scroll speed in this section is unstable
if you press f1 and switch the sv thing so that bpm doesn't affect sv, you can then just get rid of all the svs and it'll be a constant speed while the bpm increases
oh that's nice too used to osu lol
6 beats per measure
should be 3 beats per measure
you have a new timing point every 4 beats so this'll be a little pain to deal with, as timing points create new lines when they start
sounds like it returns to 4 beats per measure at 131795 so that probably won't have to be touched
place a timing point here to indicate a new measure
might wanna place a new timing point at 17118 and set it to 7 beats per measure
should be set to 6 beats per measure (or 3?)
you can do this by manually editing the .qua file and adding a " Signature: whatever number" under the corresponding timing point
without the correct time signature there will be a measure line showing every 4 beats instead of showing every 6 (or 3?) beats
objects in map should be shifted +36 ms
each timing point might require a different amount to be shifted, but +36 should be mostly fine
all other mods assume everything is shifted +36 ms
scroll speed in this section is unstable
if you press f1 and switch the sv thing so that bpm doesn't affect sv, you can then just get rid of all the svs and it'll be a constant speed while the bpm increases
oh that's nice
too used to osu lol
6 beats per measure
should be 3 beats per measure
you have a new timing point every 4 beats so this'll be a little pain to deal with, as timing points create new lines when they start
sounds like it returns to 4 beats per measure at 131795 so that probably won't have to be touched
place a timing point here to indicate a new measure
might wanna place a new timing point at 17118 and set it to 7 beats per measure
should be set to 6 beats per measure (or 3?)
you can do this by manually editing the .qua file and adding a " Signature: whatever number" under the corresponding timing point
without the correct time signature there will be a measure line showing every 4 beats instead of showing every 6 (or 3?) beats
objects in map should be shifted +36 ms
each timing point might require a different amount to be shifted, but +36 should be mostly fine
all other mods assume everything is shifted +36 ms