This is a concern I have on playability. Having this sudden minijack after a somewhat lengthy chordjack sections seemed very uncalled for.
removing 210630|2,210630|1 would be the simplest solution for this. This is, however, not necessary to be changed (as there is somewhat a logic behind it). But, I would suggest doing so for the sake of gameplay.
Hello this concerns me during the recheck of this map:
So regarding the snappings of the dubstep parts. Only the ones I mentioned in https://quavergame.com/mapset/map/45065/mods#mod_4460 while the other seems to already be correct in 1/4 at first, but now it has been changed to 1/3 which is inaccurate. I will give you details on each of the parts:
i have no idea how to check where those, what im assuming to be, timing points are, but i think, maybe, possibly that i have done it right this time, hopefully
Yes those are timing points - you just click them here and it will transfer you to the correct place in the editor. All the changes are correct. However
During 61230 until 61680 there are only three sounds: 61380, 61455, and 61530
These two notes can be removed in my opinion, so that the drum at 64680 can be played to be consistent with how you also played other drums in this part.
this made me notice a few other inconsistencies with the drum beats so i think ive fixed them all, these two notes were out of time so i moved them up, thanks for modding it.
I think the part (from the first timing until the second timing point) should be played the same way as 61230|2 until 61605|3 did with the trill (23232…) patterns
These should be snapped to 1/4 like these instead
This is a concern I have on playability. Having this sudden minijack after a somewhat lengthy chordjack sections seemed very uncalled for.
removing 210630|2,210630|1 would be the simplest solution for this. This is, however, not necessary to be changed (as there is somewhat a logic behind it). But, I would suggest doing so for the sake of gameplay.
Hello this concerns me during the recheck of this map:
So regarding the snappings of the dubstep parts. Only the ones I mentioned in https://quavergame.com/mapset/map/45065/mods#mod_4460 while the other seems to already be correct in 1/4 at first, but now it has been changed to 1/3 which is inaccurate. I will give you details on each of the parts:
58830 until 59430
ah I accidentally hit enter. I'll put stuffs in reply then
The following parts should be in 1/4 snappings:
During 61230 until 61680 there are only three sounds: 61380, 61455, and 61530
These are the main snapping ones that I think deserves to be fixed.
i have no idea how to check where those, what im assuming to be, timing points are, but i think, maybe, possibly that i have done it right this time, hopefully
Yes those are timing points - you just click them here and it will transfer you to the correct place in the editor. All the changes are correct. However
During 61230 until 61680 there are only three sounds: 61380, 61455, and 61530
This part wasn't changed yet. I have put an image at https://quavergame.com/mapset/map/45065/mods#mod_4707 on the snappings of those sounds for convenience on your end.
idk if its an issue on my end but when ever i click them it just causes an error so i cant use them lol
These two notes can be removed in my opinion, so that the drum at 64680 can be played to be consistent with how you also played other drums in this part.
this made me notice a few other inconsistencies with the drum beats so i think ive fixed them all, these two notes were out of time so i moved them up, thanks for modding it.
The part above should be in 1/3 Beat Snap for accuracy towards the music
73605 this part as well it seems like
I think the part (from the first timing until the second timing point) should be played the same way as 61230|2 until 61605|3 did with the trill (23232…) patterns
Since you mapped all the other same sounds, it feels weird not to have a note here
Please remove this extra note
I don't think any difficulty matter forces you to ignore this sound, I would encourage to map it, but do as you like
Missing jump here. (for real this time)
A note is missing here. Please make sure you don't forget any other potential occurence of this
After further review, I noticed you intentionally avoided these sounds. Please ignore this non issue then.