64657363656E74 -the plummet-
DM DOKURO

Back To Mapset Page
Created by: Cyphon
Submitted: almost 3 years ago
Ranked: almost 3 years ago
Source: ferrofluid
Tags:
descent remix, metal, melodic speedcore, drum and bass, dnb, breakcore, idm, intelligent dance music
BPM: 207
Length: 2:55
Passes/Fails: 372 / 2848

[4K] 29.06 - supermassive. looming. impending.

Accepted
Issue
kusa
Developer
almost 3 years ago

scroll speed in this section is unstable

if you press f1 and switch the sv thing so that bpm doesn't affect sv, you can then just get rid of all the svs and it'll be a constant speed while the bpm increases


Cyphon
Creator
almost 3 years ago

oh that's nice
too used to osu lol

Accepted
Issue
kusa
Developer
almost 3 years ago

6 beats per measure

Accepted
Issue
kusa
Developer
almost 3 years ago

should be 3 beats per measure

you have a new timing point every 4 beats so this'll be a little pain to deal with, as timing points create new lines when they start


kusa
Developer
almost 3 years ago

sounds like it returns to 4 beats per measure at 131795 so that probably won't have to be touched

Accepted
Issue
kusa
Developer
almost 3 years ago

place a timing point here to indicate a new measure


kusa
Developer
almost 3 years ago

might wanna place a new timing point at 17118 and set it to 7 beats per measure

Accepted
Issue
kusa
Developer
almost 3 years ago

should be set to 6 beats per measure (or 3?)

you can do this by manually editing the .qua file and adding a " Signature: whatever number" under the corresponding timing point


kusa
Developer
almost 3 years ago

without the correct time signature there will be a measure line showing every 4 beats instead of showing every 6 (or 3?) beats

Accepted
Issue
kusa
Developer
almost 3 years ago

objects in map should be shifted +36 ms

each timing point might require a different amount to be shifted, but +36 should be mostly fine


kusa
Developer
almost 3 years ago

all other mods assume everything is shifted +36 ms