be careful when using negative SVs near timing lines. they still get placed while going backwards and you can get ugly things like https://i.imgur.com/J2Dbsts.png
simply putting an invisible timing line at 103579 and visible one at 104842 should fix this.
This is inconsistent with 171496|1,171496|2,171496|3,171496|4 which uses a full quad. Considering the note is so fast its impossible to read, you should really make these notes the same.
Also fix the color on this note too.
As it is right now, this section is completely fucked if using snap colors. the entirety of 83368 - 102312 needs to have either its timing line art removed, or the colors of the notes fixed.
You can use this plugin to help make fixing the colors easier https://github.com/Illuminati-CRAZ/BeatSnapColorOverride
same as https://quavergame.com/mapset/map/44688/mods#mod_5309
put an invisible timing point at 154105 and a visible one at 157583
https://i.imgur.com/uiToGgQ.png
fixed this
be careful when using negative SVs near timing lines. they still get placed while going backwards and you can get ugly things like https://i.imgur.com/J2Dbsts.png
simply putting an invisible timing line at 103579 and visible one at 104842 should fix this.
fixed this
fix the color so the note is red.
https://quavergame.com/mapset/map/44688/mods#mod_5306
This is inconsistent with 171496|1,171496|2,171496|3,171496|4 which uses a full quad. Considering the note is so fast its impossible to read, you should really make these notes the same.
Also fix the color on this note too.
needs to be colored red. move the notes 1ms forward, or move the timing line down to the nearest ms. (or use the color plugin)
As it is right now, this section is completely fucked if using snap colors. the entirety of 83368 - 102312 needs to have either its timing line art removed, or the colors of the notes fixed.
You can use this plugin to help make fixing the colors easier https://github.com/Illuminati-CRAZ/BeatSnapColorOverride