†Breakcore Strikes Back†
KEMOMIMI EDM SQUAD

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Created by: Fullest
Submitted: almost 4 years ago
Ranked: over 3 years ago
Source: KEMOMIMI EDM SQUAD -interlude-
Tags:
かたぎり, katagiri, サビ, sabi, hardcore, mashcore, electronic
BPM: 130
Length: 5:13
Passes/Fails: 671 / 3472

[4K] 27.80 - Final Boss

Accepted
PLAYHONKAI
User
over 3 years ago

tbh just fix as many weird inconsistent patterning issues as you can and i think its ready for ranked

Denied
Issue
PLAYHONKAI
User
over 3 years ago

another random hand


Fullest
Creator
over 3 years ago

Not random, there's an extra kick there

Fullest
Creator
over 3 years ago

This does point out an inconsistency that I didn't notice previously though, so I've addressed that.

Accepted
Suggestion
PLAYHONKAI
User
over 3 years ago

moving this up to the blue line would make it better imo

Denied
Issue
PLAYHONKAI
User
over 3 years ago

random hand again idk fix all similar issues


Fullest
Creator
over 3 years ago

Keeping as hand, see https://quavergame.com/mapset/map/37472/mods#mod_3870 for reasoning

Accepted
Issue
PLAYHONKAI
User
over 3 years ago

random inconsistent hand again, change to jump

Accepted
Issue
PLAYHONKAI
User
over 3 years ago

remove this hand as its not consistent with other similar sounds here


Fullest
Creator
over 3 years ago

There is a sound there, but seems I was inconsistent in representing it. Keeping this as a hand and moving some of those others from jumps to hands.

Denied
Suggestion
Noch Einen
User
over 3 years ago

my man….this is cruel, you could do this https://i.imgur.com/A36bs17.jpg since the first 2 sound are same, but next 2 are lowered. you should do some arrangement if my suggestion not into your taste


Noch Einen
User
over 3 years ago

32307 same stuff

Noch Einen
User
over 3 years ago

36000 ^

Fullest
Creator
over 3 years ago

I see where you're coming from, but this difficulty is very intentional to help signal to the player that things won't stay as easy as they are during the intro. (I do not assume all players use preview before trying a map)

Also this section is just 130bpm so it's really not very hard especially relative to the rest of the map.

Noch Einen
User
over 3 years ago

i see

Accepted
Issue
Fullest
Creator
over 3 years ago

I made a jack here, but not at 222230|1,222346|1 so I have edited them to match. Required some other rearranging for the pattern to flow.

Accepted
Issue
Skalim
User
over 3 years ago

You forgot a double here, add one

Denied
Issue
Skalim
User
over 3 years ago

Here you followed this as doubles but 211615 is different when the pitch is the same, better follow the single/double pattern on both parts


Fullest
Creator
over 3 years ago

Where it's singles there is a piano with no drum, but the doubles have both piano and drum. This also helps illustrate the slow increase of intensity during the slow part.

Denied
Suggestion
Skalim
User
over 3 years ago

Why is this a single when the pitch is at the same intensity as 149538? maybe add one more note at 149654


Fullest
Creator
over 3 years ago

Sounds different to me, I think the single note for this is fine.

Accepted
Issue
Skalim
User
over 3 years ago

Drum sound, add one note here

Accepted
Suggestion
Skalim
User
over 3 years ago

i can't hear anything at these spots, you can erase that notes, it actually feels better with the little transition of 142038


Fullest
Creator
over 3 years ago

There is a sound at 141749|3 but you're right about 141865|1, so I've removed one of these.

Accepted
Issue
Skalim
User
over 3 years ago

did you missed a double here?

Accepted
Suggestion
Skalim
User
over 3 years ago

There is drum sound, add one note

Denied
Issue
Skalim
User
over 3 years ago

I can't hear anything here and the sounds on 116307|1,116307|4,116423|1,116423|2 are actually strong enough for be triples.

Erase 116365|3 and add one at 116308, 116423 and 116538 for make them coherent with the pitch of the song


Fullest
Creator
over 3 years ago

It's kind of hard to hear at 50%, but at 100% you'll hear this represents a simplified version of the higher pitch sound (I don't know the name of the instrument). I did notice that 117115 was a single rather than a double, so I have corrected that.

Accepted
Issue
Skalim
User
over 3 years ago

Is this single intentional? because sometimes you follow the voice as doubles and drums as doubles, but here we have a strong drum but is mapped as a single so, you can add one more note here

Ignored
Suggestion
Skalim
User
over 3 years ago

this got the same intensity as the doubles of behind, add one more note


Fullest
Creator
over 3 years ago

No longer relevant due to another change

Ignored
Suggestion
Skalim
User
over 3 years ago

I can't hear anything that can justify these notes, no voice or drum at all, delete?


Fullest
Creator
over 3 years ago

It's not an exact mapping, but these notes were intended to represent the voice. That said, I've modified this to match a later pattern that I feel is more accurate at 99807|3,99807|2,99865|1,99865|4,99980|3,100038|4

Accepted
Issue
Skalim
User
over 3 years ago

This part is not coherent with your patterning at 66692, for example: 66692|4,66807|1,66807|2,66923|3,66923|4 you did a single/double/double without jacks, but before you did something like 59307|1,59307|2,59423|1,59423|2,59423|4,59538|2,59538|1 double/triple/double with jacks, also 59769|2,59769|4,59884|2,59884|4,59999|3,59999|4,59999|1 is denser than 67153|2,67153|3,67269|1,67269|3,67384|1,67384|2 and the structure is different (jack of three vs stair of jacks), i suggest rearrange one of them for make it coherent with each other

Accepted
Issue
Skalim
User
over 3 years ago

This should be a 1/3 snap, move 58038|3 to 58000, then add a note at 58077, you can hear it at 50% playback.

Accepted
Suggestion
Skalim
User
over 3 years ago

i can clearly hear a drum here, add one

Accepted
Suggestion
Skalim
User
over 3 years ago

I can hear that this is stronger than the mayority of the drums behind this, add one more note?

Accepted
Suggestion
Skalim
User
over 3 years ago

I can hear the drum here, add a note, then add one more note on 49615 for the strong drum, maybe you missed that

Accepted
Suggestion
Skalim
User
over 3 years ago

I can hear a sound here, meanwhile on 49327 i can hear something but more weak (which serves as a reference), add a note at 49096

Accepted
Suggestion
Skalim
User
over 3 years ago

I can hear a sound here, you can add a note.