/mods#mod_2602 and mirror the pattern, the copypaste is so evident at gameplay.


Ceciliya
Creator
about 3 years ago

i think its fine since its the exact same as the intro, and this goes against the whole idea of "consistency" but ive mirrored it cause i guess it makes it more interesting

Accepted
Suggestion
Skalim
User
about 3 years ago

This feels like you can do this like a trill, consider it as an ending of the pattern, maybe it can help.

Accepted
Issue
Skalim
User
about 3 years ago

This starts on 258346, rearrange

Accepted
Issue
Skalim
User
about 3 years ago

This starts on 257746, rearrange

Accepted
Issue
Skalim
User
about 3 years ago

This actually starts on 257146, rearrange this little thing

Accepted
Issue
Skalim
User
about 3 years ago

Missed a note for cymbal (reference: 254596|2,254596|3,254596|4,255796|1,255796|3,255796|4)

Accepted
Issue
Skalim
User
about 3 years ago

I am starting to thing that this spots are intentional… why (missed a note)

Accepted
Issue
Skalim
User
about 3 years ago

Missed a note here

Accepted
Issue
Skalim
User
about 3 years ago

Missed a note here

Accepted
Issue
Skalim
User
about 3 years ago

I can't understand exactly what you are following with that transition, because 248596|1,248596|3,248671|2,248671|4,248746|1,248746|3,248821|2,248821|4 this feels like a nonsense, then you stopped to follow the jumpstreams for emphazise on drums, which feels actually out of place at gameplay, consider rearrange it.

Accepted
Issue
Skalim
User
about 3 years ago

You missed a note here, add

Accepted
Issue
Skalim
User
about 3 years ago

Here and 246946 you missed some notes, add.

Accepted
Issue
Skalim
User
about 3 years ago

You missed one here, add

Accepted
Issue
Skalim
User
about 3 years ago

Why is this triple when the patterns of above are doubles? (reference: 236596|1,236596|4,237196|3,237196|4,237796|2,237796|3,238096|2,238096|1)

Accepted
Issue
Skalim
User
about 3 years ago

Delete this, not sound justified

Denied
Issue
Skalim
User
about 3 years ago

There's not sound that can justify these doubles. erase them, then you can think in a variation of 208096|1,208096|2,208171|3,208171|4,208246|1,208246|2 in note placement (maybe 14/23/14)


Ceciliya
Creator
about 3 years ago

i think its perfectly fine, not changing it

Accepted
Suggestion
Skalim
User
about 3 years ago

Maybe you can make this more intense adding more notes on the cymbals and some drums (example: 205396, 205996, 206596, etc)

Accepted
Issue
Skalim
User
about 3 years ago

Delete this, you are not following nothing here

Accepted
Issue
Skalim
User
about 3 years ago

This is double, but 174046|1,174046|2,174046|4 and 178846|1,178846|2,178846|4 are triple, add one

Accepted
Issue
Skalim
User
about 3 years ago

You can rearrange the snap of this like 166846|4,166884|3,166921|2,166959|1 for make it coherent with the sound

Denied
Issue
Skalim
User
about 3 years ago

You are starting to mix the "boink" with the drum, if you want to follow them consistently, make the drum + boink triples, or follow just one (example: 163696 and 163996 can be triples, and all the drums like 162196|2,162496|1,162796|2,163096|1,163396|1 can be triples too)… for this case since its not overmapped, i suggest to erase 166096|4


Ceciliya
Creator
about 3 years ago

only following the sound here, dont really care if it gets mixed with the drums cause thats not the focus.

Ignored
Issue
Skalim
User
about 3 years ago

Add a note here, boink


Ceciliya
Creator
about 3 years ago

theres already a note here?

Accepted
Issue
Skalim
User
about 3 years ago

i can let pass this, but if you are following this extra drum, you should add notes on 142471 and 142546

Accepted
Issue
Skalim
User
about 3 years ago

Delete this, you are not doing doubles at red lines… but also is a good idea to follow the pitch of the voice and make them doubles… up to you (but d e l e t)


Ceciliya
Creator
about 3 years ago

not following the voice, but i did remove this jump

Ignored
Issue
Skalim
User
about 3 years ago

No voice here, delete


Skalim
User
about 3 years ago

and here ends the mod of the first section

Ignored
Issue
Skalim
User
about 3 years ago

Move this to 28171, voice pitching

Ignored
Issue
Skalim
User
about 3 years ago

No voice, erase them, then make 27646|2,27946|1 doubles and following https://quavergame.com/mapset/map/36504/mods#mod_2603 this criteria

Ignored
Issue
Skalim
User
about 3 years ago

Move this to 26671, voice pitching

Denied
Issue
Skalim
User
about 3 years ago

No voice on these spots, delete


Ceciliya
Creator
about 3 years ago

dont think you understand what im going for, not following the voice.

Ignored
Issue
Skalim
User
about 3 years ago

why is this entire section full of 21946|1,22021|2,22096|3 this, then you transitioned abruptly to 24196 voice following? rearrange all by following the pitch and following the suggerence made on https://quavergame.com/mapset/map/36504/mods#mod_2602


Ceciliya
Creator
about 3 years ago

cause I can? dunno what this means

Ignored
Issue
Skalim
User
about 3 years ago

No voice, delete


Ceciliya
Creator
about 3 years ago

changed how it was charted here

Accepted
Issue
Skalim
User
about 3 years ago

You can add a note for snare here because you did the same on 14521|2 (or erase the suggested spot)

Ignored
Issue
Skalim
User
about 3 years ago

You can add here and delete 19021|3, voice pitch

Ignored
Issue
Skalim
User
about 3 years ago

No voice, you can delete this

Denied
Suggestion
Skalim
User
about 3 years ago

is this voice or snare? because there's no voice, which means that you are mapping the snare here without apparent reason


Ceciliya
Creator
about 3 years ago

its charted to the same sound the previous 7 jumps are charted too, which you can clearly hear

Denied
Issue
Skalim
User
about 3 years ago

If you want to follow the snare of the background, do it like this, but make it consistent, otherwise erase this (reference: 18121 no note here and 19321 no note, evidencing that you are nor following the snare or you lost the focus).


Skalim
User
about 3 years ago

With this, you can add a note on 13246 and make this pattern 12946|4,12946|3,13096|2,13096|1,13396|2,13396|1,13546|3,13546|4 like jacks, just like you did on 17596|1,17596|2,17746|2,17746|4,17896|1,17896|3,18046|3,18046|4

Denied
Issue
Skalim
User
about 3 years ago

This section: 12346 to 30796 is crearly inconsistent due that you are following the voice and drums but sometimes you ignore the voice. I could let it pass if the ignored sections were consistent during the gameplay but this is not the case so, this mod is going to be centered in making this section more coherent during gameplay. Starting with:

12421|3 erasing this note and adding a note on 12346 since the patterns without streams are doubles on this section


Ceciliya
Creator
about 3 years ago

not charting voice here at all

Ceciliya
Creator
about 3 years ago

besides 16.695. other than that its just building

Ceciliya
Creator
about 3 years ago

and trills

Ceciliya
Creator
about 3 years ago

and trills