i think its fine since its the exact same as the intro, and this goes against the whole idea of "consistency" but ive mirrored it cause i guess it makes it more interesting
I can't understand exactly what you are following with that transition, because 248596|1,248596|3,248671|2,248671|4,248746|1,248746|3,248821|2,248821|4 this feels like a nonsense, then you stopped to follow the jumpstreams for emphazise on drums, which feels actually out of place at gameplay, consider rearrange it.
You are starting to mix the "boink" with the drum, if you want to follow them consistently, make the drum + boink triples, or follow just one (example: 163696 and 163996 can be triples, and all the drums like 162196|2,162496|1,162796|2,163096|1,163396|1 can be triples too)… for this case since its not overmapped, i suggest to erase 166096|4
Delete this, you are not doing doubles at red lines… but also is a good idea to follow the pitch of the voice and make them doubles… up to you (but d e l e t)
If you want to follow the snare of the background, do it like this, but make it consistent, otherwise erase this (reference: 18121 no note here and 19321 no note, evidencing that you are nor following the snare or you lost the focus).
This section: 12346 to 30796 is crearly inconsistent due that you are following the voice and drums but sometimes you ignore the voice. I could let it pass if the ignored sections were consistent during the gameplay but this is not the case so, this mod is going to be centered in making this section more coherent during gameplay. Starting with:
12421|3 erasing this note and adding a note on 12346 since the patterns without streams are doubles on this section
Apply all the suggerences made on https://quavergame.com/mapset/map/36504/mods#mod_2602 and mirror the pattern, the copypaste is so evident at gameplay.
i think its fine since its the exact same as the intro, and this goes against the whole idea of "consistency" but ive mirrored it cause i guess it makes it more interesting
This feels like you can do this like a trill, consider it as an ending of the pattern, maybe it can help.
This starts on 258346, rearrange
This starts on 257746, rearrange
This actually starts on 257146, rearrange this little thing
Missed a note for cymbal (reference: 254596|2,254596|3,254596|4,255796|1,255796|3,255796|4)
I am starting to thing that this spots are intentional… why (missed a note)
Missed a note here
Missed a note here
I can't understand exactly what you are following with that transition, because 248596|1,248596|3,248671|2,248671|4,248746|1,248746|3,248821|2,248821|4 this feels like a nonsense, then you stopped to follow the jumpstreams for emphazise on drums, which feels actually out of place at gameplay, consider rearrange it.
You missed a note here, add
Here and 246946 you missed some notes, add.
You missed one here, add
Why is this triple when the patterns of above are doubles? (reference: 236596|1,236596|4,237196|3,237196|4,237796|2,237796|3,238096|2,238096|1)
Delete this, not sound justified
There's not sound that can justify these doubles. erase them, then you can think in a variation of 208096|1,208096|2,208171|3,208171|4,208246|1,208246|2 in note placement (maybe 14/23/14)
i think its perfectly fine, not changing it
Maybe you can make this more intense adding more notes on the cymbals and some drums (example: 205396, 205996, 206596, etc)
Same as https://quavergame.com/mapset/map/36504/mods#mod_2622
Same as https://quavergame.com/mapset/map/36504/mods#mod_2622
Delete this, you are not following nothing here
This is double, but 174046|1,174046|2,174046|4 and 178846|1,178846|2,178846|4 are triple, add one
Same as https://quavergame.com/mapset/map/36504/mods#mod_2619,
You can rearrange the snap of this like 166846|4,166884|3,166921|2,166959|1 for make it coherent with the sound
You are starting to mix the "boink" with the drum, if you want to follow them consistently, make the drum + boink triples, or follow just one (example: 163696 and 163996 can be triples, and all the drums like 162196|2,162496|1,162796|2,163096|1,163396|1 can be triples too)… for this case since its not overmapped, i suggest to erase 166096|4
only following the sound here, dont really care if it gets mixed with the drums cause thats not the focus.
Add a note here, boink
theres already a note here?
i can let pass this, but if you are following this extra drum, you should add notes on 142471 and 142546
You can follow this more accurately at 1/8 snap then do 51196|4,51296|3,51396|2,51496|1,51596|4,51696|3 on 1/4 snap.
Delete this, you are not doing doubles at red lines… but also is a good idea to follow the pitch of the voice and make them doubles… up to you (but d e l e t)
not following the voice, but i did remove this jump
No voice here, delete
and here ends the mod of the first section
Move this to 28171, voice pitching
No voice, erase them, then make 27646|2,27946|1 doubles and following
https://quavergame.com/mapset/map/36504/mods#mod_2603
this criteriaMove this to 26671, voice pitching
No voice on these spots, delete
dont think you understand what im going for, not following the voice.
why is this entire section full of 21946|1,22021|2,22096|3 this, then you transitioned abruptly to 24196 voice following? rearrange all by following the pitch and following the suggerence made on https://quavergame.com/mapset/map/36504/mods#mod_2602
cause I can? dunno what this means
No voice, delete
changed how it was charted here
You can add a note for snare here because you did the same on 14521|2 (or erase the suggested spot)
You can add here and delete 19021|3, voice pitch
No voice, you can delete this
is this voice or snare? because there's no voice, which means that you are mapping the snare here without apparent reason
its charted to the same sound the previous 7 jumps are charted too, which you can clearly hear
If you want to follow the snare of the background, do it like this, but make it consistent, otherwise erase this (reference: 18121 no note here and 19321 no note, evidencing that you are nor following the snare or you lost the focus).
With this, you can add a note on 13246 and make this pattern 12946|4,12946|3,13096|2,13096|1,13396|2,13396|1,13546|3,13546|4 like jacks, just like you did on 17596|1,17596|2,17746|2,17746|4,17896|1,17896|3,18046|3,18046|4
This section: 12346 to 30796 is crearly inconsistent due that you are following the voice and drums but sometimes you ignore the voice. I could let it pass if the ignored sections were consistent during the gameplay but this is not the case so, this mod is going to be centered in making this section more coherent during gameplay. Starting with:
12421|3 erasing this note and adding a note on 12346 since the patterns without streams are doubles on this section
not charting voice here at all
besides 16.695. other than that its just building
and trills
and trills