from 46636 to 63478 i think you should follow what pepega's focus (the notes). since he made it with SV that is generally different level from you and immensely hard on his diff.
what i said is: delete note that is available on you but not on pepega
This is what I actually meant by "uncomfortable transition" (and suggestion to maybe change the part after too, its on you whether you want to map it as triples or jumps tho)
to think that i suggested this, this is impossible.
from 105057 to 105584 could add 1/6 dump instead of 1/4, it feels too slow and less matching with the absurd sound
from 72557 to 80057, i don't get what you mean actually, by those inconsistent stuff, those paired chords. (example: 72557 & 72689, 73610 & 73742 etc)
i think you should choose 1 consistently
from 46636 to 63478 i think you should follow what pepega's focus (the notes). since he made it with SV that is generally different level from you and immensely hard on his diff.
what i said is: delete note that is available on you but not on pepega
from 89531 to 91834 same issue
27689 inconsistent spotted, see 36110 for reference (1/8 usage)
32228 forgot to double? see your previous double for the unknown / growl song
16965, 17097 might want to remove notes due how indistinguishable the sound is (by gameplay / as in 100% / 1 rates)
18149, 18413 ^
you could see the reference at 19202 19465
20255 same issue
Remove (Insane) or you could change to (Extra) / (Extreme) since the diff is not called as insane (due BPM & how dense you made the diff)
This is what I actually meant by "uncomfortable transition" (and suggestion to maybe change the part after too, its on you whether you want to map it as triples or jumps tho)
Check my mod regarding this timestamp again, you added too many triples lol
apply this note at 82689 and 84794 (you forgot)
the transition from the long anchor into hitting this is unnecessarily difficult, would be easier with a more comfortable pattern
why are these suddenly triples? just map as jumps
this entire part of the song is really inconsistent, would be better if mapped consistently as one type of pattern
this isnt as bad as the quad before, but I suggest making this SV easier to read as well because the map isnt SV focussed anyways
Same as before, I suggest starting the positive scroll a beat before the first note
mapping this with hands instead of jumps would probably make this part feel less out of place
(only map the timestamps I gave with triples, the rest is jumps)
adding a jump here wouldnt harm anyone :)
i also dont like the idea of dumping this, you should map it similar to 109795
deleting these two and switching up the notes right after will probably also add to music representation
actually the pattern seems fine, but you should probably change this for all similar parts after this as well
its probably better to focus on the drums here instead of mapping it as 1/4s
I think it would be better if you only mapped 1/2 notes here and at 101637 (since the 1/4 sound isnt playing, but the map still plays the exact same)
map jump for consistency
missing jump
delete or also map at 80584 and similar for consistency
missing a note here
This note is really hard to read with the SVs, I suggest giving the player more time to react or removing them entirely
Quad visibility is a bit too low.
I suggest starting the positive scroll at 42163
(Also remove the overlapping SVs as SV editting with them is kinda jank)
starting here, emphasize the loud drum sounds with jumps (might be mistimed) since you also did it at 62953