Overall the map has a lot of issues regarding overall structure of the mapping itself (being judged as the music is being represented by the mapping). It has very nice concepts, but there's no variation in those concepts since you copypasted them (which is not that wrong because some of them got mirrored and got insta balanced), so after applying the mods (i hope most of them), it will be ready to go ^^
Since here you started to increase the density of the vocals, you have to make turn these 138013|6,138291|7,138568|1,138846|2 into doubles since you are establishing a difference between this section and the previous one
This section has been played already so please mirror since it's not the job of only one hand to perform the vocals, and if that were the case you would have to change almost more than the 60% of the map since you were supporting the vocals with the left hand
Mirror this whole section since it has been played already and it has just been copypasted to avoid the constant monotony of the map/song (applying the mods that were given in the previous section of course, or at least the ones you accepted)
Mirror this since you've been overusing the right hand for almost everything (something like starting out with the quad at 1/2/3/5 column) and in order to avoid the minijack, move 106624|1 to the center
i like the right hand, i dont understand why balancing the easy sections can lend to better balance overall, imo on easy sections column placement is irrelevant for stuff like this, its not even part of the map
this needs to be hit on both hands because its a pronounced vocal, but a spread out double like that looks unimpressive and feels less satisfying to hit, it doesnt go to the song as well
Remove those minijacks since in the whole section there wasn't any of that (those kind of minijacks, even at low bpm can affect gameplay a lot, so be careful)
i thought they were interesting and made the map a bit more challenging, however if you really believe theyll make the map better i can remove them. Thing is if i remove the jacks here then the map becomes extremely easy to rate up n stuff and the highest difficulty sections get much closer to the average difficulty of the map
Basically the double should be a triple and the triple (which again, as in 48568|4,48568|5,48568|3) should be a double (in this case, because this section is following a different density. And in order to keep the gameplay quality, you can do the following:
-Add a note at the 5th column to the double
-Delete the 3rd column note to the triple
-move 57457|5,57457|4 1 column to the left to avoid the minijack
There's no sound to be mapped as a triple here, the only sound that is being played here it's just a subtle whistle, and literally you can't give priority of density to a almost non-existent sound, so please turn it into a simple note (if you wanna keep the gameplay quality, increase the density of the drums and you'll get the same result)
Clearly there's a difference of intensity from the instruments and you mapped the most quiet drum as a triple and the loudest one as a double; it shouldn't be like that (also if you're gonna keep that structure, please make 47874|7,47874|6 a triple) or else turn 48430|1,48430|2 a triple following the first idea
I made the first chord in this sequence a triple cuz its the beginning of this sequence. It starts with a big whoooosh bang kinda thing which deserves a 3 note chord for the feeling of it swooping in
Okay you kinda dumped this section but suddenly a wild quintuplet appears from nowhere (maybe it's the addition of the chords that were previously mapped, but this is completely out of place, you can even map it as a quad and it would look more accurate (but it should be a triple), but why a quintuplet lol (i'm also addressing 32874|4,32874|6,32874|7,32874|5,32874|3, 37318|5,37318|4,37318|3,37318|2,37318|1, 41763|4,41763|6,41763|7,41763|2,41763|1). Maybe i'm missing an instrument that you were focusing on and i'm not hearing it, so i would like to know the reason behind it
i made it a quint to take up all available space in this section. very satisfying to go "that im" with the doubles, slap with the quint, then "such a" with a satisfying mirror of the previous two vocals. I guess it could work as a quad but a triple just has no impact to it, its not satisfying at all
By the way, the added note should be located in the 3rd column and not in the center, since the other doubles were added at the center to not collide with the 2nd LN, and here there is no 2nd LN
i made it harfder at the end cuz its the end of the chart and itll keep the players interest a little more and give them something to look forward to at the end of the chart, it gives them a reason to keep playing to the end n stuff
Is there a reason of why those are quads instead of triples? because the entire section is triples and there's not a significan layering that you can explode there, specially because you choose the lowest of the sounds lmao
Yea, i know, some copypasting techniques are necessary sometimes, but when the core of the song is full of chord of 1234, 123 (or lets call it, the lineal patterns) it feels like the mapper just died at this point, and with core i mean pattern with 35 mins of relevancy during gameplay. For enter in context, you are presenting the map two times without any variation more than mirror, this could present a situation where the player says "oh, its all over again" and lose interest in keep playing, which is the contrary focus of the mapper. You want your players interested on your maps and your style, make the patterns more varied, rearrange the entire section including 108986, also apply the mods of below
i would be taken aback and quite confused if this part of the song played any differently than the first one, doesnt seem like theres much a reason for it musically, restructuring the entire section seems redundant if the rhythms and concepts are all the same
cuz its triples going across the screen! :D the reason why thats a quad is because for this entire section the spacebar is used exclusively for the vocals and here if i want to keep with the visuals of this pattern i need to remove the spacebar which makes it play really weird
This feels like you made these spots denser because potato… Since this is a dump, you should justify some notes following the layering of the instrument, otherwise its going to be a mess and the player is going to lose the focus between the music and the pattern (which note is following X instrument, etc)
there are no notes to any instruments during this section, when the vocals ended i decided to have simple 1/4 cuz thats a neat division of the 1/8 used for the vocal dump which makes it easy to play and time
Is there a reason of why the voice is a quad and the drum is triple, then on 30930 the voice AND the drum is triple? (reference: 31624|6,31624|5,31624|2,31763|1,31763|4,31763|5) because we can let pass 32319 for make a variation of the patterning since the rhythm doesn't change during all the song, but this feels strange to follow with those transitions, specially when you see the pattern seven times during gameplay
Overall the map has a lot of issues regarding overall structure of the mapping itself (being judged as the music is being represented by the mapping). It has very nice concepts, but there's no variation in those concepts since you copypasted them (which is not that wrong because some of them got mirrored and got insta balanced), so after applying the mods (i hope most of them), it will be ready to go ^^
Since the vocals turns into a synth that starts to increase at pitch, it would fit better to map it as bursts
i think it wouldnt play well, it would feel extremely unsatisfying and be a nightmare to acc
Same as https://quavergame.com/mapset/map/38238/mods#mod_3103
Same as https://quavergame.com/mapset/map/38238/mods#mod_3100
Same as https://quavergame.com/mapset/map/38238/mods#mod_3100
Same as https://quavergame.com/mapset/map/38238/mods#mod_3110
To give it a twist and not kill that right hand after putting everything to one side of the 7 available columns, please mirror it
i wouldnt be able to play this pattern well with my left hand, if people cant hit it with their right they can mirror it
(the map that is, with the mirror mod)
Since technically all of your vocals were focused as doubles, please increase the density of these ones too
yes!
Since here you started to increase the density of the vocals, you have to make turn these 138013|6,138291|7,138568|1,138846|2 into doubles since you are establishing a difference between this section and the previous one
tried it and plays well! good suggestion!
This section has been played already so please mirror since it's not the job of only one hand to perform the vocals, and if that were the case you would have to change almost more than the 60% of the map since you were supporting the vocals with the left hand
Ignore this, the mirror was applied afterwards, i lov u
Missing a triple here (vocal+drum)
added a note
Mirror this whole section since it has been played already and it has just been copypasted to avoid the constant monotony of the map/song (applying the mods that were given in the previous section of course, or at least the ones you accepted)
i chose not to mirror this one because i mirrored the last chorus, kinda arbitrary thought process idk
Mirror this since you've been overusing the right hand for almost everything (something like starting out with the quad at 1/2/3/5 column) and in order to avoid the minijack, move 106624|1 to the center
i like the right hand, i dont understand why balancing the easy sections can lend to better balance overall, imo on easy sections column placement is irrelevant for stuff like this, its not even part of the map
This should be a double if you (keep) following the overall density and care about the intensity of sounds
this needs to be hit on both hands because its a pronounced vocal, but a spread out double like that looks unimpressive and feels less satisfying to hit, it doesnt go to the song as well
Here i have a question, if this section 32318|1,32318|2,32457|4,32457|5,32596|6,32596|7,32735|2,32735|1,32874|4,32874|6,32874|7,32874|5,32874|3,33013|2,33013|1,33152|6,33152|7,33291|4,33291|5 is made like that, shouldn't this section have those single notes as doubles? if not, why?
one is during the chorus, the other isnt
Again, reverting the intensity of the sounds, the 1st one is louder than the other one, so please make the 1st one a quad and the 2nd one a triple
https://quavergame.com/mapset/map/38238/mods#mod_3059
Again, the single that should be double thing
Turn it into a double to keep the flow of the section (you were following double -> quad, double -> quad)
you're right but i like the quad here because theres one of those aforementioned DONG sounds so i felt like it had to be a quad
Missing a double/triple here (up to your judgement which one to choose)
Also i'm mentioning those too:
71207|7
72318|6
im not mapping the drum hits here, the only sounds being mapped here are the synth, the vocals (on the middle column), and the big DONG sounds
This break is kinda odd since you were focusing in the vocals the whole time until now, maybe add some LNs?
i think its really cool and fits exactly with how i hear the song, in my eyes this is the perfect representation of my interpretation of the song
Remove those minijacks since in the whole section there wasn't any of that (those kind of minijacks, even at low bpm can affect gameplay a lot, so be careful)
i thought they were interesting and made the map a bit more challenging, however if you really believe theyll make the map better i can remove them. Thing is if i remove the jacks here then the map becomes extremely easy to rate up n stuff and the highest difficulty sections get much closer to the average difficulty of the map
Basically the double should be a triple and the triple (which again, as in 48568|4,48568|5,48568|3) should be a double (in this case, because this section is following a different density. And in order to keep the gameplay quality, you can do the following:
-Add a note at the 5th column to the double
-Delete the 3rd column note to the triple
-move 57457|5,57457|4 1 column to the left to avoid the minijack
again, these triples exist to anchor the pattern into the map rather than represent a sound in the song, it makes for a better player experience
There's no sound to be mapped as a triple here, the only sound that is being played here it's just a subtle whistle, and literally you can't give priority of density to a almost non-existent sound, so please turn it into a simple note (if you wanna keep the gameplay quality, increase the density of the drums and you'll get the same result)
Same case with 48846|1,48846|2,48846|4
i thought they played well, if i made them all doubles it would feel empty and boring, the triples also anchor the rhythm to make it easier to play
Clearly there's a difference of intensity from the instruments and you mapped the most quiet drum as a triple and the loudest one as a double; it shouldn't be like that (also if you're gonna keep that structure, please make 47874|7,47874|6 a triple) or else turn 48430|1,48430|2 a triple following the first idea
I made the first chord in this sequence a triple cuz its the beginning of this sequence. It starts with a big whoooosh bang kinda thing which deserves a 3 note chord for the feeling of it swooping in
Okay you kinda dumped this section but suddenly a wild quintuplet appears from nowhere (maybe it's the addition of the chords that were previously mapped, but this is completely out of place, you can even map it as a quad and it would look more accurate (but it should be a triple), but why a quintuplet lol (i'm also addressing 32874|4,32874|6,32874|7,32874|5,32874|3, 37318|5,37318|4,37318|3,37318|2,37318|1, 41763|4,41763|6,41763|7,41763|2,41763|1). Maybe i'm missing an instrument that you were focusing on and i'm not hearing it, so i would like to know the reason behind it
i made it a quint to take up all available space in this section. very satisfying to go "that im" with the doubles, slap with the quint, then "such a" with a satisfying mirror of the previous two vocals. I guess it could work as a quad but a triple just has no impact to it, its not satisfying at all
missing a double here (you mapped this sound as a double here 22041|5,22041|4,22318|7,22318|4, here 24263|6,24263|4,24541|4,24541|7, etc)
i think it plays worse with the added middle note (and its not prominent or established yet)
It's already established afterwards, and also i'm evaluating mapping, not gameplay
It's already established afterwards, and also i'm evaluating mapping, not gameplay
By the way, the added note should be located in the 3rd column and not in the center, since the other doubles were added at the center to not collide with the 2nd LN, and here there is no 2nd LN
Since in this section you were following this exact same sound as a double (like 3430|3,3430|6, 4541|1,4541|5, 5652|2,5652|5, 6763|2,6763|4, 8985|5,8985|3) you should turn it into a double (with 10096|6 and 18985|1 as well)
i did indeed miss this double
I can actually let pass this pattern IF you fix https://quavergame.com/mapset/map/38238/mods#mod_3060, also on 162319, making the triples quads and doubles like triples without justification is actually a bad practice for overmap a pattern because "farm". Try to make denser JUST the strongest drums of the song, like 162875 and 165097 (reference: doing triple 163430 and double 163986), also apply the mod of https://quavergame.com/mapset/map/38238/mods#mod_3056
i made it harfder at the end cuz its the end of the chart and itll keep the players interest a little more and give them something to look forward to at the end of the chart, it gives them a reason to keep playing to the end n stuff
Is there a reason of why those are quads instead of triples? because the entire section is triples and there's not a significan layering that you can explode there, specially because you choose the lowest of the sounds lmao
i feel they anchor the pattern and make it easier to feel and play, may be down to change if you are really persistent on this issue
Yea, i know, some copypasting techniques are necessary sometimes, but when the core of the song is full of chord of 1234, 123 (or lets call it, the lineal patterns) it feels like the mapper just died at this point, and with core i mean pattern with 35 mins of relevancy during gameplay. For enter in context, you are presenting the map two times without any variation more than mirror, this could present a situation where the player says "oh, its all over again" and lose interest in keep playing, which is the contrary focus of the mapper. You want your players interested on your maps and your style, make the patterns more varied, rearrange the entire section including 108986, also apply the mods of below
i would be taken aback and quite confused if this part of the song played any differently than the first one, doesnt seem like theres much a reason for it musically, restructuring the entire section seems redundant if the rhythms and concepts are all the same
Why is this a quad when 79541 could be a quad because of voice + drum? also why 80652 is not a quad too?
cuz its triples going across the screen! :D the reason why thats a quad is because for this entire section the spacebar is used exclusively for the vocals and here if i want to keep with the visuals of this pattern i need to remove the spacebar which makes it play really weird
This double feels like it should go on 62041, erase 61971|1 and rearrange
indeed
This feels like you made these spots denser because potato… Since this is a dump, you should justify some notes following the layering of the instrument, otherwise its going to be a mess and the player is going to lose the focus between the music and the pattern (which note is following X instrument, etc)
there are no notes to any instruments during this section, when the vocals ended i decided to have simple 1/4 cuz thats a neat division of the 1/8 used for the vocal dump which makes it easy to play and time
Is there a reason of why the voice is a quad and the drum is triple, then on 30930 the voice AND the drum is triple? (reference: 31624|6,31624|5,31624|2,31763|1,31763|4,31763|5) because we can let pass 32319 for make a variation of the patterning since the rhythm doesn't change during all the song, but this feels strange to follow with those transitions, specially when you see the pattern seven times during gameplay
i thought it played cooler
Here and 88569 maybe you forgot to add a note because there's actually voice.
there are no vocal sounds here