i personally feel 128001 is pretty fine, given that this is between a heavy SV part, players would know that this particular drum will have SV for other part (for consistency too)
i changed the SV on 36801 and the similar in other timestamp to be progressively more stutter
sound could use more differentiation
i added a small LN and rearranged the notes before to balance the burst
I would switch the streams to just mapping exclusively the more impactful percussion
this means that this part won't be a constant burst. i'll skip for this one
move later note to the column where a chord note isn't in
and rearrange as necessary
i flip half of the stream burst instead. still looks balanced
I find this SV up until 50201 to be unnecessary
if applied, make sure to have an sv of .10x at 50201
75201
152001
177601
i changed the stutter to be progressively stable
I find this SV up until 39601 to be unnecessary and not fit in with the general aesthetic of the map
The transition for to the SV is sudden when considering it's still pretty much the same sound
Considering the intensity of the sound, I don't think the SV that starts at 38401 is really justified either
113601
128001
i personally feel 128001 is pretty fine, given that this is between a heavy SV part, players would know that this particular drum will have SV for other part (for consistency too)
i changed the SV on 36801 and the similar in other timestamp to be progressively more stutter
apply +20 ms offset to map
all other mods assume this has been applied
done!