Shooting Star (Al Storm Remix)
Bang!

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Created by: MocaLoca
Submitted: about 3 years ago
Last updated: about 3 years ago
Source: Shooting Star / Love, Life & Happiness (Remixes)
Tags:
Dance Dance Revolution Hard Techno 24/7 Hardcore DDR Pepega Clap
BPM: 174
Length: 5:08
Passes/Fails: 9 / 55

[4K] 14.32 - Pepega and Moca's Outer Space Exper...

Accepted
Issue
kusa
Developer
about 3 years ago

Hide line of timing point here

Accepted
Issue
Accepted
Issue
kusa
Developer
about 3 years ago

1 ms differences between notes in chords

(copy pasted from plugin)

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

idk this sound kinda does the thing again maybe map 308201 also 308373, 308460, 308546 are totally missing here

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

you kept this as a jump for playabilitys sake earlier so why not do it now too? lol

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

same as in beginning ,map this as roll too

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

missing (1/8 snap)

Accepted
Suggestion
PLAYHONKAI
User
about 3 years ago

this again

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

should be jump

Accepted
Suggestion
PLAYHONKAI
User
about 3 years ago

we've been over this ^^

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

why are those LNs lol

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

should be LN too tbh

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

THIS SV IS NOT OKAY please change it thats actually just evil


PLAYHONKAI
User
about 3 years ago

anyways i went over this part already you know what to do

Ignored
Suggestion
PLAYHONKAI
User
about 3 years ago

again this part is kinda lame

Accepted
Suggestion
PLAYHONKAI
User
about 3 years ago

this sound kinda "bends" (idk how to say) so maybe itd be better to map 197856 too ?

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

end at 192167, map more LNs at 192253 and 192339


PLAYHONKAI
User
about 3 years ago

this part essentially loops now so try to apply same mods for consistency

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

should be split into two LNs (end at 191994, start new LN at 191994)

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

and similar; missing (you started mapping it somewhat like I said before now)

Ignored
Suggestion
PLAYHONKAI
User
about 3 years ago

this part is, again, very boring; you could add extra notes at 177167,177339,177511 (the beep boop :D) for example, to make it more interesting
another addition could be to add LNs on the synth at 177942 or something

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

should be split into 2 LNs (end at 175529, start new LN at 175529)

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

map as hand

Accepted
PLAYHONKAI
User
about 3 years ago

apply 9ms offset to map lol

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

end on 170270, map another LN on 170270 instead (that ends at 170356)

Accepted
Suggestion
PLAYHONKAI
User
about 3 years ago

and all similar, probably end a 1/4 tick earlier (im not too sure about this, but you mapped it that way earlier too, so..)


PLAYHONKAI
User
about 3 years ago

quick note: i find this part way more interesting, I dont think it needs any major changes compared to earlier in the song (with the boring 1/2 rhythms only)

PLAYHONKAI
User
about 3 years ago

173632|3 same

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

map as hand

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

move to 162598

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

end on 159925

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

move up to 159149

Accepted
Suggestion
PLAYHONKAI
User
about 3 years ago

should be LN too imo


PLAYHONKAI
User
about 3 years ago

169839|4 same here

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

move to 157080


PLAYHONKAI
User
about 3 years ago

i think itd be better if you made this LN end on the blue line before 157252|2

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

should be a hand (or quad if you decide to keep quads..)

Accepted
Suggestion
PLAYHONKAI
User
about 3 years ago

i understand this part but imo the transition is very strange, i suggest changing this

Ignored
Suggestion
PLAYHONKAI
User
about 3 years ago

I get the transition but if youre going for somethng with LNs here you should definitely consider mapping these vocals until 88287

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

im not telling you to delete this, but I think this SV transition is very strange, im sure there would be a better way to map this


PLAYHONKAI
User
about 3 years ago

you could also try doing this with LNs, and for the jumps just map 1 single note + 1 LN to make this part be less boring?

PLAYHONKAI
User
about 3 years ago

at 80873 for example, since there are two different types of vocals you could make something a little more complex with long notes here

PLAYHONKAI
User
about 3 years ago

for that you should consider deleting 81735|2 etc (the instrumental part), or try to integrate it into this part while not making it feel strange (usually mixing vocals & instrumental feels very strange to play)

Moca Loca
Creator
about 3 years ago

instead of trying to fix the svs, I will delete the svs.

Denied
Suggestion
PLAYHONKAI
User
about 3 years ago

I also find this part very bland, you could change this up to be more vocal focussed probably (but theres nothing in the ranking criteria saying your map needs to be more complex so its on you :^)

Accepted
Suggestion
PLAYHONKAI
User
about 3 years ago

I think for this entire part you could be paying more attention to the synth in the background (such as 33976|3, 34321|2, 34666|4 being jumps too or something instead of single notes, or maybe make a long anchor? think of something thatll make it interesting) to make it stand out more. Its very boring since its always just a jump -> single note 1/2 rhythm (but preferably dont put cancer mini LNs) (i really suggest changing this up even if its quite the effort, because itll improve the maps quality a whole lot)

Accepted
Suggestion
PLAYHONKAI
User
about 3 years ago

and all similar quads, its optional but id prefer it as a hand i think

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

this shouldnt be mapped as a jack since you mapped it differently before too

Accepted
Suggestion
PLAYHONKAI
User
about 3 years ago

Id prefer if this was mapped as a hand since imo it doesnt really stand out enough to be a quad (think of it this way; the beats etc are mapped as jumps, and when the sounds are emphasized/louder/layered you map it as a hand, so if you were to map it as a quad it would be another level "higher")


PLAYHONKAI
User
about 3 years ago

same at 44149|2 ^^

PLAYHONKAI
User
about 3 years ago

49666|2 and its a hand here lol

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

map these jumps as rolls too i cant see why theyd be jumps

Accepted
Issue
PLAYHONKAI
User
about 3 years ago

10701|2 is a jump too so might as well add jump here?

Accepted
Hikari Zero
User
about 3 years ago

starting from here, the snares should be mapped as jumps now bc the song becomes less intense

Accepted
Hikari Zero
User
about 3 years ago

also this one should be mapped the same as 26736

Accepted
Hikari Zero
User
about 3 years ago

should be mapped the same as 21563 for consistency

Accepted
Hikari Zero
User
about 3 years ago

should probs map the snares with hands here for contrast since this section is different from the previous one

Accepted
Hikari Zero
User
about 3 years ago

add note here as well

Accepted
Hikari Zero
User
about 3 years ago

add note for piano here since this part feels super empty

Accepted
Hikari Zero
User
about 3 years ago

should be mapped the same as 15701 for consistency

Accepted
Hikari Zero
User
about 3 years ago

forgot to map the synth here with LN

Accepted
Hikari Zero
User
about 3 years ago

add note here as well. basically just add a note every big white line for the piano

Accepted
Hikari Zero
User
about 3 years ago

add note here as well

Accepted
Hikari Zero
User
about 3 years ago

add note here as well

Accepted
Hikari Zero
User
about 3 years ago

add note for chord since it's worth emphasizing

Ignored
Suggestion
Hikari Zero
User
about 3 years ago

1/8 burst to fully represent sound instead of simplifying with LNs