Delete this notes and add a note in the 4th column here 92835 (the first note is to give some room for that triple, since the chordjacks starts from there, and the 2nd note is because the chordjack has already started so there's no need to put a mini trill there
Overall the map itself it's kiiiiiiiiinda unbalanced (since the handstream scrolls 70% of the time to the right and it doesn't come back with the same length to the left, but that can be overlooked because it doesn't affect gameplay thaaaaaaaat much, but it does :x). About those death handtrills, you really need to remove those, at first glance i wanted to overlook it since there were some that was very short and it didn't affected balance that much, but those that lasted more than 1 second are…bruh xD. Also i think it fits better since in 176501 you started to make some chordjacks, so it would combine very good. Nice map ^^
Compare this doubles with these ones 97501|3,97501|4,97668|3,97668|4,97834|3,97834|4; it shouldn't be different since they are the same sounds, so try to decide whether map it as the 1st one or the 2nd one (i suggest into choosing the 1st one since it fits better in terms of balance and it doesn't turns into a weird jumptrill)
This was pure evil, delete those notes (no, you can't do a non-stop trill for 1 second and a half), also i suggest moving 92751|4 to the next double (92835) in order to making it a triple, and connecting in a better way that pattern (i know that you made this double here 92751|2,92751|4 because you mapped that "gallop" of drums, but to emphasize the loudest ones, it's better doing it that way (even if it means to undermap the previous drum)
Delete those notes (i know you tried to keep doing the handstream while following the music, but that's completely overwhelming to the overall structure and density). Also you should mirror 66418|3,66501|2,66668|2,66834|2,67001|2,67084|3 to avoid the overusage of the left hand (since previously almost all doubles were focused for the first 2 columns.
While jumps such as 91001|1,91001|3,91084|2,91084|4,91168|3,91168|1 are technically correct, I think you should instead be using them to focus on the the melody or vocal, and more audible non-hand percussion.
I wanna keep the jumps, you can still argue as to why I should change them. But for now, I see no real problem. I like it there, makes the streams a bit more fun than just stairs, double, more stairs then a triple.
In this section you can flex a little doing some jacks with triples/doubles and singles
Still on the chordjack section, no need to put that note there
Same thing to 189751|1
Missing a triple here
Delete this notes and add a note in the 4th column here 92835 (the first note is to give some room for that triple, since the chordjacks starts from there, and the 2nd note is because the chordjack has already started so there's no need to put a mini trill there
Starting this 2nd vibe check, as you previously fixed the thing with handtrills, gonna need to put some long chordjacks here
Overall the map itself it's kiiiiiiiiinda unbalanced (since the handstream scrolls 70% of the time to the right and it doesn't come back with the same length to the left, but that can be overlooked because it doesn't affect gameplay thaaaaaaaat much, but it does :x). About those death handtrills, you really need to remove those, at first glance i wanted to overlook it since there were some that was very short and it didn't affected balance that much, but those that lasted more than 1 second are…bruh xD. Also i think it fits better since in 176501 you started to make some chordjacks, so it would combine very good. Nice map ^^
Same as https://quavergame.com/mapset/map/41164/mods#mod_3152
Missing a note here at 1/8th (it can be LN)
176168 Missing a note here too
Deleterino those noterinos because that breaks the maperino
146918|2 this one too
157251|1,157418|1,157584|1,157751|1 these too
Move this one to the 4th column to avoid a double longjack of 3 notes
Compare this doubles with these ones 97501|3,97501|4,97668|3,97668|4,97834|3,97834|4; it shouldn't be different since they are the same sounds, so try to decide whether map it as the 1st one or the 2nd one (i suggest into choosing the 1st one since it fits better in terms of balance and it doesn't turns into a weird jumptrill)
same applies to 100168|2,100168|1,100334|1,100334|2,100501|2,100501|1 (if you prefer more this kind of pattern, just change the 1st one)
and for 101501|4,101501|1,101668|1,101668|2,101834|2,101834|1 since it's a new pattern in comparation to the other 2
This was pure evil, delete those notes (no, you can't do a non-stop trill for 1 second and a half), also i suggest moving 92751|4 to the next double (92835) in order to making it a triple, and connecting in a better way that pattern (i know that you made this double here 92751|2,92751|4 because you mapped that "gallop" of drums, but to emphasize the loudest ones, it's better doing it that way (even if it means to undermap the previous drum)
Delete those notes (i know you tried to keep doing the handstream while following the music, but that's completely overwhelming to the overall structure and density). Also you should mirror 66418|3,66501|2,66668|2,66834|2,67001|2,67084|3 to avoid the overusage of the left hand (since previously almost all doubles were focused for the first 2 columns.
While jumps such as 91001|1,91001|3,91084|2,91084|4,91168|3,91168|1 are technically correct, I think you should instead be using them to focus on the the melody or vocal, and more audible non-hand percussion.
I wanna keep the jumps, you can still argue as to why I should change them. But for now, I see no real problem. I like it there, makes the streams a bit more fun than just stairs, double, more stairs then a triple.
should be 3 notes at 1/6 snap
approimately this:
Pretty much the same thing for 172668|3,172834|4
move 1/8 earlier
also 160501|2
also 168459|2
also 169834|2,170001|3
also maybe 173834|2
also maybe 175168|3
I ignored the maybe ones
should be 1/3 snap starting from 124279
should be 1/8 snap starting from 81612 and ending at 82001
move later 1/8? beat (maybe 1/6 but sounds like 1/8 to me)
also 55668|1,55668|3,55668|4
also 82334|2,82334|3,82334|1
probably maybe 1/6
also 125334|1,125334|2