Vespertilism
Yonaka

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Created by: inpossiblepro21
Submitted: almost 3 years ago
Ranked: over 2 years ago
Source: Weltendämmerung
Tags:
Gothic Hardcore, ヨナカ, weltendammerung, chordjack
BPM: 200
Length: 3:45
Passes/Fails: 823 / 3111

[4K] 25.32 - Insane

Accepted
Issue
Ping
User
over 2 years ago

These should be snapped to 1/4 like these instead

Accepted
Suggestion
Ping
User
over 2 years ago

This is a concern I have on playability. Having this sudden minijack after a somewhat lengthy chordjack sections seemed very uncalled for.

removing 210630|2,210630|1 would be the simplest solution for this. This is, however, not necessary to be changed (as there is somewhat a logic behind it). But, I would suggest doing so for the sake of gameplay.

Accepted
Issue
Ping
User
over 2 years ago

Hello this concerns me during the recheck of this map:

So regarding the snappings of the dubstep parts. Only the ones I mentioned in https://quavergame.com/mapset/map/45065/mods#mod_4460 while the other seems to already be correct in 1/4 at first, but now it has been changed to 1/3 which is inaccurate. I will give you details on each of the parts:

58830 until 59430


Ping
User
over 2 years ago

ah I accidentally hit enter. I'll put stuffs in reply then

The following parts should be in 1/4 snappings:

During 61230 until 61680 there are only three sounds: 61380, 61455, and 61530

These are the main snapping ones that I think deserves to be fixed.

inpossiblepro21
Creator
over 2 years ago

i have no idea how to check where those, what im assuming to be, timing points are, but i think, maybe, possibly that i have done it right this time, hopefully

Ping
User
over 2 years ago

Yes those are timing points - you just click them here and it will transfer you to the correct place in the editor. All the changes are correct. However

During 61230 until 61680 there are only three sounds: 61380, 61455, and 61530

This part wasn't changed yet. I have put an image at https://quavergame.com/mapset/map/45065/mods#mod_4707 on the snappings of those sounds for convenience on your end.

inpossiblepro21
Creator
over 2 years ago

idk if its an issue on my end but when ever i click them it just causes an error so i cant use them lol

Accepted
Suggestion
Ping
User
over 2 years ago

These two notes can be removed in my opinion, so that the drum at 64680 can be played to be consistent with how you also played other drums in this part.


inpossiblepro21
Creator
over 2 years ago

this made me notice a few other inconsistencies with the drum beats so i think ive fixed them all, these two notes were out of time so i moved them up, thanks for modding it.

Accepted
Issue
Ping
User
over 2 years ago

The part above should be in 1/3 Beat Snap for accuracy towards the music


Ping
User
over 2 years ago

73605 this part as well it seems like

Accepted
Issue
Ping
User
over 2 years ago

I think the part (from the first timing until the second timing point) should be played the same way as 61230|2 until 61605|3 did with the trill (23232…) patterns

Accepted
Issue
Adri
Administrator
almost 3 years ago

Since you mapped all the other same sounds, it feels weird not to have a note here

Accepted
Issue
Adri
Administrator
almost 3 years ago

Please remove this extra note

Accepted
Suggestion
Adri
Administrator
almost 3 years ago

I don't think any difficulty matter forces you to ignore this sound, I would encourage to map it, but do as you like

Accepted
Issue
Adri
Administrator
almost 3 years ago

Missing jump here. (for real this time)

Ignored
Issue
Adri
Administrator
almost 3 years ago

A note is missing here. Please make sure you don't forget any other potential occurence of this


Adri
Administrator
almost 3 years ago

After further review, I noticed you intentionally avoided these sounds. Please ignore this non issue then.