chaos eater -IIDX edition-
Nekomata Master

Created by: Hikari101
Submitted: almost 3 years ago
Ranked: almost 3 years ago
Source: beatmania IIDX 23 copula
Tags:
Electronic, Instrumental, DDR, Dance Dance Revolution, 2014
BPM: 210
Length: 1:51
Passes/Fails: 3728 / 5867

[4K] 20.37 - Light Insane

Accepted
Suggestion
vivielcome
Ranking Supervisor
almost 3 years ago

This LN should be moved 1/2 snap ahead to 26678|4, as it only starts to fade in & be noticeable here


vivielcome
Ranking Supervisor
almost 3 years ago

DJSLDHJKSJD I MEAN 26822

Hikari Zero
Creator
almost 3 years ago

this sounds bad on 100% playback speed so ill just extend it to 1/1

Hikari Zero
Creator
almost 3 years ago

Ya ikkkkkkk :rolling_eyes:

vivielcome
Ranking Supervisor
almost 3 years ago

ok sounds good

Ignored
PLAYHONKAI
User
almost 3 years ago

ig the LN at the end is fine here compared to other diff

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

jump


PLAYHONKAI
User
almost 3 years ago

and many more here idk fix

Hikari Zero
Creator
almost 3 years ago

mapped kickcks as jaks instead

Accepted
Issue
Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

map this roll in 1/3 snap like before

Ignored
PLAYHONKAI
User
almost 3 years ago

this map is superomegaturbohyper inconsistent especially at the ending just do it yourself ive pointed out the mistakes a good amount of times now im sure youll manage ^^


Hikari Zero
Creator
almost 3 years ago

srry i tried to base the diff off of hard and insane 😪

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

if you map this as hand why is 96107 a jump blablsdpglajkdfsghjklöasdöfhijklasdfhkjlöfg


Hikari Zero
Creator
almost 3 years ago
Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

should be hand, try to keep it consistent with 78393, 76964 etc or just leave the hands out entirely in this diff


PLAYHONKAI
User
almost 3 years ago

no more comments about this specific issue do it yourself

Hikari Zero
Creator
almost 3 years ago

removed jumps on the red lines and added hands for snares

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

missing note

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

jump

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

jump

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

jump

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

jump

Ignored
Issue
PLAYHONKAI
User
almost 3 years ago

same as before

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

changing this to a "jumptrill" in 1/2 snap would correct pitch relevancy or whatever

Denied
Issue
PLAYHONKAI
User
almost 3 years ago

single note

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

add jump

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

add jump

Denied
Issue
PLAYHONKAI
User
almost 3 years ago

add jump, turn 16393 into a single note

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

add jump

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

add jump

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

add jump