quick note: to me it looks like you left out a few jumps to make the map more playable/enjoyable, correct me if im wrong please, I will list them here then.
you map this as single note, while you map it as jump at 85410|24 / 90210|24 / 90610|14 (i think 91010|2 and 91210|3 are okay as single notes)
try and keep it consistent ^^
90110 - hand-jump is used here because the 90310 dump here is changed from 8 snaps to 6 snaps and the difficulty decreases, so i was decided that there would be no problem even if the hand-jump structure was used.
similar case at 99710 although on second thought, im not sure if a jump would be good here because of the maps playability ? let me know what you think
The reason it's single over there is because I felt it didn't need to be emphasized by jumping. If that was a jump, it would have been a hindrance to feeling the vocals while playing.
quick note: to me it looks like you left out a few jumps to make the map more playable/enjoyable, correct me if im wrong please, I will list them here then.
thanks for modding
i know this kind of map is hard to mod
you map this as single note, while you map it as jump at 85410|24 / 90210|24 / 90610|14 (i think 91010|2 and 91210|3 are okay as single notes)
try and keep it consistent ^^
Because I used a hand in 88510, I used a single for playability, and the density of jump-jump and hand-single is the same
90110 - hand-jump is used here because the 90310 dump here is changed from 8 snaps to 6 snaps and the difficulty decreases, so i was decided that there would be no problem even if the hand-jump structure was used.
add a jump here for consistency
similar case at 99710 although on second thought, im not sure if a jump would be good here because of the maps playability ? let me know what you think
The reason it's single over there is because I felt it didn't need to be emphasized by jumping. If that was a jump, it would have been a hindrance to feeling the vocals while playing.