this part is, again, very boring; you could add extra notes at 177167,177339,177511 (the beep boop :D) for example, to make it more interesting
another addition could be to add LNs on the synth at 177942 or something
quick note: i find this part way more interesting, I dont think it needs any major changes compared to earlier in the song (with the boring 1/2 rhythms only)
for that you should consider deleting 81735|2 etc (the instrumental part), or try to integrate it into this part while not making it feel strange (usually mixing vocals & instrumental feels very strange to play)
I also find this part very bland, you could change this up to be more vocal focussed probably (but theres nothing in the ranking criteria saying your map needs to be more complex so its on you :^)
I think for this entire part you could be paying more attention to the synth in the background (such as 33976|3, 34321|2, 34666|4 being jumps too or something instead of single notes, or maybe make a long anchor? think of something thatll make it interesting) to make it stand out more. Its very boring since its always just a jump -> single note 1/2 rhythm (but preferably dont put cancer mini LNs) (i really suggest changing this up even if its quite the effort, because itll improve the maps quality a whole lot)
Id prefer if this was mapped as a hand since imo it doesnt really stand out enough to be a quad (think of it this way; the beats etc are mapped as jumps, and when the sounds are emphasized/louder/layered you map it as a hand, so if you were to map it as a quad it would be another level "higher")
Hide line of timing point here
1 ms differences between notes in chords
(copy pasted from plugin)
idk this sound kinda does the thing again maybe map 308201 also 308373, 308460, 308546 are totally missing here
you kept this as a jump for playabilitys sake earlier so why not do it now too? lol
same as in beginning ,map this as roll too
missing (1/8 snap)
this again
should be jump
we've been over this ^^
why are those LNs lol
should be LN too tbh
THIS SV IS NOT OKAY please change it thats actually just evil
anyways i went over this part already you know what to do
again this part is kinda lame
this sound kinda "bends" (idk how to say) so maybe itd be better to map 197856 too ?
end at 192167, map more LNs at 192253 and 192339
this part essentially loops now so try to apply same mods for consistency
should be split into two LNs (end at 191994, start new LN at 191994)
and similar; missing (you started mapping it somewhat like I said before now)
this part is, again, very boring; you could add extra notes at 177167,177339,177511 (the beep boop :D) for example, to make it more interesting
another addition could be to add LNs on the synth at 177942 or something
should be split into 2 LNs (end at 175529, start new LN at 175529)
map as hand
apply 9ms offset to map lol
end on 170270, map another LN on 170270 instead (that ends at 170356)
and all similar, probably end a 1/4 tick earlier (im not too sure about this, but you mapped it that way earlier too, so..)
quick note: i find this part way more interesting, I dont think it needs any major changes compared to earlier in the song (with the boring 1/2 rhythms only)
173632|3 same
map as hand
move to 162598
end on 159925
move up to 159149
should be LN too imo
169839|4 same here
move to 157080
i think itd be better if you made this LN end on the blue line before 157252|2
should be a hand (or quad if you decide to keep quads..)
i understand this part but imo the transition is very strange, i suggest changing this
I get the transition but if youre going for somethng with LNs here you should definitely consider mapping these vocals until 88287
im not telling you to delete this, but I think this SV transition is very strange, im sure there would be a better way to map this
you could also try doing this with LNs, and for the jumps just map 1 single note + 1 LN to make this part be less boring?
at 80873 for example, since there are two different types of vocals you could make something a little more complex with long notes here
for that you should consider deleting 81735|2 etc (the instrumental part), or try to integrate it into this part while not making it feel strange (usually mixing vocals & instrumental feels very strange to play)
instead of trying to fix the svs, I will delete the svs.
I also find this part very bland, you could change this up to be more vocal focussed probably (but theres nothing in the ranking criteria saying your map needs to be more complex so its on you :^)
I think for this entire part you could be paying more attention to the synth in the background (such as 33976|3, 34321|2, 34666|4 being jumps too or something instead of single notes, or maybe make a long anchor? think of something thatll make it interesting) to make it stand out more. Its very boring since its always just a jump -> single note 1/2 rhythm (but preferably dont put cancer mini LNs) (i really suggest changing this up even if its quite the effort, because itll improve the maps quality a whole lot)
and all similar quads, its optional but id prefer it as a hand i think
this shouldnt be mapped as a jack since you mapped it differently before too
Id prefer if this was mapped as a hand since imo it doesnt really stand out enough to be a quad (think of it this way; the beats etc are mapped as jumps, and when the sounds are emphasized/louder/layered you map it as a hand, so if you were to map it as a quad it would be another level "higher")
same at 44149|2 ^^
49666|2 and its a hand here lol
map these jumps as rolls too i cant see why theyd be jumps
10701|2 is a jump too so might as well add jump here?
starting from here, the snares should be mapped as jumps now bc the song becomes less intense
also this one should be mapped the same as 26736
should be mapped the same as 21563 for consistency
should probs map the snares with hands here for contrast since this section is different from the previous one
add note here as well
add note for piano here since this part feels super empty
should be mapped the same as 15701 for consistency
forgot to map the synth here with LN
add note here as well. basically just add a note every big white line for the piano
add note here as well
add note here as well
add note for chord since it's worth emphasizing
1/8 burst to fully represent sound instead of simplifying with LNs