Dungeon Master
Ahee

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Created by: Ben974
Submitted: over 3 years ago
Ranked: over 3 years ago
Source: Splice-Ops
Tags:
EDM, Dubstep
BPM: 150
Length: 3:39
Passes/Fails: 16695 / 9476

[4K] 15.35 - Hard

Accepted
Suggestion
kusa
User
over 3 years ago

map the end

Pending
Suggestion
kusa
User
over 3 years ago

sounds can be mapped with idea similar to https://quavergame.com/mapset/map/41054/mods#mod_3952

Pending
Suggestion
kusa
User
over 3 years ago

remove note


kusa
User
over 3 years ago

overrall patterning in this section needs to better emphasize the sound like previously mentioned

Accepted
Issue
kusa
User
over 3 years ago

sound here isn't mapped

Pending
Suggestion
kusa
User
over 3 years ago

change to

Pending
Issue
kusa
User
over 3 years ago

this is 3 sounds

Pending
Issue
kusa
User
over 3 years ago

remove because sounds can't be distinguished here

Accepted
Suggestion
kusa
User
over 3 years ago

move to column 3

Accepted
Suggestion
kusa
User
over 3 years ago

move to column 3

Accepted
Suggestion
kusa
User
over 3 years ago

move to column 2

Pending
Suggestion
kusa
User
over 3 years ago

There are 3 sounds here

Accepted
Suggestion
kusa
User
over 3 years ago

I'd make the chord sizes 2, 1, 2 in order to be consistent with other instances of the sound

Accepted
Suggestion
kusa
User
over 3 years ago

might be better mapped as:


kusa
User
over 3 years ago

if you follow exactly this you'll wanna rearrange some stuff after, but the generally idea of this pattern I think is better than what's currently there

Pending
Suggestion
kusa
User
over 3 years ago

remove

Accepted
Issue
kusa
User
over 3 years ago

current pattern doesn't represent the different sound very well

something like this could be better

Accepted
Issue
kusa
User
over 3 years ago

should follow the same rhythm as 28873

Accepted
Issue
kusa
User
over 3 years ago

should still be following the same rhythm as before

Pending
Suggestion
Accepted
Issue
kusa
User
over 3 years ago

missing note

Pending
Issue
kusa
User
over 3 years ago

adjust map +8 ms, all future timestamps used will assume that everything has been shifted +8 ms


Ben974
Creator
over 3 years ago

can you take a look and tell me if I did that correctly?