Megitsune (Futakuchi Mana Cover)
BABYMETAL

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Created by: Arkener
Submitted: almost 3 years ago
Ranked: almost 3 years ago
Source: n/a
Tags:
Futakuchi Mana vtuber heavy metal chordjack stamina
BPM: 142
Length: 4:03
Passes/Fails: 1151 / 4722

[4K] 34.06 - Sore! Sore! Sore! Sore!

Accepted
Issue
kusa
Developer
almost 3 years ago

Resnap to 1/6


kusa
Developer
almost 3 years ago

181936|1,181936|2

kusa
Developer
almost 3 years ago
kusa
Developer
almost 3 years ago
kusa
Developer
almost 3 years ago
kusa
Developer
almost 3 years ago
Arkener
Creator
almost 3 years ago

All the notes resnapped, thanks, that was made because changing from 320kbps to 192kbps (didn't found all the snap problems)

Denied
Issue
kusa
Developer
almost 3 years ago

Colors should be corrected for these notes. From earliest to latest should be blue, purple, magenta, red.


Arkener
Creator
almost 3 years ago

Enter to https://wiki.quavergame.com/docs/ranking/criteria
Press Ctrl + F
Type "color"
0 results found
Don't ever ask someone again to change snap colors to rank a map

Accepted
Issue
kusa
Developer
almost 3 years ago

Tempo should change to about 142 bpm here

Accepted
Issue
kusa
Developer
almost 3 years ago

BPM should change to about 94.67

Denied
Issue
kusa
Developer
almost 3 years ago

Color stuff in the beginning you already know >:(


Arkener
Creator
almost 3 years ago

Enter to https://wiki.quavergame.com/docs/ranking/criteria
Press Ctrl + F
Type "color"
0 results found
Don't ever ask someone again to change snap colors to rank a map

Accepted
Suggestion
Skalim
User
almost 3 years ago

This has the same pitch as 239534, add a note at the first column and move 239745|1,239850|1 to the second column

Accepted
Issue
Skalim
User
almost 3 years ago

This actually sound stronger than 234675, make this a single, then 234780 double

Accepted
Issue
Skalim
User
almost 3 years ago

Since this part is the same as 171294|3,171399|2,171505|1,174674|3,174780|2,176505|2,176576|3, try to follow the same structure with the jacks (jack of three for the drums and the other notes as the voice, or like a stair of jacks, your choice at this point). Also watch out with 65826|1,65826|4,65896|2,65896|3,65966|1,65966|4 vs 176364|3,176364|2,176435|4,176435|1,176505|2,176576|4,176576|3,176576|1, choose one for make it coherent.

Accepted
Suggestion
Skalim
User
almost 3 years ago

You are following the voice just on certain points, move this to the first column

Denied
Issue
PLAYHONKAI
User
almost 3 years ago

why is this a quad lol


Arkener
Creator
almost 3 years ago

This last mod confirmed me that you weren't checking this map, you were checking the old one, ayylmao at least there was the same mistakes in most of the map, also yukacco moment

PLAYHONKAI
User
almost 3 years ago

stinky

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

should be a hand

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

since this part is the same as before, apply similar mods


Arkener
Creator
almost 3 years ago

Fixed it, in this section there's not that many whistles to mark as triple compared to the previous one

Ignored
Suggestion
PLAYHONKAI
User
almost 3 years ago

can map as hand for consistency but doesnt matter

Accepted
Suggestion
PLAYHONKAI
User
almost 3 years ago

map these two as jumps instead of hands, not necessary but would make this part feel less out of place imo (kind of a massive diff spike considering this part is pretty chill)


Arkener
Creator
almost 3 years ago

Done, didn't realized that there's a clear difference of intensity right there

Ignored
Suggestion
PLAYHONKAI
User
almost 3 years ago

can map this as hand too whatever you want


Arkener
Creator
almost 3 years ago

There's only hands there, i guess you meant the double there, and it was made like that because intensity

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

again in this part I dont quite understand your usage of hands its inconsistent


Arkener
Creator
almost 3 years ago

Fixederino

Ignored
Issue
PLAYHONKAI
User
almost 3 years ago

This is the only time you map the loud drum sound as a hand in this part (or it might be for that other sound but its better to note this in case it wasnt)

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

Please decide for this part whether you want to map this sound as a hand or not (inconsistent again)


Arkener
Creator
almost 3 years ago

Fixed, added hands only to the drums (and the whistle + drum at 115801)

Ignored
Suggestion
PLAYHONKAI
User
almost 3 years ago

again not a big deal but I suggest you map this one as a triple too for the sake of consistency


Arkener
Creator
almost 3 years ago

Didn't found any note that could be mapped as a triple (the mods should be done with the map and not with a modified one…)

Accepted
Suggestion
PLAYHONKAI
User
almost 3 years ago

maybe move this to column 4 to make the anchor a little shorter? lol


Arkener
Creator
almost 3 years ago

Moved the previous notes to reduce the longjack by….1 note, kek

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

add hand


PLAYHONKAI
User
almost 3 years ago

i think you get by now whats wrong, you can as well just decide to not map this sound with hands but keep it as jumps, decide which one you want to do but keep it consistent please ^^ (wont note this issue anymore, im sure you can find it yourself here)

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

add hand

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

Pretty sure this should be a hand as well

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

Should be hand for consistency too

Ignored
Issue
PLAYHONKAI
User
almost 3 years ago

Should be a hand (same sound as 87007)


Arkener
Creator
almost 3 years ago

I was mapping the whistle that it was in the background, but i did it unconsistently, so now i fixed it and it's all good (btw in that part there's no whistle and also it's the beginning of the section so there's no reason to be a hand

Denied
Suggestion
PLAYHONKAI
User
almost 3 years ago

I dont think its a big deal at all, but just for the sake of consistency I suggest you change this to be a hand


Arkener
Creator
almost 3 years ago

That was to avoid, in fact, to keep the consistency and to avoid a cursed minijack between the 2 longjacks lol

Denied
Issue
PLAYHONKAI
User
almost 3 years ago

Change to jump


PLAYHONKAI
User
almost 3 years ago

idk, to me it just doesnt make sense that theres a hand here especially since you had a jump before this

Arkener
Creator
almost 3 years ago

I'm mapping the vocals + drums there, giving priority to the voice, the jump was to emphatize the syllable with less intensity

Denied
Suggestion
PLAYHONKAI
User
almost 3 years ago

Uncheck "BPM affects SV" and just delete the SVs, looks better in the editor lol


Arkener
Creator
almost 3 years ago

Did it and Quaver still applied scroll speed to the song, thank you Quaver

Denied
Issue
PLAYHONKAI
User
almost 3 years ago

delete this


PLAYHONKAI
User
almost 3 years ago

Quick note some of the mods have the offset applied already some dont my bad lmao

Arkener
Creator
almost 3 years ago

Can't find the note you were pointing out, so… ecks dee