This LN should be moved 1/2 snap ahead to 26678|4, as it only starts to fade in & be noticeable here
DJSLDHJKSJD I MEAN 26822
this sounds bad on 100% playback speed so ill just extend it to 1/1
Ya ikkkkkkk :rolling_eyes:
ok sounds good
ig the LN at the end is fine here compared to other diff
jump
and many more here idk fix
mapped kickcks as jaks instead
https://quavergame.com/mapset/map/43525/mods#mod_3401
map this roll in 1/3 snap like before
this map is superomegaturbohyper inconsistent especially at the ending just do it yourself ive pointed out the mistakes a good amount of times now im sure youll manage ^^
srry i tried to base the diff off of hard and insane 😪
if you map this as hand why is 96107 a jump blablsdpglajkdfsghjklöasdöfhijklasdfhkjlöfg
i think i alredy fixed this https://quavergame.com/mapset/map/43525/mods#mod_3396
should be hand, try to keep it consistent with 78393, 76964 etc or just leave the hands out entirely in this diff
no more comments about this specific issue do it yourself
removed jumps on the red lines and added hands for snares
missing note
same as before
changing this to a "jumptrill" in 1/2 snap would correct pitch relevancy or whatever
single note
add jump
add jump, turn 16393 into a single note
This LN should be moved 1/2 snap ahead to 26678|4, as it only starts to fade in & be noticeable here
DJSLDHJKSJD I MEAN 26822
this sounds bad on 100% playback speed so ill just extend it to 1/1
Ya ikkkkkkk :rolling_eyes:
ok sounds good
ig the LN at the end is fine here compared to other diff
jump
and many more here idk fix
mapped kickcks as jaks instead
jump
https://quavergame.com/mapset/map/43525/mods#mod_3401
map this roll in 1/3 snap like before
this map is superomegaturbohyper inconsistent especially at the ending just do it yourself ive pointed out the mistakes a good amount of times now im sure youll manage ^^
srry i tried to base the diff off of hard and insane 😪
if you map this as hand why is 96107 a jump blablsdpglajkdfsghjklöasdöfhijklasdfhkjlöfg
i think i alredy fixed this https://quavergame.com/mapset/map/43525/mods#mod_3396
should be hand, try to keep it consistent with 78393, 76964 etc or just leave the hands out entirely in this diff
no more comments about this specific issue do it yourself
removed jumps on the red lines and added hands for snares
missing note
jump
jump
jump
jump
same as before
changing this to a "jumptrill" in 1/2 snap would correct pitch relevancy or whatever
single note
add jump
add jump
add jump, turn 16393 into a single note
add jump
add jump
add jump